### Plantoid 2 ### Created by Maximilian Olbers and Miranda van den Brink PLANT2 = { category = "Plantoid" ship_names = { generic = { } corvette = { PLANT2_SHIP_Aurora PLANT2_SHIP_FierceCrenator PLANT2_SHIP_Resinous PLANT2_SHIP_Tuberous PLANT2_SHIP_GreenSentinel PLANT2_SHIP_RedSentinel PLANT2_SHIP_GoldenSentinel PLANT2_SHIP_GreenSentry PLANT2_SHIP_RedSentry PLANT2_SHIP_GoldenSentry PLANT2_SHIP_Skysentry PLANT2_SHIP_GreenAssault PLANT2_SHIP_Starforce PLANT2_SHIP_Starleaf PLANT2_SHIP_Skyleaf PLANT2_SHIP_Starstriker PLANT2_SHIP_GreenStriker PLANT2_SHIP_FernStriker PLANT2_SHIP_FirStriker PLANT2_SHIP_TwigStriker PLANT2_SHIP_Farskies PLANT2_SHIP_Skyshooter PLANT2_SHIP_GreenFlash PLANT2_SHIP_Dart PLANT2_SHIP_Rusher PLANT2_SHIP_Skyrusher PLANT2_SHIP_Skystriker PLANT2_SHIP_Starshoot PLANT2_SHIP_Triffid PLANT2_SHIP_PrideoftheForest PLANT2_SHIP_TenaciousCrenator PLANT2_SHIP_UnassailableCrenator PLANT2_SHIP_MagnificentCrenator PLANT2_SHIP_ExaltedCrenator PLANT2_SHIP_ExaltedPetiole PLANT2_SHIP_MagnificentPetiole PLANT2_SHIP_TenaciousPetiole PLANT2_SHIP_FiercePetiole } destroyer = { PLANT2_SHIP_PrideoftheGrove PLANT2_SHIP_PrideoftheGrasslands PLANT2_SHIP_PrideoftheMarshes PLANT2_SHIP_Stalker PLANT2_SHIP_Skystalker PLANT2_SHIP_GreenStalker PLANT2_SHIP_Starstalker PLANT2_SHIP_GreenLightning PLANT2_SHIP_GreenPride PLANT2_SHIP_PrideoftheMoors PLANT2_SHIP_PrideoftheGlade PLANT2_SHIP_PrideoftheOcean PLANT2_SHIP_PrideoftheValley PLANT2_SHIP_PrideofYaxImixChe PLANT2_SHIP_PrideofKalpavriksha PLANT2_SHIP_PrideofBo PLANT2_SHIP_PrideofAkshayavat PLANT2_SHIP_PrideofNookomisGiizhig PLANT2_SHIP_PrideofIrminsul PLANT2_SHIP_PrideofSomb PLANT2_SHIP_PrideofTule PLANT2_SHIP_PrideofAshvattha PLANT2_SHIP_PrideofFusang } cruiser = { PLANT2_SHIP_ProtectoroftheValleys PLANT2_SHIP_ProtectoroftheMarshes PLANT2_SHIP_ProtectoroftheForests PLANT2_SHIP_ProtectoroftheOceans PLANT2_SHIP_ProtectoroftheRivers PLANT2_SHIP_ProtectoroftheGroves } battleship = { PLANT2_SHIP_DefenderofYggdrasil PLANT2_SHIP_DefenderofYaxImixChe PLANT2_SHIP_DefenderofKalpavriksha PLANT2_SHIP_DefenderofBo PLANT2_SHIP_DefenderofAkshayavat PLANT2_SHIP_DefenderofIrminsul PLANT2_SHIP_DefenderofSomb PLANT2_SHIP_DefenderofTule PLANT2_SHIP_DefenderofAshvattha PLANT2_SHIP_DefenderofFusang } titan = { PLANT2_SHIP_ChampionoftheValleys PLANT2_SHIP_ChampionoftheMarshes PLANT2_SHIP_ChampionoftheForests PLANT2_SHIP_ChampionoftheOceans PLANT2_SHIP_ChampionoftheRivers PLANT2_SHIP_ChampionoftheGroves } colossus = { PLANT2_SHIP_NaturesWrath PLANT2_SHIP_NaturesFury PLANT2_SHIP_NaturesRage PLANT2_SHIP_NaturesSpite } juggernaut = { PLANT2_SHIP_GloriousCopse PLANT2_SHIP_HardyCopse PLANT2_SHIP_TenaciousCopse PLANT2_SHIP_ValiantCopse