icon = GFX_district_specialization_priest base_buildtime = @zone_buildtime potential = { # planet scope hidden_trigger = { exists = owner } owner = { is_spiritualist = yes } OR = { owner = { is_ai = no } AND = { has_any_research_zone = no has_any_industrial_zone = no } } } unlock = { # planet scope always = yes } resources = { category = planet_zones cost = { minerals = @zone_cost } } included_building_sets = { unity urban_automation origin } inline_script = { script = jobs/zone_unity_jobs_add AMOUNT = $AMOUNT$ } planet_modifier = { zone_building_slots_add = 3 } ai_resource_production = { unity = 15 trigger = { has_any_unity_zone = yes } } ai_priority = 10