hyper_relay = { entity = "hyper_relay_entity" construction_entity = "hyper_relay_entity" portrait = "GFX_megastructure_hyper_relay_background" place_entity_on_planet_plane = no build_outside_gravity_well = yes show_galactic_map_icon = no show_in_outliner = no build_time = 360 resources = { category = megastructures_hyper_relay cost = { trigger = { NOT = { has_country_flag = flash_forge_hyper_relay_activated } } rare_crystals = 100 influence = 25 } cost = { trigger = { NOT = { has_country_flag = flash_forge_hyper_relay_activated } country_uses_bio_ships = no } alloys = 500 } cost = { trigger = { NOT = { has_country_flag = flash_forge_hyper_relay_activated } country_uses_bio_ships = yes } alloys = 500 mult = 0.5 } cost = { trigger = { NOT = { has_country_flag = flash_forge_hyper_relay_activated } country_uses_bio_ships = yes } food = 500 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 2 } } construction_blocks_and_blocked_by = self_type build_megastructure_no_cost_localization_key = "FLASH_FORGE_MEGASTRUCTURE" custom_tooltip_requirements = "MEGASTRUCTURE_TOOLTIP_REQUIREMENTS_OUTSIDE_GRAVITY_WELL" dismantle_cost = { category = megastructures_hyper_relay cost = { energy = 500 } } dismantle_time = 360 dismantle_potential = { always = yes } dismantle_possible = { can_dismantle_megastructure = { TECH = tech_hyper_relays } } on_dismantle_complete = { from = { add_resource = { alloys = 500 rare_crystals = 100 mult = modifier:megastructure_dismantle_refund_mult } } } potential = { has_technology = tech_hyper_relays } possible = { hidden_trigger = { exists = starbase } custom_tooltip = { fail_text = "requires_inside_border_or_subject" OR = { is_inside_border = from AND = { exists = owner owner = { is_subject = yes overlord = { is_same_value = from } } } } } custom_tooltip = { fail_text = "requires_surveyed_system" # or is in my subject's territory OR = { NOT = { any_system_planet = { is_surveyed = { who = prev.from status = no } } } AND = { exists = owner owner = { is_subject = yes overlord = { is_same_value = from } } } } } custom_tooltip = { fail_text = "requires_no_existing_hyper_relay" NOR = { has_megastructure = hyper_relay has_megastructure = hyper_relay_ruined has_megastructure = hyper_relay_restored } } custom_tooltip = { fail_text = "requires_technology_hyper_relays" from = { has_technology = tech_hyper_relays } } custom_tooltip = { fail_text = "requires_hyperlane" count_neighbor_system = { count > 0 } } } placement_rules = { # those would be ignored since the hyper relay is being "free-placed" between the inner and outer radius of the system } # root = system # from = country ai_weight = { factor = 5 modifier = { factor = 3 is_capital_system = yes } modifier = { factor = 1.5 any_neighbor_system = { OR = { has_megastructure = hyper_relay has_megastructure = hyper_relay_restored } } } modifier = { factor = 1.5 count_system_colony = { count > 0 } } # non-gestalt empires will prefer building along trade routes, since those connect colonies to the capital # this may occasionally catch other empire's trade routes that clip our territory, but pirates will eventually appear there so it's fine modifier = { factor = 0.2 from = { is_gestalt = no } is_capital_system = no #has_trade_route = no } } bypass_type = relay_bypass on_build_queued = { fromfrom = { fleet_event = { id = astral_planes.1010 } } } on_build_unqueued = { fromfrom = { fleet_event = { id = astral_planes.1015 } } } on_build_complete = { fromfromfrom = { fleet_event = { id = astral_planes.1020 } } from = { country_event = { id = tutorial.2131 } } } } # Ruined Hyper Relay hyper_relay_ruined = { entity = "hyper_relay_01_destroyed_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = no build_type = outside_gravity_well # not a valid bypass. bypass_type = relay_bypass show_galactic_map_icon = no show_in_outliner = no construction_blocks_and_blocked_by = self_type potential = { always = no } } # Restored Hyper Relay hyper_relay_restored = { entity = "hyper_relay_entity" construction_entity = "hyper_relay_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = no # build_type = outside_gravity_well show_galactic_map_icon = no show_in_outliner = no bypass_type = relay_bypass potential = { has_technology = tech_hyper_relays } possible = { custom_tooltip = { fail_text = "requires_tech_hyper_drive_2" from = { has_technology = tech_hyper_drive_2 } } } upgrade_from = { hyper_relay_ruined } build_time = 180 resources = { category = megastructures cost = { rare_crystals = 100 energy = 500 } cost = { trigger = { country_uses_bio_ships = no } alloys = 500 } cost = { trigger = { country_uses_bio_ships = yes } alloys = 500 mult = 0.5 } cost = { trigger = { country_uses_bio_ships = yes } food = 500 mult = @halved_alloy_to_food_cost_ratio } upkeep = { energy = 2 } } dismantle_time = 360 dismantle_potential = { always = yes } dismantle_possible = { can_dismantle_megastructure = { TECH = tech_hyper_relays } } on_dismantle_complete = { from = { add_resource = { alloys = 500 rare_crystals = 100 mult = modifier:megastructure_dismantle_refund_mult } } } construction_blocks_and_blocked_by = self_type on_build_start = { fromfrom = { set_graphical_culture = root.from } } on_build_complete = { if = { limit = { exists = from } #does not always exist when upgraded from script via "finish_upgrade = yes" from = { country_event = { id = tutorial.2131 } } } } }