PLANT2_SHIP_VengefulCopse PLANT2_SHIP_WrathfulCopse } science = { PLANT2_SHIP_Leguminant PLANT2_SHIP_Perennia PLANT2_SHIP_Pithy PLANT2_SHIP_Evergreener } colonizer = { PLANT2_SHIP_Twig PLANT2_SHIP_Undulator PLANT2_SHIP_Whorler PLANT2_SHIP_Petiole } sponsored_colonizer = { # needed when there are no generic names PLANT2_SHIP_Twig PLANT2_SHIP_Undulator PLANT2_SHIP_Whorler PLANT2_SHIP_Petiole } constructor = { PLANT2_SHIP_GreenCrenator PLANT2_SHIP_RustCrenator PLANT2_SHIP_GoldenCrenator } transport = { PLANT2_SHIP_GreenConveyor PLANT2_SHIP_RustConveyor PLANT2_SHIP_GoldenConveyor } military_station_small = { PLANT2_SHIP_PrideoftheTundra PLANT2_SHIP_PrideoftheRivers PLANT2_SHIP_PrideoftheCanopy PLANT2_SHIP_PrideofLignuma PLANT2_SHIP_PrideofVerdantia PLANT2_SHIP_ProtectoroftheGrottos PLANT2_SHIP_ProtectoroftheSprawl PLANT2_SHIP_DefenderofSilvamara PLANT2_SHIP_DefenderofZaralune PLANT2_SHIP_ChampionoftheUnderstory PLANT2_SHIP_NaturesResolve PLANT2_SHIP_ResplendentCopse } ion_cannon = { PLANT2_SHIP_PrideofYggdrasil } } fleet_names = { random_names = { PLANT2_FLEET_BlossomingBouquet PLANT2_FLEET_FlourishingBouquet PLANT2_FLEET_VanquishingBouquet PLANT2_FLEET_WhirlingBouquet PLANT2_FLEET_BurgeoningBouquet } sequential_name = PLANT2_BOUQUET } army_names = { general = { sequential_name = PLANT2_POISONSTALK } machine_defense = { sequential_name = PLANT2_PROTECTIVESTALK } machine_assault_1 = { sequential_name = PLANT2_POISONSTALK } machine_assault_2 = { sequential_name = PLANT2_POISONSTALK } machine_assault_3 = { sequential_name = PLANT2_POISONSTALK } defense_army = { sequential_name = PLANT2_PROTECTIVESTALK } assault_army = { sequential_name = PLANT2_POISONSTALK } slave_army = { sequential_name = PLANT2_BOUNDSTALK } undead_army = { sequential_name = PLANT2_DREADSTALK } clone_army = { sequential_name = PLANT2_STALKOFMANY } perfected_clone_army = { sequential_name = PLANT2_STALKOFMANY } robotic_army = { sequential_name = PLANT2_IRONSTALK } robotic_defense_army = { sequential_name = PLANT2_IRONBRANCH } psionic_army = { sequential_name = PLANT2_LOBEDSTALK } xenomorph_army = { sequential_name = PLANT2_STRANGESTALK } gene_warrior_army = { sequential_name = PLANT2_HYBRIDSTALK } occupation_army = { sequential_name = PLANT2_OCCUPATIONSTALK } individual_machine_occupation_army = { sequential_name = PLANT2_OCCUPATIONSTALK } robotic_occupation_army = { sequential_name = PLANT2_IRONOCCUPATIONBRANCH } primitive_army = { sequential_name = PLANT2_PRIMITIVEARMY } industrial_army = { sequential_name = PLANT2_INDUSTRIALARMY } postatomic_army = { sequential_name = PLANT2_POSTATOMICARMY } warpling_army = { sequential_name = seq_warpling_army } ember_legion = { sequential_name = seq_ember_legion } lm_imbued_army = { sequential_name = seq_lm_imbued_army } abomination_army = { sequential_name = seq_abomination_army } wilderness_pre_sapient_defence_army = { sequential_name = seq_wilderness_pre_sapient_defence_army } wilderness_pre_sapient_assault_army = { sequential_name = seq_wilderness_pre_sapient_assault_army } } planet_names = { generic = { names = { PLANT2_PLANET_Mosshome PLANT2_PLANET_Arborealis PLANT2_PLANET_Herbaceon PLANT2_PLANET_Horticultured PLANT2_PLANET_Grasslands PLANT2_PLANET_Nutfall PLANT2_PLANET_Shrubbery PLANT2_PLANET_Trunksite PLANT2_PLANET_Fernfield PLANT2_PLANET_Cloverbed PLANT2_PLANET_Fernutopia PLANT2_PLANET_Future PLANT2_PLANET_Bulb PLANT2_PLANET_Fusang PLANT2_PLANET_StarGrove PLANT2_PLANET_NewRoots PLANT2_PLANET_Starflower PLANT2_PLANET_Verano PLANT2_PLANET_NewHope PLANT2_PLANET_Fernglade PLANT2_PLANET_TulesGlory PLANT2_PLANET_YaxImixChe PLANT2_PLANET_Kalpavriksha PLANT2_PLANET_Bo PLANT2_PLANET_Akshayavat PLANT2_PLANET_NookomisGiizhig PLANT2_PLANET_Irminsul PLANT2_PLANET_Somb PLANT2_PLANET_Tule PLANT2_PLANET_Ashvattha PLANT2_PLANET_Mosslands PLANT2_PLANET_Paradise PLANT2_PLANET_Goldgrass PLANT2_PLANET_Leafy PLANT2_PLANET_Starnut PLANT2_PLANET_Bliss PLANT2_PLANET_GoldenFlower PLANT2_PLANET_NewSoil PLANT2_PLANET_LeafsHaven } } pc_desert = { names = { } } pc_tropical = { names = { } } pc_arid = { names = { } } pc_continental = { names = { } } pc_ocean = { names = { } } pc_tundra = { names = { } } pc_arctic = { names = { } } pc_savannah = { names = { } } pc_alpine = { names = { } } } character_names = { default = { # A complete name full_names = { } # Always combined with a second name first_names = { PLANT2_CHR_White PLANT2_CHR_Grey PLANT2_CHR_Black PLANT2_CHR_Burgundy PLANT2_CHR_Red PLANT2_CHR_Blue PLANT2_CHR_Indigo PLANT2_CHR_Cyan PLANT2_CHR_Yellow PLANT2_CHR_Orange PLANT2_CHR_Ivory PLANT2_CHR_Ebony PLANT2_CHR_Purple PLANT2_CHR_Brown PLANT2_CHR_Teal PLANT2_CHR_Green PLANT2_CHR_Aquamarine PLANT2_CHR_Khaki PLANT2_CHR_Magenta PLANT2_CHR_Gold PLANT2_CHR_Silver PLANT2_CHR_Bronze PLANT2_CHR_Honeydew PLANT2_CHR_Lavender PLANT2_CHR_Maroon PLANT2_CHR_Olive } # Always combined with a first name second_names = { PLANT2_CHR_Root PLANT2_CHR_Bulb PLANT2_CHR_Germination PLANT2_CHR_Frond PLANT2_CHR_Fruit PLANT2_CHR_Needle PLANT2_CHR_Nectar PLANT2_CHR_Weed PLANT2_CHR_Shoot PLANT2_CHR_Pod PLANT2_CHR_Cone } use_full_regnal_name = yes regnal_first_names = { PLANT2_CHR_Flower_of } regnal_second_names = { PLANT2_CHR_Yggdrasil PLANT2_CHR_YaxImixChe PLANT2_CHR_Kalpavriksha PLANT2_CHR_Bo PLANT2_CHR_Akshayavat PLANT2_CHR_NookomisGiizhig PLANT2_CHR_Irminsul PLANT2_CHR_Somb PLANT2_CHR_Tule PLANT2_CHR_Ashvattha PLANT2_CHR_Fusang } } } }