### Hive Mind 2 (Impressions theme) # Created by Gemma Thomson HIVE2 = { category = "Hive Mind" customize_random_override = ART4 randomized = no should_name_home_system_planets = no ship_names = { generic = { } corvette = { HIVE2_SHIP_Batter HIVE2_SHIP_Bite HIVE2_SHIP_Blight HIVE2_SHIP_Break HIVE2_SHIP_Burn HIVE2_SHIP_Burst HIVE2_SHIP_Carve HIVE2_SHIP_Chop HIVE2_SHIP_Cleave HIVE2_SHIP_Clip HIVE2_SHIP_Cut HIVE2_SHIP_Deface HIVE2_SHIP_Drill HIVE2_SHIP_Gore HIVE2_SHIP_Hurt HIVE2_SHIP_Jab HIVE2_SHIP_Maim HIVE2_SHIP_Needle HIVE2_SHIP_Pierce HIVE2_SHIP_Plunge HIVE2_SHIP_Ram HIVE2_SHIP_Sear HIVE2_SHIP_Baffle HIVE2_SHIP_Shiv HIVE2_SHIP_Befoul HIVE2_SHIP_Spear HIVE2_SHIP_Spike HIVE2_SHIP_Stab HIVE2_SHIP_Aggrieve HIVE2_SHIP_Blemish HIVE2_SHIP_Strike HIVE2_SHIP_Thrust HIVE2_SHIP_Wound } destroyer = { HIVE2_SHIP_Aggrieve HIVE2_SHIP_Baffle HIVE2_SHIP_Befoul HIVE2_SHIP_Blemish HIVE2_SHIP_Defile HIVE2_SHIP_Desecrate HIVE2_SHIP_Disfigure HIVE2_SHIP_Disrupt HIVE2_SHIP_Distort HIVE2_SHIP_Foil HIVE2_SHIP_Frustrate HIVE2_SHIP_Hamper HIVE2_SHIP_Harass HIVE2_SHIP_Hassle HIVE2_SHIP_Impede HIVE2_SHIP_Inhibit HIVE2_SHIP_Intercede HIVE2_SHIP_Interfere HIVE2_SHIP_Interpose HIVE2_SHIP_Intervene HIVE2_SHIP_Mangle HIVE2_SHIP_Mar HIVE2_SHIP_Meddle HIVE2_SHIP_Obstruct HIVE2_SHIP_Oppose HIVE2_SHIP_Ruin HIVE2_SHIP_Tamper HIVE2_SHIP_Tamper HIVE2_SHIP_Tarnish HIVE2_SHIP_Thwart HIVE2_SHIP_Trammel HIVE2_SHIP_Trouble HIVE2_SHIP_Violate } cruiser = { HIVE2_SHIP_Baffle_Plan HIVE2_SHIP_Bar_Response HIVE2_SHIP_Barge_In HIVE2_SHIP_Bind_Nemesis HIVE2_SHIP_Block_Nemesis HIVE2_SHIP_Bring_Wrath HIVE2_SHIP_Burst_In HIVE2_SHIP_Clog_Strategem HIVE2_SHIP_Confound_Predator HIVE2_SHIP_Dismantle_Strategem HIVE2_SHIP_Erect_Bulwark HIVE2_SHIP_Hinder_Strategem HIVE2_SHIP_Hobble_Predator HIVE2_SHIP_Loudly_Interfere HIVE2_SHIP_Lure_Wrath HIVE2_SHIP_Mess_Up HIVE2_SHIP_Oppose_Might HIVE2_SHIP_Poke_Predator HIVE2_SHIP_Prevent_Response HIVE2_SHIP_Provoke_Response HIVE2_SHIP_Provoke_Wrath HIVE2_SHIP_Push_Through HIVE2_SHIP_Shackle_Predator HIVE2_SHIP_Stand_Firm HIVE2_SHIP_Stymie_Wrath HIVE2_SHIP_Thrust_Obstacle HIVE2_SHIP_Thrust_Strategem HIVE2_SHIP_Turn_Away HIVE2_SHIP_Turn_Nemesis HIVE2_SHIP_Turn_Predator } battleship = { HIVE2_SHIP_Avenge_Life HIVE2_SHIP_Bait_Wrath HIVE2_SHIP_Be_Illustrious HIVE2_SHIP_Be_Splendid HIVE2_SHIP_Bring_Might HIVE2_SHIP_Bring_Pain HIVE2_SHIP_Clear_Oncomers HIVE2_SHIP_Defend_Life HIVE2_SHIP_Defend_Self