# Quantum Catapult quantum_catapult_0 = { entity = "construction_platform_entity" construction_entity = "construction_platform_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = no entity_offset = { x = -27 y = -27 } build_time = 1800 resources = { category = megastructures cost = { alloys = 2000 influence = 300 } cost = { trigger = { country_uses_bio_ships = no } alloys = 2000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 2000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 2000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 25 } } custom_tooltip_requirements = "MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_QUANTUM_CATAPULT" prerequisites = { "tech_quantum_catapult" } possible = { hidden_trigger = { exists = starbase } custom_tooltip = { fail_text = "requires_inside_border" is_inside_border = from } custom_tooltip = { fail_text = "requires_no_existing_megastructure" has_no_non_gate_megastructure = yes NOT = { any_system_planet = { is_planet_class = pc_cosmogenesis_world } } } custom_tooltip = { fail_text = "requires_surveyed_system" NOT = { any_system_planet = { is_surveyed = { who = prev.from status = no } } } } } placement_rules = { planet_possible = { custom_tooltip = { fail_text = "requires_no_anomaly" NOT = { has_anomaly = yes } } custom_tooltip = { fail_text = "requires_neutron_star_or_pulsar" is_star = yes if = { limit = { is_trinary_star = no is_binary_star = no } OR = { is_star_class = sc_neutron_star is_star_class = sc_pulsar } } else = { OR = { is_planet_class = pc_neutron_star is_planet_class = pc_pulsar } } } } } # root = system # from = country ai_weight = { factor = 15 modifier = { factor = 0.1 starbase = { NOT = { has_starbase_size >= starbase_starfortress } } } modifier = { factor = 0.1 any_neighbor_system = { exists = owner NOT = { owner = { is_same_value = from } } } } modifier = { factor = 0 from = { any_system_within_border = { distance = { source = root.solar_system use_bypasses = no min_jumps = 1 max_jumps = 25 } any_system_megastructure = { OR = { is_megastructure_type = quantum_catapult_0 is_megastructure_type = quantum_catapult_1 is_megastructure_type = quantum_catapult_2 is_megastructure_type = quantum_catapult_3 is_megastructure_type = quantum_catapult_ruined is_megastructure_type = quantum_catapult_restored is_megastructure_type = quantum_catapult_ruined_slingshot is_megastructure_type = quantum_catapult_restored_slingshot is_megastructure_type = quantum_catapult_improved_slingshot } } } } } } on_build_start = {} on_build_cancel = {} on_build_complete = { from = { if = { limit = { has_relic = r_contingency_core has_country_flag = built_quantum_catapult_site } set_country_flag = built_quantum_catapult_site_contingency } else_if = { limit = { NOT = { has_country_flag = built_quantum_catapult_site } } set_country_flag = built_quantum_catapult_site country_event = { id = tutorial.2126 } } } fromfrom.planet = { if = { limit = { has_orbital_station = yes } orbital_station = { dismantle = yes } } } } } # Quantum Catapult 1 quantum_catapult_1 = { #entity = "quantum_catapult_stage_1_entity" #construction_entity = "quantum_catapult_stage_1_entity" entity = "quantum_catapult_stage_1_entity" construction_entity = "quantum_catapult_stage_1_entity" portrait = GFX_megastructure_quantum_catapult_background place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } build_time = 1800 resources = { category = megastructures cost = { trigger = { country_uses_bio_ships = no } alloys = 3000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 3000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 3000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 50 } } upgrade_from = { quantum_catapult_0 } prerequisites = { "tech_quantum_catapult" } bypass_type = quantum_catapult country_modifier = { fleet_mia_time_mult = -0.1 } station_modifier = { catapult_spread_base = 50 catapult_range_base = 300 quantum_catapult_megastructure_bypass_windup_mult = 0 } on_build_complete = { from = { country_event = { id = over.1 } } } } # Quantum Catapult 2 quantum_catapult_2 = { #entity = "quantum_catapult_stage_2_entity" #construction_entity = "quantum_catapult_stage_2_entity" entity = "quantum_catapult_stage_2_entity" construction_entity = "quantum_catapult_stage_2_entity" portrait = GFX_megastructure_quantum_catapult_background place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } build_time = 1800 resources = { category = megastructures cost = { trigger = { country_uses_bio_ships = no } alloys = 3000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 3000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 3000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 60 } } upgrade_from = { quantum_catapult_1 } possible = { from = { has_technology = tech_quantum_catapult } } prerequisites = { "tech_quantum_catapult" } country_modifier = { fleet_mia_time_mult = -0.2 } station_modifier = { catapult_spread_base = 35 catapult_range_base = 450 quantum_catapult_megastructure_bypass_windup_mult = -0.25 } on_build_complete = { from = { country_event = { id = over.5 } } } bypass_type = quantum_catapult } # Quantum Catapult 3 quantum_catapult_3 = { #entity = "quantum_catapult_stage_3_entity" #construction_entity = "quantum_catapult_stage_3_entity" entity = "quantum_catapult_stage_3_entity" construction_entity = "quantum_catapult_stage_3_entity" portrait = GFX_megastructure_quantum_catapult_background