# selectable = {} Is this namelist available in empire creation? (no scope) # randomized = no Can this namelist be picked when creating a country with a random namelist? (default = yes) # alias = "Human" Alternative name by which the namelist can be referred to in script. Can be defined multiple times. # trigger = {} Can this namelist be picked when creating a country with a random namelist? (this = country) # category = "Humanoid" Category used by the name_list_category trigger. # customize_random_override = HUM1 If specified, the random name button for species/homeworld/home system in empire creation will use species_names with the specified namelist instead of this namelist. # should_name_home_system_planets = no During galaxy generation, should non-home planets in the country's home system use names from planet_names? (default = yes) # # ship_names = { Names for ships. # generic = {} Can be used for any ship size. If both generic and size-specific names exist, 50% chance of using either list. # corvette = {} Names used for a specific ship size. # } # ship_class_names = { Names for ship classes. If not available, fall back to ship_names. # generic = {} Can be used for any ship size. If both generic and size-specific names exist, 50% chance of using either list. # corvette = {} Names used for a specific ship size. # } # fleet_names = { Names for military fleets. # random_names = {} If possible, pick one of these names that aren't already used by the country's fleets. # sequential_name = KEY If unable to use random_names, use this name with a number. # } # army_names = { Names for armies. # generic = { Used if there are no type-specific names. # random_names = {} If possible, pick one of these names that aren't already used by the country's armies. # sequential_name = KEY If unable to use random_names, use this name with a number. # } # defense_army = {} Names used for a specific army type. Same members as generic. # } # planet_names = { Names for planets. # generic = { Can be used for any planet class. If both generic and class-specific names exist, 50% chance of using either list. # names = {} # } # pc_desert = { Names used for a specific planet class. # names = {} # } # } # character_names = { Names for characters of species with this namelist. # default = { A namelist culture. When generating a name, we first randomly select a namelist culture to use. # A name can be a full name by itself or a first name + a second name. # If both full names and combined names are possible, 50% chance of using one or the other. # # For male/female characters, the corresponding gender-specific list is used if not empty, otherwise the non-gendered list is used. # For characters with indeterminate gender, gender-specific names are used if available (if both genders are available, one is picked randomly), otherwise the non-gendered list is used. # # full_names = {} # full_names_female = {} # full_names_male = {} # # first_names = {} # first_names_female = {} # first_names_male = {} # # second_names = {} # second_names_female = {} # second_names_male = {} # # Regnal names are used instead of regular names when generating rulers and heirs if the government type has use_regnal_names = yes. # If there are no valid regnal names, fall back to regular names. # regnal_full_names = {} # regnal_full_names_female = {} # regnal_full_names_male = {} # regnal_first_names = {} # regnal_first_names_female = {} # regnal_first_names_male = {} # regnal_second_names = {} # regnal_second_names_female = {} # regnal_second_names_male = {} # # If using a two-part regnal name and the following is false, some loc will only show the first name. (default = no) # use_full_regnal_name = yes # use_full_regnal_name_male = yes # use_full_regnal_name_female = yes # # weight = 20 Weight for selecting this namelist culture. (default = 1) # } # }