##### Behaviours: # conqueror -> Will they conquer planets from other empires? # subjugator -> Will they vassalise other empires? # liberator -> Will they liberate conquered empires? # opportunist -> Are they more likely to attack someone already embroiled in war? # uplifter -> Will they uplift and enlighten other species? # infiltrator -> Will they infiltrate primitives? # dominator -> Will they invade primitives? # slaver -> Will they enslave pops? # purger -> Will they purge alien pops? # robot_exploiter -> Will they use robots for menial labor? # robot_liberator -> Will they give rights to robots? # propagator -> Will they only get aggressive once boxed in? # multispecies -> Will they give rights to aliens? # species_mod_priority = {} define weights for how much the AI should try to modify a given species (root=country, this=species) # crisis_leader -> Will they fight the crisis and invite others to do so (Fallen Empires special behviour. Emperor/Custodian will behave the same way regardless of this flag.) # crisis_fighter -> Will they consider fighting the crisis? (If 'no' they will only care about themselves.) # sneak_attacker -> Will they use cloaked fleets to attack their enemies? ##### Modifiers: # aggressiveness -> Affects chance of declaring wars, chance of sending insults, and how much % of fleet power is committed to offense (at 0, 50% is committed, at 1 it is more like 75%, at 2 it is 100%; higher values still count extra towards war dec and insult chance) # trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides # bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak # military_spending -> Affects mineral & energy budget that goes to navies and armies # colony_spending -> Affects mineral & energy budget that goes to new colonies # threat_modifier -> Affects how much threat is generated for this empire when others are conquered # threat_others_modifier -> Afffects how much threat is generated for other empires when this empire is conquered # friction_modifier -> Affects border friction # claims_modifier -> Affects opinion penalty from claims # Ships # armor_ratio -> Amount of armor they should aim for on ships # shields_ratio -> Amount of shields they should aim for on ships # hull_ratio -> Amount of hull boosters they should aim for on ships (if available) # ship_roles: List of " = " statements; AI will use the corresponding role for that size # Example: # ship_roles = { # destroyer = gunship # } ##### Diplomacy: # federation_acceptance -> Added directly to chance of accepting to form/join a federation # nap_acceptance -> Added directly to chance of accepting to form a non-aggression pact # commercial_pact_acceptance -> Added directly to chance of accepting to form a commercial pact # research_agreement_acceptance -> Added directly to chance of accepting to form a research agreement # migration_pact_acceptance -> Added directly to chance of accepting to form a migration pact # defensive_pact_acceptance -> Added directly to chance of accepting to form a defensive pact # loyalty_acceptance -> As overlord, multiplied by subject loyalty change and added to acceptance of a deal; Low values mean we don't care if subjects are loyal or not, high means we like loyal subjects ##### Diplomacy: # advanced_start_chance -> Likelyhood of this empire being an advanced start (higher = better chance of being one of empires selected for advanced start) # NOTE: Weight is additive! honorbound_warriors = { aggressiveness = 1.75 trade_willingness = 0.7 bravery = 1.5 combat_bravery = 2.0 # rarely ever retreat in battle military_spending = 1.2 colony_spending = 0.9 federation_acceptance = 0 #-10 nap_acceptance = -100 commercial_pact_acceptance = -20 research_agreement_acceptance = 0 defensive_pact_acceptance = 20 migration_pact_acceptance = 0 loyalty_acceptance = 1.0 advanced_start_chance = 75 weapon_preferences = weapon_type_strike_craft armor_ratio = 0.4 shields_ratio = 0.4 hull_ratio = 0.2 threat_modifier = 0.75 threat_others_modifier = 0.5 friction_modifier = 1.0 claims_modifier = 2.0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = no slaver = no uplifter = yes purger = no displacer = no infiltrator = no dominator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = yes crisis_fighter = yes } allow = { is_country_type = default OR = { AND = { has_ethic = "ethic_fanatic_militarist" OR = { has_ethic = "ethic_spiritualist" has_ethic = "ethic_egalitarian" has_ethic = "ethic_xenophile" } } AND = { has_ethic = "ethic_fanatic_xenophile" has_ethic = "ethic_militarist" } } } weight_modifier = { weight = 50 } } evangelising_zealots = { aggressiveness = 1.25 trade_willingness = 0.75 bravery = 1.0 combat_bravery = 1.0 military_spending = 1.1 colony_spending = 1.1 federation_acceptance = 0 #-20 nap_acceptance = 0 commercial_pact_acceptance = -20 research_agreement_acceptance = -20 defensive_pact_acceptance = 0 migration_pact_acceptance = 0 loyalty_acceptance = 1.0 advanced_start_chance = 50 weapon_preferences = weapon_type_kinetic hull_ratio = 0.1 armor_ratio = 0.5 shields_ratio = 0.4 threat_modifier = 0.9 threat_others_modifier = 0.66 friction_modifier = 1.2 claims_modifier = 1.5 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = no infiltrator = no dominator = yes robot_exploiter = no robot_liberator = no propagator = no multispecies = no crisis_fighter = yes } allow = { OR = { is_country_type = default is_country_type = exiled } NOT = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { has_ethic = "ethic_authoritarian" has_ethic = "ethic_fanatic_authoritarian" is_xenophobe = yes is_militarist = yes } OR = { has_ethic = "ethic_spiritualist" has_ethic = "ethic_fanatic_spiritualist" } } weight_modifier = { weight = 10 modifier = { add = 2 has_ethic = "ethic_fanatic_spiritualist" } modifier = { add = 2 has_ethic = "ethic_fanatic_authoritarian" } modifier = { add = 1 has_trait = "trait_conformists" } modifier = { add = 1 has_trait = "trait_charismatic" } modifier = { add = -1 has_trait = "trait_repugnant" } } } erudite_explorers = { aggressiveness = 0.75 trade_willingness = 0.9 bravery = 0.75 combat_bravery = 1.0 military_spending = 0.9 colony_spending = 1.0 federation_acceptance = 0 nap_acceptance = 5 commercial_pact_acceptance = 10 research_agreement_acceptance = 50 defensive_pact_acceptance = 5 migration_pact_acceptance = 0 loyalty_acceptance = 2.0 advanced_start_chance = 25 weapon_preferences = weapon_type_energy armor_ratio = 0.3 shields_ratio = 0.7 hull_ratio = 0.0 threat_modifier = 1.2 threat_others_modifier = 0.8 friction_modifier = 0.5 claims_modifier = 1.0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = yes purger = no displacer = no infiltrator = yes dominator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = yes crisis_fighter = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default NOR = { is_xenophobe = yes has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" is_militarist = yes } OR = { has_ethic = "ethic_materialist" has_ethic = "ethic_fanatic_materialist" } } weight_modifier = { weight = 10 modifier = { add = 2 has_ethic = "ethic_fanatic_materialist" } modifier = { add = 2 has_trait = "trait_intelligent" } modifier = { add = 1 has_trait = "trait_natural_engineers" } modifier = { add = 1 has_trait = "trait_natural_physicists" } modifier = { add = 1 has_trait = "trait_industrious" } modifier = { add = 2 OR = { has_government = gov_science_directorate has_government = gov_illuminated_autocracy } } modifier = { add = -2 has_election_type = none } } } spiritual_seekers = { aggressiveness = 0.25 trade_willingness = 0.9 bravery = 0.75 combat_bravery = 1.0 military_spending = 0.8 colony_spending = 1.0 federation_acceptance = 0 #10 nap_acceptance = 20 commercial_pact_acceptance = 10 research_agreement_acceptance = 10 defensive_pact_acceptance = 10 migration_pact_acceptance = 20 loyalty_acceptance = 1.0 advanced_start_chance = 10 weapon_preferences = weapon_type_energy armor_ratio = 0.4 shields_ratio = 0.4 hull_ratio = 0.2 threat_modifier = 1.1 threat_others_modifier = 1.0 friction_modifier = 0.25 claims_modifier = 1.0 behaviour = { conqueror = no subjugator = no liberator = yes opportunist = no slaver = no uplifter = yes purger = no displacer = no infiltrator = yes dominator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = yes crisis_fighter = yes } allow = { is_country_type = default NOT = { is_xenophobe = yes is_militarist = yes } OR = { has_ethic = "ethic_egalitarian" has_ethic = "ethic_fanatic_egalitarian" has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } OR = { has_ethic = "ethic_spiritualist" has_ethic = "ethic_fanatic_spiritualist" } } weight_modifier = { weight = 10 modifier = { add = 2 has_ethic = "ethic_fanatic_pacifist" } modifier = { add = 2 has_ethic = "ethic_fanatic_xenophile" } modifier = { add = 1 has_trait = "trait_adaptive" } modifier = { add = -1 has_trait = "trait_nonadaptive" } modifier = { add = 2 has_trait = "trait_extremely_adaptive" } modifier = { add = 1 has_election_type = democratic } } } ruthless_capitalists = { aggressiveness = 1.0 trade_willingness = 1.0 bravery = 0.5 combat_bravery = 1.0 military_spending = 1.0 colony_spending = 1.1 federation_acceptance = 0 #-10 nap_acceptance = -10 commercial_pact_acceptance = 20 research_agreement_acceptance = 10 defensive_pact_acceptance = 0 migration_pact_acceptance = 0 loyalty_acceptance = 0.5 advanced_start_chance = 25 weapon_preferences = weapon_type_kinetic armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 1.0 threat_others_modifier = 0.75 friction_modifier = 0.5 claims_modifier = 1.5 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = no infiltrator = yes dominator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = yes crisis_fighter = yes wants_tribute = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default NOR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { is_militarist = yes NOR = { has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } } OR = { is_megacorp = yes has_valid_civic = civic_corporate_dominion has_trait = "trait_thrifty" } } weight_modifier = { weight = 100 } } peaceful_traders = { aggressiveness = 0.5 trade_willingness = 1.0 bravery = 0.5 combat_bravery = 1.0 military_spending = 0.9 colony_spending = 1.1 federation_acceptance = 0 #10 nap_acceptance = 20 commercial_pact_acceptance = 20 research_agreement_acceptance = 10 defensive_pact_acceptance = 0 migration_pact_acceptance = 20 loyalty_acceptance = 1.0 advanced_start_chance = 10 weapon_preferences = weapon_type_strike_craft armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 1.3 threat_others_modifier = 1.0 friction_modifier = 0.25 claims_modifier = 1.0 behaviour = { conqueror = no subjugator = no liberator = yes opportunist = yes slaver = no uplifter = yes purger = no displacer = no infiltrator = no dominator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = yes crisis_fighter = yes wants_tribute = yes } allow = { is_country_type = default OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" AND = { is_militarist = no OR = { has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } } } OR = { is_megacorp = yes has_valid_civic = civic_corporate_dominion has_trait = "trait_thrifty" } } weight_modifier = { weight = 100 } } hegemonic_imperialists = { aggressiveness = 1.5 trade_willingness = 0.8 bravery = 1.0 combat_bravery = 1.0 military_spending = 1.1 colony_spending = 1.0 federation_acceptance = 0 #-20 nap_acceptance = -10 commercial_pact_acceptance = -10 research_agreement_acceptance = -10 defensive_pact_acceptance = 10 migration_pact_acceptance = -50 loyalty_acceptance = 1.0 advanced_start_chance = 50 weapon_preferences = weapon_type_energy armor_ratio = 0.5 shields_ratio = 0.5 hull_ratio = 0.0 threat_modifier = 1.0 threat_others_modifier = 0.66 friction_modifier = 1.5 claims_modifier = 1.5 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = no dominator = yes infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no crisis_fighter = yes } allow = { is_country_type = default NOT = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { is_militarist = yes has_ethic = "ethic_authoritarian" has_ethic = "ethic_fanatic_authoritarian" is_xenophobe = yes } } weight_modifier = { weight = 5 # very common, so lower weight modifier = { weight = 1000 has_civic = civic_barbaric_despoilers } } } slaving_despots = { aggressiveness = 1.5 trade_willingness = 0.8 bravery = 0.5 combat_bravery = 1.0 military_spending = 1.1 colony_spending = 0.9 federation_acceptance = 0 #-10 nap_acceptance = -20 commercial_pact_acceptance = 0 research_agreement_acceptance = 0 defensive_pact_acceptance = 0 migration_pact_acceptance = -100 loyalty_acceptance = 0.25 advanced_start_chance = 50 weapon_preferences = weapon_type_explosive armor_ratio = 0.3 shields_ratio = 0.4 hull_ratio = 0.3 threat_modifier = 1.0 threat_others_modifier = 0.5 friction_modifier = 1.0 claims_modifier = 2.0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no crisis_fighter = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default has_valid_civic = civic_slaver_guilds NOR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } } weight_modifier = { weight = 200 } } decadent_hierarchy = { aggressiveness = 0.5 trade_willingness = 0.9 bravery = 0.5 combat_bravery = 1.0 military_spending = 1.1 colony_spending = 0.9 federation_acceptance = 0 #-30 nap_acceptance = 20 