# Mega Shipyard mega_shipyard_0 = { entity = "construction_platform_entity" construction_entity = "construction_platform_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } build_time = 1800 resources = { category = megastructures cost = { unity = 2500 } cost = { trigger = { country_uses_bio_ships = no } alloys = 3000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 3000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 3000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 5 } } custom_tooltip_requirements = "MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_ONE_PER_COUNTRY" prerequisites = { "tech_mega_shipyard" } possible = { hidden_trigger = { exists = starbase } custom_tooltip = { fail_text = "requires_inside_border" is_inside_border = from } custom_tooltip = { fail_text = "requires_no_existing_megastructure" from = { OR = { has_relic = r_contingency_core NOT = { has_country_flag = built_mega_shipyard_site } } } } custom_tooltip = { fail_text = "requires_no_existing_megastructure" from = { NOT = { has_country_flag = built_mega_shipyard_site_contingency } } } custom_tooltip = { fail_text = "requires_surveyed_system" NOT = { any_system_planet = { is_surveyed = { who = prev.from status = no } } } } custom_tooltip = { fail_text = "requires_no_black_hole_neutron_star_pulsar" NOT = { is_star_class = sc_black_hole is_star_class = sc_neutron_star is_star_class = sc_pulsar } } custom_tooltip = { fail_text = "requires_no_binary_trinary" is_binary_star = no is_trinary_star = no } custom_tooltip = { fail_text = "requires_no_existing_megastructure" has_no_non_gate_megastructure = yes NOT = { any_system_planet = { is_planet_class = pc_cosmogenesis_world } } } } placement_rules = { planet_possible = { custom_tooltip = { fail_text = "must_build_around_star" is_star = yes } custom_tooltip = { fail_text = "requires_no_anomaly" NOT = { has_anomaly = yes } } } } # root = system # from = country ai_weight = { factor = 15 modifier = { factor = 0.1 starbase = { NOT = { has_starbase_size >= starbase_starfortress } } } modifier = { factor = 0.1 any_neighbor_system = { exists = owner NOT = { owner = { is_same_value = from } } } } } on_build_start = {} on_build_cancel = {} on_build_complete = { from = { if = { limit = { has_relic = r_contingency_core has_country_flag = built_mega_shipyard_site } set_country_flag = built_mega_shipyard_site_contingency } set_country_flag = built_mega_shipyard_site } fromfrom.planet = { if = { limit = { has_orbital_station = yes } orbital_station = { dismantle = yes } } } } } # mega_shipyard 1 mega_shipyard_1 = { entity = "mega_shipyard_01_stage_1_entity" construction_entity = "mega_shipyard_01_stage_1_entity" portrait = GFX_megastructure_construction_background place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } build_time = 1800 resources = { category = megastructures cost = { unity = 2500 } cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 10 } } upgrade_from = { mega_shipyard_0 } prerequisites = { "tech_mega_shipyard" } ship_modifier = { ship_starting_experience_add = 100 } station_modifier = { starbase_shipyard_capacity_add = 5 } country_modifier = { starbase_shipyard_build_speed_mult = 0.33 } on_build_complete = { from = { country_event = { id = feda.1 } } } } # mega_shipyard 2 mega_shipyard_2 = { entity = "mega_shipyard_01_stage_2_entity" construction_entity = "mega_shipyard_01_stage_2_entity" portrait = GFX_megastructure_construction_background place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } build_time = 1800 resources = { category = megastructures cost = { unity = 2500 } cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 20 } } upgrade_from = { mega_shipyard_1 } prerequisites = { "tech_mega_shipyard" } ship_modifier = { ship_starting_experience_add = 100 } station_modifier = { starbase_shipyard_capacity_add = 10 } country_modifier = { starbase_shipyard_build_speed_mult = 0.67 } on_build_complete = { from = { country_event = { id = feda.2 } } } } # mega_shipyard 3 mega_shipyard_3 = { entity = "mega_shipyard_01_stage_3_entity" construction_entity = "mega_shipyard_01_stage_3_entity" portrait = "GFX_megastructure_mega_shipyard_background" place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } build_time = 1800 resources = { category = megastructures cost = { unity = 2500 } cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 40 } } upgrade_from = { mega_shipyard_2 } prerequisites = { "tech_mega_shipyard" } show_prereqs = yes ship_modifier = { ship_starting_experience_add = 100 } station_modifier = { starbase_shipyard_capacity_add = 20 } country_modifier = { starbase_shipyard_build_speed_mult = 1 } on_build_complete = { set_star_flag = mega_shipyard_built from = { set_country_flag = has_built_or_repaired_megastructure country_event = { id = feda.3 } country_event = { id = focus.665 } } } } # Permanently Ruined mega shipyard mega_shipyard_permanently_ruined = { entity = "mega_shipyard_01_destroyed_entity" construction_entity = "mega_shipyard_01_destroyed_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } show_galactic_map_icon = no show_in_outliner = no upgrade_from = { } potential = { always = no } } # Ruined mega shipyard mega_shipyard_ruined = { entity = "mega_shipyard_01_destroyed_entity" construction_entity = "mega_shipyard_01_destroyed_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } upgrade_from = { } potential = { always = no } } # Restored mega shipyard mega_shipyard_restored = { entity = "mega_shipyard_01_stage_3_entity" construction_entity = "mega_shipyard_01_stage_3_entity" portrait = "GFX_megastructure_mega_shipyard_background" place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } build_time = 3600 resources = { category = megastructures cost = { unity = 3200 } cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 40 } } upgrade_from = { mega_shipyard_ruined } possible = { from = { has_technology = tech_mega_engineering } } ship_modifier = { ship_starting_experience_add = 100 } station_modifier = { starbase_shipyard_capacity_add = 20 } country_modifier = { starbase_shipyard_build_speed_mult = 1 } on_build_start = { fromfrom = { set_graphical_culture = root.from } } on_build_complete = { set_star_flag = mega_shipyard_built every_system_ambient_object = { limit = { is_ambient_object_type = large_debris_object } destroy_ambient_object = this } from = { set_country_flag = has_built_or_repaired_megastructure country_event = { id = feda.6 } country_event = { id = focus.665 } } } }