### Avian 2 ### Created by Maximilian Olbers ### Based on a template by Henrik Thyrwall AVI2 = { category = "Avian" ship_names = { generic = { AVI2_SHIP_SoaringPlumage AVI2_SHIP_FightingPlumage AVI2_SHIP_NimblePlumage AVI2_SHIP_DefiantPlumage AVI2_SHIP_ResilientPlumage AVI2_SHIP_FuriousPlumage AVI2_SHIP_ConfidentPlumage AVI2_SHIP_CleverPlumage AVI2_SHIP_CunningPlumage AVI2_SHIP_ProdigalPlumage AVI2_SHIP_JubilantPlumage AVI2_SHIP_ImpudentPlumage AVI2_SHIP_CrazyPlumage AVI2_SHIP_ObservantPlumage AVI2_SHIP_VengefulPlumage AVI2_SHIP_SpitefulPlumage AVI2_SHIP_VindictivePlumage AVI2_SHIP_RestlessPlumage AVI2_SHIP_RavenousPlumage AVI2_SHIP_RuthlessPlumage AVI2_SHIP_BravePlumage AVI2_SHIP_FearlessPlumage AVI2_SHIP_JovialPlumage AVI2_SHIP_IndignantPlumage AVI2_SHIP_SlyPlumage AVI2_SHIP_SillyPlumage AVI2_SHIP_HappyPlumage AVI2_SHIP_UnstablePlumage AVI2_SHIP_PrudentPlumage AVI2_SHIP_SolitaryPlumage AVI2_SHIP_PerceptivePlumage AVI2_SHIP_UnpredictablePlumage AVI2_SHIP_ImpetuousPlumage AVI2_SHIP_BanefulPlumage AVI2_SHIP_DeviousPlumage AVI2_SHIP_GracefulPlumage AVI2_SHIP_UnyieldingPlumage AVI2_SHIP_PatientPlumage AVI2_SHIP_StalwartPlumage AVI2_SHIP_FiercePlumage AVI2_SHIP_UnforgivingPlumage AVI2_SHIP_ImperviousPlumage AVI2_SHIP_LuckyPlumage AVI2_SHIP_CourageousPlumage AVI2_SHIP_BrashPlumage AVI2_SHIP_ImpertinentPlumage AVI2_SHIP_DependablePlumage AVI2_SHIP_SpiritedPlumage AVI2_SHIP_WildPlumage AVI2_SHIP_VivaciousPlumage AVI2_SHIP_ArdentPlumage AVI2_SHIP_VigorousPlumage AVI2_SHIP_MettlesomePlumage AVI2_SHIP_LivelyPlumage AVI2_SHIP_BriskPlumage AVI2_SHIP_AnimatedPlumage AVI2_SHIP_TenaciousPlumage AVI2_SHIP_PertinaciousPlumage AVI2_SHIP_StubbornPlumage AVI2_SHIP_ResolutePlumage AVI2_SHIP_ObstinatePlumage AVI2_SHIP_ObduratePlumage AVI2_SHIP_FerociousPlumage AVI2_SHIP_FrenziedPlumage AVI2_SHIP_TempestuousPlumage AVI2_SHIP_TurbulentPlumage AVI2_SHIP_RecklessPlumage AVI2_SHIP_SavagePlumage AVI2_SHIP_UnrestrainedPlumage AVI2_SHIP_RiotousPlumage AVI2_SHIP_InsanePlumage AVI2_SHIP_BoisterousPlumage AVI2_SHIP_RowdyPlumage AVI2_SHIP_ClamorousPlumage AVI2_SHIP_PersistentPlumage AVI2_SHIP_VehementPlumage AVI2_SHIP_ZealousPlumage AVI2_SHIP_PassionatePlumage AVI2_SHIP_RapaciousPlumage AVI2_SHIP_ValiantPlumage AVI2_SHIP_DauntlessPlumage AVI2_SHIP_StoutPlumage AVI2_SHIP_UnkemptPlumage AVI2_SHIP_UngroomedPlumage AVI2_SHIP_DerangedPlumage AVI2_SHIP_DementedPlumage AVI2_SHIP_ImpatientPlumage AVI2_SHIP_NonconformingPlumage AVI2_SHIP_ImprudentPlumage AVI2_SHIP_RashPlumage AVI2_SHIP_HeedlessPlumage AVI2_SHIP_ObliviousPlumage AVI2_SHIP_ViolentPlumage AVI2_SHIP_UndomesticatedPlumage AVI2_SHIP_FeralPlumage AVI2_SHIP_WaywardPlumage AVI2_SHIP_CapriciousPlumage AVI2_SHIP_VolatilePlumage AVI2_SHIP_MercurialPlumage AVI2_SHIP_SprightlyPlumage AVI2_SHIP_BlithePlumage AVI2_SHIP_MerryPlumage AVI2_SHIP_JoyousPlumage AVI2_SHIP_CheerfulPlumage AVI2_SHIP_BuoyantPlumage AVI2_SHIP_InvigoratedPlumage