HIVE2_SHIP_Destroy_Oncomers HIVE2_SHIP_Go_Forth HIVE2_SHIP_Grasp_Victory HIVE2_SHIP_Obliterate_Hazards HIVE2_SHIP_Oppose_Threats HIVE2_SHIP_Risk_All HIVE2_SHIP_Seek_Wrath } titan = { HIVE2_SHIP_Annihilate HIVE2_SHIP_Eliminate HIVE2_SHIP_Eviscerate HIVE2_SHIP_Immolate HIVE2_SHIP_Liquidate HIVE2_SHIP_Obliterate } colossus = { HIVE2_SHIP_Eradicate HIVE2_SHIP_Execute HIVE2_SHIP_Expunge HIVE2_SHIP_Exterminate } juggernaut = { HIVE2_SHIP_Facilitate_Victory HIVE2_SHIP_Hurl_Wrath HIVE2_SHIP_Launch_Strategem HIVE2_SHIP_Project_Self HIVE2_SHIP_Prosecute_Victory } science = { HIVE2_SHIP_Comb HIVE2_SHIP_Consider HIVE2_SHIP_Delve HIVE2_SHIP_Examine HIVE2_SHIP_Explore HIVE2_SHIP_Forage HIVE2_SHIP_Glimpse HIVE2_SHIP_Hunt HIVE2_SHIP_Inquire HIVE2_SHIP_Inspect HIVE2_SHIP_Interrogate HIVE2_SHIP_Investigate HIVE2_SHIP_Probe HIVE2_SHIP_Prospect HIVE2_SHIP_Pry HIVE2_SHIP_Query HIVE2_SHIP_Quest HIVE2_SHIP_Reconnoiter HIVE2_SHIP_Rummage HIVE2_SHIP_Scout HIVE2_SHIP_Scrutinize HIVE2_SHIP_Search HIVE2_SHIP_Sift HIVE2_SHIP_Study HIVE2_SHIP_Survey } colonizer = { HIVE2_SHIP_Colonize HIVE2_SHIP_Create HIVE2_SHIP_Ensconce HIVE2_SHIP_Establish HIVE2_SHIP_Form HIVE2_SHIP_Implant HIVE2_SHIP_Inaugurate HIVE2_SHIP_Inculcate HIVE2_SHIP_Inhabit HIVE2_SHIP_Originate HIVE2_SHIP_Propagate HIVE2_SHIP_Provide HIVE2_SHIP_Settle } constructor = { HIVE2_SHIP_Assemble HIVE2_SHIP_Build HIVE2_SHIP_Compose HIVE2_SHIP_Fabricate HIVE2_SHIP_Forge HIVE2_SHIP_Form HIVE2_SHIP_Formulate HIVE2_SHIP_Install HIVE2_SHIP_Manufacture HIVE2_SHIP_Raise HIVE2_SHIP_Shape } transport = { HIVE2_SHIP_Bring_Forth HIVE2_SHIP_Carry_Aloft HIVE2_SHIP_Commit_Transport HIVE2_SHIP_Consign_Safely HIVE2_SHIP_Convey_Swiftly HIVE2_SHIP_Deliver_Promptly HIVE2_SHIP_Dispense_Safely HIVE2_SHIP_Distribute_Cleanly HIVE2_SHIP_Drop_Off HIVE2_SHIP_Present_Contents HIVE2_SHIP_Transport_Safely HIVE2_SHIP_Turn_Over HIVE2_SHIP_Yield_Contents } military_station_small = { HIVE2_SHIP_Never_Fold HIVE2_SHIP_Never_Submit HIVE2_SHIP_Never_Yield HIVE2_SHIP_Not_Relinquish HIVE2_SHIP_Not_Succumb HIVE2_SHIP_Rarely_Defer HIVE2_SHIP_Rarely_Falter HIVE2_SHIP_Seldom_Capitulate HIVE2_SHIP_Seldom_Collapse } ion_cannon = { HIVE2_SHIP_Abolish HIVE2_SHIP_Dispatch HIVE2_SHIP_Dissolve HIVE2_SHIP_Nullify HIVE2_SHIP_Purge HIVE2_SHIP_Vaporize } } ship_class_names = { generic = { HIVE2_CLASS_Athletic HIVE2_CLASS_Brawny HIVE2_CLASS_Bulky HIVE2_CLASS_Durable HIVE2_CLASS_Energetic