# MENACE PERKS # menp_name = { # portrait = "GFX_crisis_1_perk_1" # Icon that will be used to display the perk # modifier = { # static modifier added to the country for as long as they have the perk # pop_purge_mult = 5.0 # } # federation_modifier = { # static modifier that is applied to the player's federation, if they have one (this stacks if multiple members have such perks) # federation_research_sharing_mult = 0.25 # } # on_unlock = { # Effect that will be executed when the country receives perk # log = "Country [This.GetName] received menace perk 'menp_name'" # } # resources = { # resources for the country that has the perk. Only upkeep and produces are hooked in # category = menace_perks # produces = { # alloys = 1 # } # upkeep = { # energy = 1 # } # } # } ###Become the Crisis menp_objectives = { portrait = "GFX_crisis_icon_objectives" on_unlock = { custom_tooltip = unlocks_menace_objectives } } menp_undertaker = { portrait = "GFX_crisis_icon_undertaker" modifier = { pop_purge_speed = 5.0 } on_unlock = { custom_tooltip = unlocks_purge } } menp_intimidation = { portrait = "GFX_crisis_icon_intimidation" modifier = { country_subject_acceptance_add = 25 } on_unlock = { custom_tooltip = menp_intimidation_tt } } menp_base_breaker = { portrait = "GFX_crisis_icon_basebreaker" modifier = { ship_damage_against_starbases_mult = 0.3 } } menp_relentless_aggression = { portrait = "GFX_crisis_icon_relentlessaggression" modifier = { country_war_exhaustion_mult = -0.75 } } menp_easily_replaced = { portrait = "GFX_crisis_icon_easilyreplaced" modifier = { starbase_shipyard_build_speed_mult = 0.5 } } menp_death_from_above = { portrait = "GFX_crisis_icon_deathfromabove" modifier = { ship_orbital_bombardment_mult = 0.2 } on_unlock = { custom_tooltip = unlocks_armageddon_bombardment } } menp_ruthless_raiders = { portrait = "GFX_crisis_icon_ruthlessraiders" modifier = { shipsize_crisis_corvette_evasion_mult = 0.15 shipsize_crisis_corvette_disengage_chance_mult = 0.5 } } menp_ship_chipper = { portrait = "GFX_crisis_icon_shipchipper" modifier = { ship_weapon_damage = 0.50 } } menp_flyswatter = { portrait = "GFX_crisis_icon_flyswatter" modifier = { shipsize_crisis_destroyer_tracking_mult = 0.30 } } menp_mobile_bulwark = { portrait = "GFX_crisis_icon_mobilebulwark" modifier = { shipsize_crisis_cruiser_hull_mult = 0.30 } } menp_paid_in_ambition = { portrait = "GFX_crisis_icon_paidinambition" modifier = { ships_upkeep_mult = -0.30 } } menp_crisis_corvette = { portrait = "GFX_crisis_icon_crisiscorvettes" on_unlock = { custom_tooltip = unlocks_crisis_corvette } } menp_crisis_destroyer = { portrait = "GFX_crisis_icon_crisisdestroyers" on_unlock = { custom_tooltip = unlocks_crisis_destroyer } } menp_crisis_cruiser = { portrait = "GFX_crisis_icon_crisiscruiser" on_unlock = { custom_tooltip = unlocks_crisis_cruiser } } menp_star_eater = { portrait = "GFX_crisis_icon_stareater" on_unlock = { custom_tooltip = unlocks_star_eater } } menp_megastructure = { portrait = "GFX_crisis_icon_megastructure" on_unlock = { custom_tooltip = unlocks_crisis_sphere } } ###Cosmogenesis #Level 1 #Advanced Logic menp_cosmo_objectives = { portrait = "GFX_crisis_icon_advanced_logic" modifier = { country_physics_research_produces_mult = 0.1 planet_physicists_upkeep_mult = 0.03 } on_unlock = { custom_tooltip = unlocks_cosmo_objectives } } #FE Buildings menp_cosmo_buildings_1 = { portrait = "GFX_crisis_icon_fe_building_1" on_unlock = { custom_tooltip = unlocks_buildings_1 } } #FE Ship Parts menp_cosmo_techs_1 = { portrait = "GFX_crisis_icon_dark_matter_1" on_unlock = { custom_tooltip = unlocks_techs_1 } } #Wetware menp_cosmo_features_1 = { portrait = "GFX_crisis_icon_wetware" on_unlock = { custom_tooltip = unlocks_features_1 } } #Level 2 #FE Ships 1 menp_cosmo_ship_2 = { portrait = "GFX_crisis_icon_fe_ship_1" on_unlock = { if = { limit = { country_uses_bio_ships = no } custom_tooltip = unlocks_ship_2 } else = { custom_tooltip = unlocks_ship_2_bio } } } #Dark Matter 2 menp_cosmo_buildings_2 = { portrait = "GFX_crisis_icon_fe_building_2" on_unlock = { custom_tooltip = unlocks_buildings_2 } } #FE Buildings 2 menp_cosmo_techs_2 = { portrait = "GFX_crisis_icon_dark_matter_2" on_unlock = { custom_tooltip = unlocks_techs_2 } } #Gravity Tools menp_cosmo_features_2 = { portrait = "GFX_crisis_icon_gravitational_tools" modifier = { country_society_research_produces_mult = 0.1 planet_biologists_upkeep_mult = 0.03 } on_unlock = { custom_tooltip = unlocks_features_2 } } #Level 3 #FE Ships 3 menp_cosmo_ship_3 = { portrait = "GFX_crisis_icon_fe_ship_2" on_unlock = { if = { limit = { country_uses_bio_ships = no } custom_tooltip = unlocks_ship_3 } else = { custom_tooltip = unlocks_ship_3_bio } } } #FE Buildings 3 menp_cosmo_buildings_3 = { portrait = "GFX_crisis_icon_fe_building_3" on_unlock = { custom_tooltip = unlocks_buildings_3 } } #Dark Matter 3 menp_cosmo_techs_3 = { portrait = "GFX_crisis_icon_dark_matter_3" on_unlock = { custom_tooltip = unlocks_techs_3 } } #Eternal Expansion menp_cosmo_features_3 = { portrait = "GFX_crisis_icon_eternal_expansion" modifier = { country_engineering_research_produces_mult = 0.1 planet_engineers_upkeep_mult = 0.03 } on_unlock = { custom_tooltip = unlocks_features_3 } } #Level 4 #FE Ships 3 menp_cosmo_ship_4 = { portrait = "GFX_crisis_icon_fe_ship_3" on_unlock = { if = { limit = { country_uses_bio_ships = no } custom_tooltip = unlocks_ship_4 } else = { custom_tooltip = unlocks_ship_4_bio } } } #FE Buildings 4 menp_cosmo_buildings_4 = { portrait = "GFX_crisis_icon_fe_building_4" on_unlock = { custom_tooltip = unlocks_buildings_4 } } #Dragonscale Ship Tech menp_cosmo_techs_4 = { portrait = "GFX_crisis_icon_rare_components" on_unlock = { custom_tooltip = unlocks_techs_4 } } #Reality Theses menp_cosmo_features_4 = { portrait = "GFX_crisis_icon_reality_theses" modifier = { country_physics_research_produces_mult = 0.1 planet_physicists_upkeep_mult = 0.03 } on_unlock = { custom_tooltip = unlocks_features_4 } } #Level 5 #FE Buildings 5 menp_cosmo_buildings_5 = { portrait = "GFX_crisis_icon_fe_building_5" on_unlock = { custom_tooltip = unlocks_buildings_5 } } #FE Ships 4 menp_cosmo_techs_5 = { portrait = "GFX_crisis_icon_nanotech" on_unlock = { custom_tooltip = unlocks_techs_5 } } #FE Nanite