### Fungoid 2 ### Created by Maximilian Olbers FUN2 = { category = "Fungoid" ship_names = { generic = { FUN2_SHIP_Yehm-Guulyeg FUN2_SHIP_Yehm-Frahan FUN2_SHIP_Yehm-Qiigrud FUN2_SHIP_Yehm-Priidgynn FUN2_SHIP_Yehm-Taagrid FUN2_SHIP_Yehm-Neerolg FUN2_SHIP_Yehm-Tuurazh FUN2_SHIP_Yehm-Phuetl FUN2_SHIP_Yehm-Houtrend FUN2_SHIP_Yehm-Yglaagd FUN2_SHIP_Yehm-Ruuvgru FUN2_SHIP_Yehm-Tiiqup FUN2_SHIP_Yehm-Daaremt FUN2_SHIP_Yehm-Traguud FUN2_SHIP_Yehm-Wootunn FUN2_SHIP_Yehm-Raaslurg FUN2_SHIP_Yehm-Rehm FUN2_SHIP_Yehm-Nargudd FUN2_SHIP_Yehm-Fiilyub FUN2_SHIP_Yehm-Raasud FUN2_SHIP_Yehm-Plourh FUN2_SHIP_Yehm-Fleeyup FUN2_SHIP_Yehm-Putrieeg FUN2_SHIP_Yehm-Shaaluv FUN2_SHIP_Yehm-Khaarnob FUN2_SHIP_Yehm-Truukend FUN2_SHIP_Yehm-Gfaleehn FUN2_SHIP_Yehm-Yduumen FUN2_SHIP_Yehm-Muldaryyn FUN2_SHIP_Yehm-Trooghum FUN2_SHIP_Yehm-Beiiyud FUN2_SHIP_Yehm-Tiipagh FUN2_SHIP_Yehm-Sughraad FUN2_SHIP_Yehm-Filgfuul FUN2_SHIP_Yehm-Buydool } corvette = { } destroyer = { } cruiser = { } battleship = { } titan = { } colossus = { } science = { } colonizer = { } constructor = { } transport = { } military_station_small = { FUN2_SHIP_Yehm-Vroolakh FUN2_SHIP_Yehm-Zharnex FUN2_SHIP_Yehm-Draughil FUN2_SHIP_Yehm-Kaallvek FUN2_SHIP_Yehm-Fruuzgarn FUN2_SHIP_Yehm-Niigrath FUN2_SHIP_Yehm-Tzollmaar FUN2_SHIP_Yehm-Wruumgash FUN2_SHIP_Yehm-Lazdorith FUN2_SHIP_Yehm-Ghaalpren } ion_cannon = { } } fleet_names = { random_names = { FUN2_FLEET_QuuwoDisseminule FUN2_FLEET_QaamaraDisseminule FUN2_FLEET_ShanbalooDisseminule FUN2_FLEET_HooreghDisseminule FUN2_FLEET_ThuunaDisseminule FUN2_FLEET_HathurrDisseminule FUN2_FLEET_LurdooshDisseminule FUN2_FLEET_GroagsuuhDisseminule FUN2_FLEET_LishureehDisseminule FUN2_FLEET_GleggrotDisseminule FUN2_FLEET_HahmaarDisseminule FUN2_FLEET_ThuurglaDisseminule FUN2_FLEET_MagralhaDisseminule FUN2_FLEET_QroogmDisseminule FUN2_FLEET_GreelmashDisseminule FUN2_FLEET_KughseeDisseminule } sequential_name = FUN2_DISSEMINULE } army_names = { generic = { sequential_name = FUN2_BALLISTOSPORE } machine_defense = { sequential_name = FUN2_AGARICS } machine_assault_1 = { sequential_name = FUN2_BALLISTOSPORE } machine_assault_2 = { sequential_name = FUN2_BALLISTOSPORE } machine_assault_3 = { sequential_name = FUN2_BALLISTOSPORE } defense_army = { sequential_name = FUN2_AGARICS } assault_army = { sequential_name = FUN2_BALLISTOSPORE } slave_army = { sequential_name = FUN2_CORDYCEPTICFORCE } clone_army = { sequential_name = FUN2_FUNGIBLEFORMATION } perfected_clone_army = { sequential_name = FUN2_FUNGIBLEFORMATION } undead_army = { sequential_name = FUN2_DREADFORCE } robotic_army = { sequential_name = FUN2_ROBOSHROOMGROUP } robotic_defense_army = { sequential_name = FUN2_ROBOTICAGARICS } psionic_army = { sequential_name = FUN2_PSYCHOFUNGI } xenomorph_army = { sequential_name = FUN2_ENCROACHERS } gene_warrior_army = { sequential_name = FUN2_SLIMEMOLDS } occupation_army = { sequential_name = FUN2_GARRISONAGARICS } individual_machine_occupation_army = { sequential_name = FUN2_GARRISONAGARICS } robotic_occupation_army = { sequential_name = FUN2_ROBOTICGARRISON } primitive_army = { sequential_name = FUN2_PRIMITIVEARMY } industrial_army = { sequential_name = FUN2_INDUSTRIALARMY } postatomic_army = { sequential_name = FUN2_POSTATOMICARMY } warpling_army = { sequential_name = seq_warpling_army } ember_legion = { sequential_name = seq_ember_legion } lm_imbued_army = { sequential_name = seq_lm_imbued_army } abomination_army = { sequential_name = seq_abomination_army } wilderness_pre_sapient_defence_army = { sequential_name = seq_wilderness_pre_sapient_defence_army } wilderness_pre_sapient_assault_army = { sequential_name = seq_wilderness_pre_sapient_assault_army } } planet_names = { generic = { names = { FUN2_PLANET_Jurg-Felooq FUN2_PLANET_Jurg-Saphand FUN2_PLANET_Jurg-Puuligh FUN2_PLANET_Jurg-Sohoodh FUN2_PLANET_Jurg-Ghirgaal FUN2_PLANET_Jurg-Qurliidh FUN2_PLANET_Jurg-Shondaar FUN2_PLANET_Jurg-Huquell FUN2_PLANET_Jurg-Ondareen FUN2_PLANET_Jurg-Gurhiil FUN2_PLANET_Jurg-Saromyin FUN2_PLANET_Jurg-Qoleath FUN2_PLANET_Jurg-Hulaagh FUN2_PLANET_Jurg-Sabarandh FUN2_PLANET_Jurg-Knootheg FUN2_PLANET_Jurg-Shuugrem FUN2_PLANET_Jurg-Ularaih FUN2_PLANET_Jurg-Upaadgh FUN2_PLANET_Jurg-Seroondh FUN2_PLANET_Jurg-Faliigh FUN2_PLANET_Jurg-Sahuul FUN2_PLANET_Jurg-Pabdoon FUN2_PLANET_Jurg-Pheedhun FUN2_PLANET_Jurg-Wuudhal FUN2_PLANET_Jurg-Woraaq } } pc_desert = { names = { } } pc_tropical = { names = { } } pc_arid = { names = { } } pc_continental = { names = { } } pc_ocean = { names = { } } pc_tundra = { names = { } } pc_arctic = { names = { } } pc_savannah = { names = { } } pc_alpine = { names = { } } } character_names = { default = { # A complete name full_names = { FUN2_CHR_Wuuqam FUN2_CHR_Elgicroon FUN2_CHR_Qaarugm FUN2_CHR_Pubgluurh FUN2_CHR_Mishgreel FUN2_CHR_Shunbloor FUN2_CHR_Seedkugh FUN2_CHR_Huuregdhe FUN2_CHR_Gurloonh FUN2_CHR_Hmaalurd FUN2_CHR_Oleghatuur FUN2_CHR_Thuunolg FUN2_CHR_Liqeerudh FUN2_CHR_Jhulaad FUN2_CHR_Jhutleeg FUN2_CHR_Jhomneel FUN2_CHR_Grodsuun FUN2_CHR_Wluguarq FUN2_CHR_Pugleesh FUN2_CHR_Eguloordh FUN2_CHR_Quget } # Always combined with a second name first_names = { } # Always combined with a first name second_names = { } regnal_first_names = { FUN2_CHR_Wuuqam FUN2_CHR_Elgicroon FUN2_CHR_Qaarugm FUN2_CHR_Pubgluurh FUN2_CHR_Mishgreel FUN2_CHR_Shunbloor FUN2_CHR_Seedkugh } regnal_second_names = { FUN2_CHR_Waqqo } } } }