icon = GFX_district_specialization_volatile_motes base_buildtime = @zone_buildtime potential = { # planet scope has_volatile_motes_deposit = yes } unlock = { # planet scope hidden_trigger = { has_volatile_motes_deposit = yes exists = owner } owner = { has_technology = tech_mine_volatile_motes } } resources = { category = planet_zones cost = { minerals = @zone_cost } } included_building_sets = { generator generator_automation fallen_empire_generator } convert_to = { zone_volatile_motes zone_volatile_motes_nexus zone_volatile_motes_hive } inline_script = { script = jobs/zone_technicians_add AMOUNT = $AMOUNT$ } planet_modifier = { zone_building_slots_add = 3 planet_technician_volatile_motes_produces_add = 0.75 planet_technician_energy_produces_add = -3 } ai_priority = 10 triggered_desc = { text = technician_is_mote_harvester_tt trigger = { exists = owner owner = { is_gestalt = no } } } triggered_desc = { text = technician_drone_is_mote_harvester_tt trigger = { exists = owner owner = { is_gestalt = yes } } }