Parts menp_cosmo_features_5 = { portrait = "GFX_crisis_icon_void_voyagers" on_unlock = { custom_tooltip = unlocks_features_5 } } ###Behemoth #Level 1 #Feral Insight menp_behemoth_objectives = { portrait = "GFX_crisis_icon_behemoth_objectives" on_unlock = { custom_tooltip = unlocks_behemoth_objectives } } #Bioship and Space Fauna menp_behemoth_bioship_1 = { portrait = "GFX_crisis_icon_behemoth_bioship_1" modifier = { shipclass_military_hull_mult = 0.1 ship_armor_hardening_add = 0.2 } } #Society Research menp_behemoth_society_1 = { portrait = "GFX_crisis_icon_behemoth_society_1" modifier = { planet_farmers_society_research_produces_add = 1.5 planet_farmers_energy_upkeep_add = 0.5 planet_farmers_minerals_upkeep_add = 0.5 } } #Food Storage menp_behemoth_food_1 = { portrait = "GFX_crisis_icon_behemoth_food_1" modifier = { country_resource_max_food_add = 100000 } } #Level 2 #The Egg menp_behemoth_egg = { portrait = "GFX_crisis_icon_behemoth_egg" on_unlock = { custom_tooltip = unlocks_behemoth_egg } } #Bioships and Space Fauna menp_behemoth_bioship_2 = { portrait = "GFX_crisis_icon_behemoth_bioship_2" modifier = { bioship_growth_progress_mult = 0.3 command_limit_mult = 0.5 } } #Bio Research 2 menp_behemoth_society_2 = { portrait = "GFX_crisis_icon_behemoth_society_2" modifier = { country_society_tech_research_speed = 0.15 planet_biologists_upkeep_mult = 0.05 } } #Food Output menp_behemoth_food_2 = { portrait = "GFX_crisis_icon_behemoth_food_2" modifier = { planet_farmers_food_produces_add = 3 planet_farmers_minerals_upkeep_add = 1 } } #Level 3 #FE Ships 3 menp_behemoth_hatchling = { portrait = "GFX_crisis_icon_behemoth_hatchling" on_unlock = { custom_tooltip = unlocks_behemoth_hatchling } } #Bioships and Space Fauna 3 menp_behemoth_bioships_3 = { portrait = "GFX_crisis_icon_behemoth_bioship_3" modifier = { starbase_shipyard_build_alloys_cost_mult = -0.95 starbase_shipyard_build_speed_mult = 0.15 } } #Research 3 menp_behemoth_society_3 = { portrait = "GFX_crisis_icon_behemoth_society_3" modifier = { category_biology_research_speed_mult = 0.25 planet_biologists_upkeep_mult = 0.075 } } #Mind Control Initiative menp_behemoth_mind_control = { portrait = "GFX_crisis_icon_behemoth_mind_control" on_unlock = { custom_tooltip = unlocks_behemoth_mind_control } } #Level 4 #Hatchling growth menp_behemoth_hatchling_2 = { portrait = "GFX_crisis_icon_behemoth_hatchling_2" on_unlock = { custom_tooltip = unlocks_behemoth_hatchling_2 } } #Bioships 4 menp_behemoth_bioship_4 = { portrait = "GFX_crisis_icon_behemoth_bioship_4" modifier = { ship_fire_rate_mult = 0.15 } } #Behemoth Mutation menp_behemoth_mutation_research = { portrait = "GFX_crisis_icon_behemoth_mutation_research" on_unlock = { custom_tooltip = unlocks_behemoth_mutation_research } } #Predator Operations menp_behemoth_mind_control_2 = { portrait = "GFX_crisis_icon_behemoth_mind_control_2" on_unlock = { custom_tooltip = unlocks_behemoth_mind_control_2 } } #Level 5 #The Mind Meld menp_behemoth_mind_meld = { portrait = "GFX_crisis_icon_behemoth_mind_meld" on_unlock = { custom_tooltip = unlocks_behemoth_mind_meld } } #Primal Roar menp_behemoth_primal_roar = { portrait = "GFX_crisis_icon_behemoth_primal_roar" on_unlock = { custom_tooltip = unlocks_behemoth_primal_roar } } #Behemoth Growth menp_behemoth_ever_hungry = { portrait = "GFX_crisis_icon_behemoth_ever_hungry" on_unlock = { custom_tooltip = unlocks_behemoth_ever_hungry } modifier = { the_cradle_of_souls_attunement_mult = -0.25 } } #Behemoth lays Eggs menp_behemoth_egg_2 = { portrait = "GFX_crisis_icon_behemoth_egg_2" on_unlock = { custom_tooltip = unlocks_behemoth_egg_2 } } ###Galactic Hyperthermia # level 1 menp_hyperthermia_crystals = { portrait = "GFX_crisis_icon_hyperthermia_crystals" on_unlock = { custom_tooltip = unlocks_entropy_objectives } } menp_hyperthermia_harnessing = { portrait = "GFX_crisis_icon_hyperthermia_harnessing" on_unlock = { custom_tooltip = unlocks_entropy_edict } } menp_hyperthermia_crucible = { portrait = "GFX_crisis_icon_hyperthermia_crucible" on_unlock = { custom_tooltip = unlocks_galactic_crucible } } # level 2 menp_hyperthermia_conc_entropy = { portrait = "GFX_crisis_icon_hyperthermia_conc_entropy" on_unlock = { custom_tooltip = unlocks_conduit_spawn } } menp_hyperthermia_radiant = { portrait = "GFX_crisis_icon_hyperthermia_radiant" modifier = { country_megastructure_build_cap_add = 1 } } menp_hyperthermia_ignition = { portrait = "GFX_crisis_icon_hyperthermia_ignition" on_unlock = { custom_tooltip = unlocks_crucible_overclocking } } # level 3 menp_hyperthermia_cruiser = { portrait = "GFX_crisis_icon_hyperthermia_cruiser" on_unlock = { custom_tooltip = unlocks_ember_cruiser } } menp_hyperthermia_flames = { portrait = "GFX_crisis_icon_hyperthermia_flames" modifier = { ship_orbital_bombardment_mult = 0.30 } on_unlock = { custom_tooltip = unlocks_firestorm_stance } } menp_hyperthermia_coronal = { portrait = "GFX_crisis_icon_hyperthermia_coronal" modifier = { conduit_spawnrate_add = -10 } on_unlock = { custom_tooltip = unlocks_conduit_damage } } # level 4 menp_hyperthermia_reactors = { portrait = "GFX_crisis_icon_hyperthermia_reactors" modifier = { shipsize_ember_cruiser_speed_mult = 0.30 shipsize_ember_battleship_speed_mult = 0.30 } } menp_hyperthermia_solarflare = { portrait = "GFX_crisis_icon_hyperthermia_solarflare" modifier = { conduit_spawnrate_add = -10 } on_unlock = { custom_tooltip = unlocks_conduit_borders } } menp_hyperthermia_armada = { portrait = "GFX_crisis_icon_hyperthermia_armada" modifier = { country_war_exhaustion_mult = -0.50 job_researcher_naval_cap_add = @inf_crisis_navycap job_metallurgist_naval_cap_add = @inf_crisis_navycap } on_unlock = { custom_tooltip = unlocks_blazing_navalcap } } # level 5 menp_hyperthermia_battleship = { portrait = "GFX_crisis_icon_hyperthermia_battleship" on_unlock = { custom_tooltip = unlocks_ember_battleship } } menp_hyperthermia_critical_mass = { portrait = "GFX_crisis_icon_hyperthermia_critical_mass" modifier = { conduit_spawnrate_add = -20 } on_unlock = { custom_tooltip = unlocks_conduit_boost } } menp_hyperthermia_ammunition = { portrait = "GFX_crisis_icon_hyperthermia_ammunition" modifier = { shipsize_ember_cruiser_weapon_damage = 0.25 shipsize_ember_battleship_weapon_damage = 0.25 } }