icon = GFX_district_specialization_trade base_buildtime = @zone_buildtime potential = { # planet scope exists = owner owner = { is_wilderness_empire = no } OR = { owner = { is_ai = no } has_any_research_zone = no has_any_industrial_zone = no } } unlock = { # planet scope always = yes } resources = { category = planet_zones cost = { minerals = @zone_cost } } included_building_sets = { urban trade urban_automation origin } inline_script = { script = jobs/zone_trader_add AMOUNT = $AMOUNT$ } planet_modifier = { zone_building_slots_add = 3 } ai_weight_coefficient = 0.5 ai_priority = 10