HIVE2_CLASS_Firm HIVE2_CLASS_Flawless HIVE2_CLASS_Hardy HIVE2_CLASS_Hearty HIVE2_CLASS_Hulking HIVE2_CLASS_Muscular HIVE2_CLASS_Resolute HIVE2_CLASS_Robust HIVE2_CLASS_Rugged HIVE2_CLASS_Secure HIVE2_CLASS_Sound HIVE2_CLASS_Stalwart HIVE2_CLASS_Steadfast HIVE2_CLASS_Stout HIVE2_CLASS_Strapping HIVE2_CLASS_Strong HIVE2_CLASS_Sturdy HIVE2_CLASS_Substantial HIVE2_CLASS_Vigorous HIVE2_CLASS_Well-Built } } fleet_names = { random_names = { HIVE2_FLEET_Able_Swarm HIVE2_FLEET_Adapted_Swarm HIVE2_FLEET_Alert_Swarm HIVE2_FLEET_Arranged_Swarm HIVE2_FLEET_Available_Swarm HIVE2_FLEET_Dispensed_Swarm HIVE2_FLEET_Disposed_Swarm HIVE2_FLEET_Expectant_Swarm HIVE2_FLEET_Fitted_Swarm HIVE2_FLEET_Mindful_Swarm HIVE2_FLEET_Planned_Swarm HIVE2_FLEET_Prepared_Swarm HIVE2_FLEET_Preservative_Swarm HIVE2_FLEET_Primed_Swarm HIVE2_FLEET_Refined_Swarm HIVE2_FLEET_Rigged_Swarm HIVE2_FLEET_Scrupulous_Swarm HIVE2_FLEET_Set_Swarm HIVE2_FLEET_Stacked_Swarm HIVE2_FLEET_Vigilant_Swarm HIVE2_FLEET_Watchful_Swarm } sequential_name = HIVE2_FLEET_fleet_names_SEQ } army_names = { generic = { sequential_name = HIVE2_assault_army_SEQ } defense_army = { sequential_name = HIVE2_defense_army_SEQ } assault_army = { sequential_name = HIVE2_assault_army_SEQ } machine_defense = { sequential_name = HIVE2_defense_army_SEQ } slave_army = { sequential_name = HIVE2_slave_army_SEQ } undead_army = { sequential_name = HIVE2_undead_army_SEQ } clone_army = { sequential_name = HIVE2_clone_army_SEQ } perfected_clone_army = { sequential_name = HIVE2_clone_army_SEQ } robotic_army = { sequential_name = HIVE2_robotic_army_SEQ } robotic_defense_army = { sequential_name = HIVE2_robotic_defense_army_SEQ } psionic_army = { sequential_name = HIVE2_psionic_army_SEQ } xenomorph_army = { sequential_name = HIVE2_xenomorph_army_SEQ } gene_warrior_army = { sequential_name = HIVE2_gene_warrior_army_SEQ } occupation_army = { sequential_name = HIVE2_occupation_army_SEQ } individual_machine_occupation_army = { sequential_name = HIVE2_occupation_army_SEQ } robotic_occupation_army = { sequential_name = HIVE2_robotic_occupation_army_SEQ } primitive_army = { sequential_name = HIVE2_primitive_army_SEQ } industrial_army = { sequential_name = HIVE2_industrial_army_SEQ } postatomic_army = { sequential_name = HIVE2_postatomic_army_SEQ } machine_assault_1 = { sequential_name = HIVE2_assault_army_SEQ } machine_assault_2 = { sequential_name = HIVE2_assault_army_SEQ } machine_assault_3 = { sequential_name = HIVE2_assault_army_SEQ } warpling_army = { sequential_name = seq_warpling_army } ember_legion = { sequential_name = seq_ember_legion } lm_imbued_army = { sequential_name = seq_lm_imbued_army } abomination_army = { sequential_name = seq_abomination_army } wilderness_pre_sapient_defence_army = { sequential_name = seq_wilderness_pre_sapient_defence_army } wilderness_pre_sapient_assault_army = { sequential_name = seq_wilderness_pre_sapient_assault_army } } planet_names = { generic = { names = { HIVE2_PLANET_Ate_Meteorite HIVE2_PLANET_Bounced_Comet HIVE2_PLANET_Caught_Starlight HIVE2_PLANET_Glowed_Oddly HIVE2_PLANET_Ground_Vibrated HIVE2_PLANET_Hid_Comet HIVE2_PLANET_Looked_Empty HIVE2_PLANET_Magnetized_Asteroid HIVE2_PLANET_Occluded_Anomaly HIVE2_PLANET_Piqued_Curiosity HIVE2_PLANET_Seemed_Friendly HIVE2_PLANET_Seemed_Lonely HIVE2_PLANET_Showed_Promise HIVE2_PLANET_Stirred_Atmosphere HIVE2_PLANET_Suggested_Prosperity } } pc_desert = { names = { HIVE2_PLANET_Abundant_Silicates HIVE2_PLANET_Felt_Coarse HIVE2_PLANET_Hills_Flowed HIVE2_PLANET_Motes_Everywhere HIVE2_PLANET_Scoured_Clean HIVE2_PLANET_Shifted_Ground HIVE2_PLANET_Worn_Smooth } } pc_tropical = { names = { HIVE2_PLANET_Embraced_Damp HIVE2_PLANET_Emergent_Fog HIVE2_PLANET_Encased_Warmth HIVE2_PLANET_Humid_Prospect HIVE2_PLANET_Life_Thrived HIVE2_PLANET_Mist_Glistened HIVE2_PLANET_Moistened_Abundance } } pc_arid = { names = { HIVE2_PLANET_Bronzed_Air HIVE2_PLANET_Calcified_Dust HIVE2_PLANET_Dried_Essence HIVE2_PLANET_Dried_Horizon HIVE2_PLANET_Dusted_Hulls HIVE2_PLANET_Parched_Place HIVE2_PLANET_Persistent_Haze } } pc_continental = { names = { HIVE2_PLANET_Brilliant_Coasts HIVE2_PLANET_Clouds_Scudded HIVE2_Cooled_Lava HIVE2_Dew_Formed HIVE2_Felt_Rumbling HIVE2_Glimpsed_Shore HIVE2_Ground_Ruptured HIVE2_Waves_Lashed } } pc_ocean = { names = { HIVE2_PLANET_Dark_Pervaded HIVE2_PLANET_Mirrored_Sky HIVE2_PLANET_Shrank_Land HIVE2_PLANET_Stirred_Promise HIVE2_PLANET_Tides_Won HIVE2_PLANET_Waves_Consumed } } pc_tundra = { names = { HIVE2_PLANET_Belied_Stillness HIVE2_PLANET_Crystallized_Everything HIVE2_PLANET_Rock_Shattered HIVE2_PLANET_Stability_Pervaded HIVE2_PLANET_Wind_Froze } } pc_arctic = { names = { HIVE2_PLANET_Calved_Ice HIVE2_PLANET_Light_Waned HIVE2_PLANET_Ocean_Creaked HIVE2_PLANET_Shelf_Collapsed HIVE2_PLANET_Whitened_Paleness } } pc_savannah = { names = { HIVE2_PLANET_Drenched_Suddenly HIVE2_PLANET_Pooled_Waters HIVE2_PLANET_Rustled_Everywhere HIVE2_PLANET_Shaded_Steppe HIVE2_PLANET_Whisps_Soared } } pc_alpine = { names = { HIVE2_PLANET_Conquered_Vista HIVE2_PLANET_Glacier_Creaked HIVE2_PLANET_Ground_Soared HIVE2_PLANET_Ravine_Sank HIVE2_PLANET_Ruptured_Cloud HIVE2_PLANET_Stream_Dammed } } } character_names = { default = { full_names = { HIVE2_CHR_Abundant_Gatherer HIVE2_CHR_Agile_Loper HIVE2_CHR_Born-in-Motes HIVE2_CHR_Bright_Imager HIVE2_CHR_Bright-Vision HIVE2_CHR_Craves-Proteins HIVE2_CHR_Devours_Proteins HIVE2_CHR_Dust-Catcher HIVE2_CHR_Dust-Fondler HIVE2_CHR_Ever_Warm HIVE2_CHR_Ever-Thirsty HIVE2_CHR_Excess-Acids HIVE2_CHR_Excess-Iron HIVE2_CHR_Extra_Grip HIVE2_CHR_Feels_Chills HIVE2_CHR_Firm-Grasp HIVE2_CHR_Fits-Ditches HIVE2_CHR_Flecked-Husk HIVE2_CHR_Flexible-Think HIVE2_CHR_Flinch-Walk HIVE2_CHR_Floats_Backwards HIVE2_CHR_Floats_Easy HIVE2_CHR_Follows-Light HIVE2_CHR_Frequent_Twitcher HIVE2_CHR_Glimmer-Sheen HIVE2_CHR_Hard-Husk HIVE2_CHR_Images-in-Duplicate HIVE2_CHR_Images-in-Monochrome HIVE2_CHR_Lipid-Hoarder HIVE2_CHR_Loose-Grasp HIVE2_CHR_Loud-Caller HIVE2_CHR_Mineral_Magnet HIVE2_CHR_Nimble_Metabolism HIVE2_CHR_Nimble-Grasp HIVE2_CHR_Nimble-Loper HIVE2_CHR_Oxygenates-Quickly HIVE2_CHR_Peptide-Hoarder HIVE2_CHR_Perceives_Molecules HIVE2_CHR_Profligate_Enzymes HIVE2_CHR_Provides-Polymers HIVE2_CHR_Quick-Climb HIVE2_CHR_Quick-Loper HIVE2_CHR_Quick-Thought HIVE2_CHR_Quickened_Emotion HIVE2_CHR_Quiet-Caller HIVE2_CHR_Reliant_Organ HIVE2_CHR_Reliant_Thought HIVE2_CHR_Rigid_Node HIVE2_CHR_Robust_Organ HIVE2_CHR_Rugged_Tissue HIVE2_CHR_Seeks-Hollows HIVE2_CHR_Sees-New-Colors HIVE2_CHR_Seldom_Flinches HIVE2_CHR_Seldom_Gushes HIVE2_CHR_Seldom_Leaks HIVE2_CHR_Shades-Vision HIVE2_CHR_Shivers-in-Breeze HIVE2_CHR_Soft-Husk HIVE2_CHR_Specular_Node HIVE2_CHR_Stares-Downward HIVE2_CHR_Stares-Unshaded HIVE2_CHR_Swift_Metabolism HIVE2_CHR_Tender_Organ HIVE2_CHR_Tender-Husk HIVE2_CHR_Tracks-Motes HIVE2_CHR_Twitch-Reflex HIVE2_CHR_Twitch-Walk HIVE2_CHR_Unorthodox_Thought HIVE2_CHR_Violet-Tint HIVE2_CHR_Wounds-Weep } full_names_female = { } full_names_male = { } first_names = { } first_names_female = { } first_names_male = { } second_names = { } second_names_female = { } second_names_male = { } regnal_first_names = { } regnal_first_names_female = { } regnal_first_names_male = { } regnal_second_names = { } } } }