###################### # CLOAKING MTUATIONS # ###################### camouflage_1 = { type = aux icon = GFX_mutation_camouflage_1 ship_components = { small = "CAMOUFLAGE_1_SMALL" medium = "CAMOUFLAGE_1_MEDIUM" large = "CAMOUFLAGE_1_LARGE" extra_large = "CAMOUFLAGE_1_EXTRA_LARGE" } upgrades_to = "camouflage_2" is_unique = yes } camouflage_2 = { type = aux icon = GFX_mutation_camouflage_2 ship_components = { small = "CAMOUFLAGE_2_SMALL" medium = "CAMOUFLAGE_2_MEDIUM" large = "CAMOUFLAGE_2_LARGE" extra_large = "CAMOUFLAGE_2_EXTRA_LARGE" } upgrades_to = "camouflage_3" is_unique = yes } camouflage_3 = { type = aux icon = GFX_mutation_camouflage_3 ship_components = { small = "CAMOUFLAGE_3_SMALL" medium = "CAMOUFLAGE_3_MEDIUM" large = "CAMOUFLAGE_3_LARGE" extra_large = "CAMOUFLAGE_3_EXTRA_LARGE" } upgrades_to = "camouflage_4" is_unique = yes } camouflage_4 = { type = aux icon = GFX_mutation_camouflage_4 ship_components = { small = "CAMOUFLAGE_4_SMALL" medium = "CAMOUFLAGE_4_MEDIUM" large = "CAMOUFLAGE_4_LARGE" extra_large = "CAMOUFLAGE_4_EXTRA_LARGE" } upgrades_to = "camouflage_5" is_unique = yes } camouflage_5 = { type = aux icon = GFX_mutation_camouflage_5 ship_components = { small = "CAMOUFLAGE_5_SMALL" medium = "CAMOUFLAGE_5_MEDIUM" large = "CAMOUFLAGE_5_LARGE" extra_large = "CAMOUFLAGE_5_EXTRA_LARGE" } is_unique = yes } #################### # UNIQUE MUTATIONS # #################### virulent_cysts = { type = aux icon = "GFX_mutation_virulent_cysts" ship_components = { small = "VIRULENT_CYSTS_SMALL" medium = "VIRULENT_CYSTS_MEDIUM" large = "VIRULENT_CYSTS_LARGE" extra_large = "VIRULENT_CYSTS_EXTRA_LARGE" } is_unique = yes } leechcraft = { type = offensive icon = "GFX_mutation_leechcraft" ship_components = { small = "LEECHCRAFT_SMALL" large = "LEECHCRAFT_LARGE" } is_unique = yes } herdsong_chords = { type = aux icon = "GFX_mutation_herdsong_chords" ship_components = { small = "HERDSONG_CHORDS_SMALL" medium = "HERDSONG_CHORDS_MEDIUM" large = "HERDSONG_CHORDS_LARGE" extra_large = "HERDSONG_CHORDS_EXTRA_LARGE" } is_unique = yes } gastric_fountain = { type = offensive icon = "GFX_mutation_gastric_fountain" ship_components = { medium = "GASTRIC_FOUNTAIN_MEDIUM" large = "GASTRIC_FOUNTAIN_LARGE" extra_large = "GASTRIC_FOUNTAIN_EXTRA_LARGE" } is_unique = yes component_slot_size_to_disable = engulf } fissile_cores = { type = aux icon = "GFX_mutation_fissile_cores" ship_components = { small = "FISSILE_CORES_SMALL" medium = "FISSILE_CORES_MEDIUM" large = "FISSILE_CORES_LARGE" } is_unique = yes } starborne_biology = { type = aux icon = "GFX_mutation_starborne_biology" ship_components = { small = "STARBORNE_BIOLOGY_SMALL" medium = "STARBORNE_BIOLOGY_MEDIUM" large = "STARBORNE_BIOLOGY_LARGE" extra_large = "STARBORNE_BIOLOGY_EXTRA_LARGE" } is_unique = yes } elastic_tissue = { type = aux icon = "GFX_mutation_elastic_tissue" ship_components = { small = "ELASTIC_TISSUE_SMALL" medium = "ELASTIC_TISSUE_MEDIUM" large = "ELASTIC_TISSUE_LARGE" extra_large = "ELASTIC_TISSUE_EXTRA_LARGE" } is_unique = yes } restorative_enzymes = { type = aux icon = "GFX_mutation_restorative_enzymes" ship_components = { small = "RESTORATIVE_ENZYMES_SMALL" medium = "RESTORATIVE_ENZYMES_MEDIUM" large = "RESTORATIVE_ENZYMES_LARGE" extra_large = "RESTORATIVE_ENZYMES_EXTRA_LARGE" } is_unique = yes } combat_synapses = { type = aux icon = "GFX_mutation_combat_synapses" ship_components = { small = "COMBAT_SYNAPSES_SMALL" medium = "COMBAT_SYNAPSES_MEDIUM" large = "COMBAT_SYNAPSES_LARGE" extra_large = "COMBAT_SYNAPSES_EXTRA_LARGE" } is_unique = yes } berserker_glands = { type = aux icon = "GFX_mutation_berserker_glands" ship_components = { small = "BERSERKER_GLANDS_SMALL" medium = "BERSERKER_GLANDS_MEDIUM" large = "BERSERKER_GLANDS_LARGE" extra_large = "BERSERKER_GLANDS_EXTRA_LARGE" } is_unique = yes custom_tooltip = BERSERKER_GLANDS_TOOLTIP } catalytic_bladder = { type = aux icon = "GFX_mutation_catalytic_bladder" ship_components = { small = "CATALYTIC_BLADDER_SMALL" medium = "CATALYTIC_BLADDER_MEDIUM" large = "CATALYTIC_BLADDER_LARGE" extra_large = "CATALYTIC_BLADDER_EXTRA_LARGE" } is_unique = yes }