icon = GFX_district_specialization_spawning base_buildtime = @zone_buildtime potential = { # planet scope is_planet_class = pc_hive owner = { is_hive_empire = yes has_ascension_perk = ap_hive_worlds } } unlock = { # planet scope hidden_trigger = { exists = owner owner = { is_hive_empire = yes } } owner = { has_ascension_perk = ap_hive_worlds } } resources = { category = planet_zones cost = { minerals = @zone_cost } } included_building_sets = { urban urban_automation } triggered_district_planet_modifier = { potential = { exists = owner owner = { is_hive_empire = yes } } job_spawning_drone_add = $AMOUNT$ } max_buildings = 1 planet_modifier = { zone_building_slots_add = 1 } ai_priority = 12