modifier = { researcher_jobs_bonus_workforce_mult = 0.10 bureaucrat_jobs_bonus_workforce_mult = 0.10 telepath_jobs_bonus_workforce_mult = 0.10 } triggered_species_modifier = { potential = { exists = from from = { is_gestalt = no } } pop_happiness = 0.05 } triggered_species_modifier = { potential = { exists = from from = { is_gestalt = yes } } pop_amenities_usage_psionic_mult = -0.1 } triggered_pop_group_modifier = { potential = { exists = owner owner = { OR = { has_modifier = agenda_psionic_supremacy_finish_composer has_modifier = agenda_psionic_supremacy_finish_eater has_modifier = agenda_psionic_supremacy_finish_instrument has_modifier = agenda_psionic_supremacy_finish_whisperers has_modifier = agenda_psionic_supremacy_finish_no_covenant } } } pop_bonus_workforce_mult = 0.2 } triggered_species_modifier = { potential = { exists = from from = { is_transcendent_authority = yes } } pop_cat_ruler_bonus_workforce_mult = 0.10 specialist_and_complex_drone_cat_bonus_workforce_mult = 0.10 worker_and_simple_drone_cat_bonus_workforce_mult = -0.10 } triggered_planet_growth_habitability_modifier = { potential = { exists = fromfrom fromfrom = { OR = { has_active_tradition = tr_psionics_shroud_telekinesis has_active_tradition = tr_psionics_shroud_telekinesis_gestalt } } } pop_environment_tolerance = @telekinesis_mult } triggered_species_modifier = { potential = { exists = from from = { has_active_tradition = tr_psionics_shroud_telekinesis } } pop_happiness = @telekinesis_mult } triggered_species_modifier = { potential = { exists = from from = { has_active_tradition = tr_psionics_shroud_telekinesis_gestalt } } pop_amenities_usage_psionic_mult = @telekinesis_amenities_mult } triggered_species_modifier = { potential = { exists = from from = { is_machine_empire = yes is_transcendent_authority = yes } } planet_pops_robotics_upkeep_mult = @transcendent_machine_pop_upkeep } triggered_species_modifier = { potential = { exists = from from = { is_democratic_authority = yes is_corporeal_authority = yes } } pop_happiness = @corporeal_democratic_psionic_happiness } slave_cost = { energy = 1500 } resources = { category = planet_pops produces = { trigger = { exists = owner owner = { is_entropy_drinkers_empire = yes } } energy = 0.5 } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_consumer_goods } is_sapient = yes } consumer_goods = @instrument_upkeep_common } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_alloys } is_sapient = yes } alloys = @instrument_upkeep_rare } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_unity } is_sapient = yes } unity = @instrument_upkeep_rare } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_gas } is_sapient = yes } exotic_gases = @instrument_upkeep_very_rare } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_crystal } is_sapient = yes } rare_crystals = @instrument_upkeep_very_rare } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_motes } is_sapient = yes } volatile_motes = @instrument_upkeep_very_rare } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_zro } is_sapient = yes } sr_zro = @instrument_upkeep_legendary } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_dark_matter } is_sapient = yes } sr_dark_matter = @instrument_upkeep_legendary } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_living_metal } is_sapient = yes } sr_living_metal = @instrument_upkeep_epic } upkeep = { trigger = { exists = owner owner = { has_country_flag = instrument_craving_nanites } is_sapient = yes } nanites = @instrument_upkeep_epic } } assembly_score = { base = 0.5 modifier = { add = 0.5 from = { has_research_designation = yes } } modifier = { add = 0.5 from = { has_unity_designation = yes } } modifier = { add = 0.5 from = { has_building = building_order_keep } } modifier = { subtract = 1.5 exists = from.owner from.owner = { has_ascension_perk = ap_the_flesh_is_weak } } }