place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } build_time = 1800 resources = { category = megastructures cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 75 } } upgrade_from = { quantum_catapult_2 } possible = { from = { has_technology = tech_mega_engineering } } prerequisites = { "tech_quantum_catapult" } show_prereqs = yes country_modifier = { fleet_mia_time_mult = -0.3 } station_modifier = { catapult_spread_base = 25 catapult_range_base = 750 quantum_catapult_megastructure_bypass_windup_mult = -0.5 } on_build_complete = { from = { set_country_flag = has_built_or_repaired_megastructure country_event = { id = over.10 } } } bypass_type = quantum_catapult } # Ruined Quantum Catapult quantum_catapult_ruined = { entity = "quantum_catapult_01_destroyed_entity" construction_entity = "quantum_catapult_01_destroyed_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } upgrade_from = { } potential = { always = no } } # Restored Quantum Catapult quantum_catapult_restored = { #entity = "quantum_catapult_stage_4_entity" #construction_entity = "quantum_catapult_stage_4_entity" entity = "quantum_catapult_stage_3_entity" construction_entity = "quantum_catapult_stage_3_entity" portrait = "GFX_megastructure_quantum_catapult_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } build_time = 3600 resources = { category = megastructures cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 50 } } upgrade_from = { quantum_catapult_ruined } possible = { from = { has_technology = tech_quantum_catapult has_technology = tech_mega_engineering } } country_modifier = { fleet_mia_time_mult = -0.3 } station_modifier = { catapult_spread_base = 25 catapult_range_base = 750 quantum_catapult_megastructure_bypass_windup_mult = -0.5 } on_build_start = { fromfrom = { set_graphical_culture = root.from } } on_build_complete = { set_star_flag = quantum_catapult_built every_system_ambient_object = { limit = { OR = { is_ambient_object_type = large_debris_object is_ambient_object_type = medium_debris_01_object is_ambient_object_type = medium_debris_02_object } } destroy_ambient_object = this } from = { set_country_flag = has_built_or_repaired_megastructure country_event = { id = over.25 } country_event = { id = tutorial.2126 } } } bypass_type = quantum_catapult } # Permanently Ruined Quantum Catapult quantum_catapult_permanently_ruined = { entity = "quantum_catapult_01_destroyed_entity" construction_entity = "quantum_catapult_01_destroyed_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } show_galactic_map_icon = no show_in_outliner = no upgrade_from = { } potential = { always = no } } ################################ # Slingshot to the Stars Origin ################################ # Ruined Quantum Catapult quantum_catapult_ruined_slingshot = { entity = "quantum_catapult_01_destroyed_entity" construction_entity = "quantum_catapult_01_destroyed_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } upgrade_from = { } potential = { always = no } } # Restored Quantum Catapult quantum_catapult_restored_slingshot = { entity = "quantum_catapult_stage_2_entity" construction_entity = "quantum_catapult_stage_2_entity" portrait = "GFX_megastructure_quantum_catapult_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } build_time = 3600 resources = { category = megastructures cost = { trigger = { country_uses_bio_ships = no } alloys = 2500 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 2500 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 2500 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 30 } } upgrade_from = { quantum_catapult_ruined_slingshot } possible = { from = { OR = { has_technology = tech_quantum_catapult has_origin = origin_star_slingshot } } } country_modifier = { fleet_mia_time_mult = -0.2 } station_modifier = { catapult_spread_base = 35 catapult_range_base = 450 quantum_catapult_megastructure_bypass_windup_mult = -0.3 } on_build_start = { fromfrom = { set_graphical_culture = root.from } } on_build_complete = { every_system_ambient_object = { limit = { OR = { is_ambient_object_type = large_debris_object is_ambient_object_type = medium_debris_01_object is_ambient_object_type = medium_debris_02_object } } destroy_ambient_object = this } from = { country_event = { id = over.25 } country_event = { id = tutorial.2126 } } } bypass_type = quantum_catapult } # Quantum Catapult Improved quantum_catapult_improved_slingshot = { entity = "quantum_catapult_stage_3_entity" construction_entity = "quantum_catapult_stage_3_entity" portrait = "GFX_megastructure_quantum_catapult_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } build_time = 3600 resources = { category = megastructures cost = { trigger = { country_uses_bio_ships = no } alloys = 10000 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 10000 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 10000 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 50 } } upgrade_from = { quantum_catapult_restored_slingshot } possible = { from = { has_technology = tech_mega_engineering } } prerequisites = { "tech_quantum_catapult" } show_prereqs = no country_modifier = { fleet_mia_time_mult = -0.3 } station_modifier = { catapult_spread_base = 25 catapult_range_base = 750 quantum_catapult_megastructure_bypass_windup_mult = -0.6 } on_build_complete = { set_star_flag = quantum_catapult_built from = { set_country_flag = has_built_or_repaired_megastructure country_event = { id = over.10 } } } bypass_type = quantum_catapult }