icon = GFX_district_specialization_energy base_buildtime = @zone_buildtime resources = { category = planet_zones cost = { minerals = @zone_cost } } potential = { # planet scope hidden_trigger = { exists = owner owner = { is_wilderness_empire = no } } } unlock = { # planet scope hidden_trigger = { exists = owner owner = { is_wilderness_empire = no } } } included_building_sets = { generator fallen_empire_generator generator_automation } convert_to = { zone_energy zone_energy_nexus zone_energy_hive } inline_script = { script = jobs/zone_technicians_add AMOUNT = $AMOUNT$ } planet_modifier = { zone_building_slots_add = 3 } ai_priority = 5