icon = GFX_district_specialization_factory base_buildtime = @zone_buildtime potential = { # planet scope hidden_trigger ={ exists = owner owner = { country_uses_consumer_goods = yes } } } unlock = { # planet scope hidden_trigger ={ exists = owner owner = { country_uses_consumer_goods = yes } } } resources = { category = planet_zones cost = { minerals = @zone_cost } } included_building_sets = { factory urban_automation origin } inline_script = { script = jobs/zone_factory_add AMOUNT = $AMOUNT$ } planet_modifier = { zone_building_slots_add = 3 } ai_resource_production = { consumer_goods = 15 trigger = { has_any_factory_zone = yes } } ai_priority = 10