icon = GFX_district_specialization_physics base_buildtime = @zone_buildtime potential = { # planet scope hidden_trigger = { exists = owner owner = { is_wilderness_empire = no } } } unlock = { # planet scope hidden_trigger = { exists = owner owner = { is_wilderness_empire = no } } } resources = { category = planet_zones cost = { minerals = @zone_cost } } included_building_sets = { physics research urban_automation origin } inline_script = { script = jobs/zone_physicists_add LARGE_AMOUNT = $AMOUNT$ } planet_modifier = { zone_building_slots_add = 3 }