### Mutations # mutation_key = { # type = mutation_type # Sets the mutation type (offensive/defensive/aux) # icon = "GFX_icon_1" # The icon for the mutation # ship_limit = X # Limits how many of this mutation that can be put in a ship design # upgrades_to = "UPGRADE_1" # What other mutation that this mutation upgrades to # ship_components = { # List of components given by the mutation according to the ship size # small = "COMPONENT_SMALL" # medium = "COMPONENT_MEDIUM" # large = "COMPONENT_LARGE" # extra_large = "COMPONENT_EXTRA_LARGE" # } # component_slot_size_to_disable = # Removes all components of the given slot size in the design # is_unique = yes/no (default) # Wether the mutation can be applied only once or not