AVI2_SHIP_MirthfulPlumage AVI2_SHIP_SpryPlumage AVI2_SHIP_AlertPlumage AVI2_SHIP_HeadstrongPlumage AVI2_SHIP_UnrulyPlumage AVI2_SHIP_RefractoryPlumage AVI2_SHIP_EccentricPlumage AVI2_SHIP_ErraticPlumage AVI2_SHIP_PeculiarPlumage AVI2_SHIP_DeviantPlumage AVI2_SHIP_TestyPlumage AVI2_SHIP_CrossPlumage AVI2_SHIP_IrasciblePlumage AVI2_SHIP_CholericPlumage AVI2_SHIP_WrathfulPlumage AVI2_SHIP_BrusquePlumage AVI2_SHIP_GruffPlumage AVI2_SHIP_SurlyPlumage AVI2_SHIP_UncivilPlumage AVI2_SHIP_CrabbyPlumage AVI2_SHIP_SullenPlumage AVI2_SHIP_SpleneticPlumage AVI2_SHIP_OminousPlumage AVI2_SHIP_GloomyPlumage AVI2_SHIP_DourPlumage AVI2_SHIP_ImperiousPlumage AVI2_SHIP_HaughtyPlumage AVI2_SHIP_ProudPlumage AVI2_SHIP_ScornfulPlumage AVI2_SHIP_ContemptuousPlumage AVI2_SHIP_SuperciliousPlumage AVI2_SHIP_SingingPlumage AVI2_SHIP_AttentivePlumage AVI2_SHIP_WatchfulPlumage AVI2_SHIP_ImpishPlumage } corvette = { } destroyer = { } cruiser = { } battleship = { } titan = { } colossus = { } science = { } colonizer = { } constructor = { } transport = { } military_station_small = { AVI2_SHIP_ResplendentPlumage AVI2_SHIP_CaesiousPlumage AVI2_SHIP_LustralPlumage AVI2_SHIP_ImmaculatePlumage AVI2_SHIP_PeregrinePlumage AVI2_SHIP_AnointedPlumage AVI2_SHIP_SepulchralPlumage AVI2_SHIP_VermilionPlumage AVI2_SHIP_WhorledPlumage AVI2_SHIP_EburneanPlumage } ion_cannon = { } } ship_class_names = { generic = { AVI2_CLASS_QDreeg AVI2_CLASS_QPolk AVI2_CLASS_QDoqur AVI2_CLASS_QBewk AVI2_CLASS_QRekoth AVI2_CLASS_QJarok AVI2_CLASS_QVakir AVI2_CLASS_QSurki AVI2_CLASS_QDaqa AVI2_CLASS_QVatanu AVI2_CLASS_QMitik AVI2_CLASS_QSabor AVI2_CLASS_QRimiko AVI2_CLASS_QSbak AVI2_CLASS_QDarku AVI2_CLASS_QParik AVI2_CLASS_QVaku AVI2_CLASS_QPotok AVI2_CLASS_QJibbi } } fleet_names = { random_names = { AVI2_FLEET_DalurkotStellarRectrix AVI2_FLEET_TordalitStellarRectrix AVI2_FLEET_QuadatiaStellarRectrix AVI2_FLEET_SaqrostaStellarRectrix AVI2_FLEET_EekaratiaStellarRectrix AVI2_FLEET_KittoralStellarRectrix AVI2_FLEET_ButeqosStellarRectrix AVI2_FLEET_YattoriStellarRectrix AVI2_FLEET_QruanniaStellarRectrix AVI2_FLEET_TiqiskStellarRectrix AVI2_FLEET_LoqarakStellarRectrix AVI2_FLEET_FannoqStellarRectrix AVI2_FLEET_GiruusStellarRectrix } sequential_name = AVI2_STELLARRECTRIX } army_names = { generic = { sequential_name = AVI2_ASSAULTWING } machine_defense = { sequential_name = AVI2_DEFENSEWING } machine_assault_1 = { sequential_name = AVI2_ASSAULTWING } machine_assault_2 = { sequential_name = AVI2_ASSAULTWING } machine_assault_3 = { sequential_name = AVI2_ASSAULTWING } defense_army = { sequential_name = AVI2_DEFENSEWING } assault_army = { sequential_name = AVI2_ASSAULTWING } slave_army = { sequential_name = AVI2_SLAVEWARRIORS } clone_army = { sequential_name = AVI2_ASSAULTCOPIES } perfected_clone_army = { sequential_name = AVI2_ASSAULTCOPIES } undead_army = { sequential_name = AVI2_DREADFORCE } robotic_army = { sequential_name = AVI2_DROIDFORCE } robotic_defense_army = { sequential_name = AVI2_DROIDDEFENSES } psionic_army = { sequential_name = AVI2_PSIWING } xenomorph_army = { sequential_name = AVI2_XENOMORPHWING } gene_warrior_army = { sequential_name = AVI2_ASCENSIONWING } occupation_army = { sequential_name = AVI2_OCCUPATIONWING } individual_machine_occupation_army = { sequential_name = AVI2_OCCUPATIONWING } robotic_occupation_army = { sequential_name = AVI2_DROIDOCCUPATIONFORCE } primitive_army = { sequential_name = AVI2_PRIMITIVEARMY } industrial_army = { sequential_name = AVI2_INDUSTRIALARMY } postatomic_army = { sequential_name = AVI2_POSTATOMICARMY } warpling_army = { sequential_name = seq_warpling_army } ember_legion = { sequential_name = seq_ember_legion } lm_imbued_army = { sequential_name = seq_lm_imbued_army } abomination_army = { sequential_name = seq_abomination_army } wilderness_pre_sapient_defence_army = { sequential_name = seq_wilderness_pre_sapient_defence_army } wilderness_pre_sapient_assault_army = { sequential_name = seq_wilderness_pre_sapient_assault_army } } planet_names = { generic = { names = { AVI2_PLANET_Qufant AVI2_PLANET_Koltren AVI2_PLANET_Karakt AVI2_PLANET_Ryygd AVI2_PLANET_Praadyk AVI2_PLANET_Bukraal AVI2_PLANET_Qrueen AVI2_PLANET_Klaht AVI2_PLANET_Lajkut AVI2_PLANET_Jiindet AVI2_PLANET_Poqats AVI2_PLANET_Kraajl AVI2_PLANET_Ruuq AVI2_PLANET_Yeedru AVI2_PLANET_Eetrak AVI2_PLANET_Stujk AVI2_PLANET_Baakrot AVI2_PLANET_Qaadlud AVI2_PLANET_Sondeeq AVI2_PLANET_Eekryt AVI2_PLANET_Tikeq AVI2_PLANET_Kitrel AVI2_PLANET_Butoq AVI2_PLANET_Qudater AVI2_PLANET_Saqraat AVI2_PLANET_Yatru } } pc_desert = { names = { } } pc_tropical = { names = { } } pc_arid = { names = { } } pc_continental = { names = { } } pc_ocean = { names = { } } pc_tundra = { names = { } } pc_arctic = { names = { } } pc_savannah = { names = { } } pc_alpine = { names = { } } } character_names = { default = { # A complete name full_names = { AVI2_CHR_Bhunakh AVI2_CHR_Taradak AVI2_CHR_Loketral AVI2_CHR_Yurulek AVI2_CHR_Krotyug AVI2_CHR_Laktras AVI2_CHR_Heektor AVI2_CHR_Datnaq AVI2_CHR_Qutrok AVI2_CHR_Traak AVI2_CHR_Kryydur AVI2_CHR_Tryykad AVI2_CHR_Dluuret AVI2_CHR_Klotrast AVI2_CHR_Tabhuk AVI2_CHR_Qotryyk AVI2_CHR_Lytalk AVI2_CHR_Bhudlakras AVI2_CHR_Tuyledek AVI2_CHR_Dalurkot AVI2_CHR_Bahakum AVI2_CHR_Triik AVI2_CHR_Yavak AVI2_CHR_Tuutalk AVI2_CHR_Lokorik AVI2_CHR_Baduraki AVI2_CHR_Qoviik AVI2_CHR_Qotaar AVI2_CHR_Tibakh AVI2_CHR_Hiikar AVI2_CHR_Kataag AVI2_CHR_Qobruuk AVI2_CHR_Lakitrak } # Always combined with a second name first_names = { } # Always combined with a first name second_names = { } regnal_first_names = { AVI2_CHR_Bhunakh AVI2_CHR_Taradak AVI2_CHR_Loketral AVI2_CHR_Yurulek AVI2_CHR_Krotyug AVI2_CHR_Laktras AVI2_CHR_Heektor AVI2_CHR_Datnaq AVI2_CHR_Qutrok AVI2_CHR_Traak } regnal_second_names = { AVI2_CHR_Kirvus } } } }