icon = GFX_district_specialization_food base_buildtime = @zone_buildtime potential = { # planet scope if = { limit = { exists = owner owner = { is_anglers_empire = yes } } is_wet = no } else = { hidden_trigger = { exists = owner owner = { is_wilderness_empire = no } } } } unlock = { # planet scope if = { limit = { exists = owner owner = { is_anglers_empire = yes } } is_wet = no } else = { hidden_trigger = { exists = owner owner = { is_wilderness_empire = no } } } } resources = { category = planet_zones cost = { minerals = @zone_cost } } inline_script = { script = jobs/zone_farmers_add AMOUNT = $AMOUNT$ } included_building_sets = { farming hydroponics farming_automation fallen_empire_farming } convert_to = { zone_food zone_food_ring_world zone_food_hive } planet_modifier = { zone_building_slots_add = 3 } ai_priority = 5