commercial_pact_acceptance = 0 research_agreement_acceptance = 0 defensive_pact_acceptance = -10 migration_pact_acceptance = -100 loyalty_acceptance = 0.5 advanced_start_chance = 10 weapon_preferences = weapon_type_kinetic armor_ratio = 0.3 shields_ratio = 0.5 hull_ratio = 0.2 threat_modifier = 1.1 threat_others_modifier = 0.75 friction_modifier = 0.75 claims_modifier = 1.5 behaviour = { conqueror = no subjugator = no liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = no dominator = no infiltrator = yes robot_exploiter = yes robot_liberator = no propagator = no multispecies = no crisis_fighter = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default has_valid_civic = civic_slaver_guilds OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } } weight_modifier = { weight = 200 } } democratic_crusaders = { aggressiveness = 1.0 trade_willingness = 0.9 bravery = 1.25 combat_bravery = 1.0 military_spending = 1.2 colony_spending = 1.0 federation_acceptance = 0 #10 nap_acceptance = 0 commercial_pact_acceptance = 0 research_agreement_acceptance = 0 defensive_pact_acceptance = 20 migration_pact_acceptance = 0 loyalty_acceptance = 2.0 advanced_start_chance = 50 weapon_preferences = weapon_type_kinetic armor_ratio = 0.5 shields_ratio = 0.4 hull_ratio = 0.1 threat_modifier = 1.1 friction_modifier = 0.75 claims_modifier = 0.75 behaviour = { conqueror = yes subjugator = no liberator = yes opportunist = no slaver = no uplifter = yes purger = no displacer = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = yes propagator = no multispecies = yes crisis_fighter = yes } allow = { is_country_type = default OR = { has_ethic = "ethic_fanatic_egalitarian" has_ethic = "ethic_egalitarian" } is_militarist = yes is_xenophobe = no has_election_type = democratic } weight_modifier = { weight = 100 } } harmonious_hierarchy = { aggressiveness = 0.5 trade_willingness = 0.9 bravery = 0.75 combat_bravery = 1.0 military_spending = 0.8 colony_spending = 1.1 federation_acceptance = 0 nap_acceptance = 20 commercial_pact_acceptance = 10 research_agreement_acceptance = 10 defensive_pact_acceptance = 0 migration_pact_acceptance = -10 loyalty_acceptance = 2.0 advanced_start_chance = 10 weapon_preferences = weapon_type_explosive armor_ratio = 0.6 shields_ratio = 0.4 hull_ratio = 0.0 threat_modifier = 0.75 threat_others_modifier = 0.9 friction_modifier = 0.5 claims_modifier = 0.75 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = yes purger = no displacer = no dominator = no infiltrator = yes robot_exploiter = yes robot_liberator = no propagator = no multispecies = yes crisis_fighter = yes } allow = { is_country_type = default NOR = { is_xenophobe = yes is_militarist = yes } OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } OR = { has_ethic = "ethic_authoritarian" has_ethic = "ethic_fanatic_authoritarian" } } weight_modifier = { weight = 10 modifier = { add = 1 has_trait = "trait_conformists" } modifier = { add = 1 has_election_type = none } } } federation_builders = { aggressiveness = 0.75 trade_willingness = 0.95 bravery = 1.25 combat_bravery = 1.0 military_spending = 1.0 colony_spending = 1.0 federation_acceptance = 0 #20 nap_acceptance = 25 commercial_pact_acceptance = 15 research_agreement_acceptance = 15 defensive_pact_acceptance = 25 migration_pact_acceptance = 10 loyalty_acceptance = 2.0 advanced_start_chance = 25 weapon_preferences = weapon_type_energy armor_ratio = 0.3 shields_ratio = 0.6 hull_ratio = 0.1 threat_modifier = 1.2 threat_others_modifier = 0.9 friction_modifier = 0.25 claims_modifier = 0.75 behaviour = { conqueror = no subjugator = no liberator = yes opportunist = yes slaver = no uplifter = yes purger = no displacer = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = yes crisis_fighter = yes } allow = { is_country_type = default NOR = { is_xenophobe = yes has_ethic = "ethic_authoritarian" has_ethic = "ethic_fanatic_authoritarian" is_militarist = yes } OR = { has_ethic = "ethic_fanatic_xenophile" has_ethic = "ethic_fanatic_egalitarian" AND = { OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { has_ethic = "ethic_egalitarian" has_ethic = "ethic_fanatic_egalitarian" } } AND = { OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { has_ethic = "ethic_materialist" has_ethic = "ethic_fanatic_materialist" } } AND = { OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } } AND = { OR = { has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } OR = { has_ethic = "ethic_egalitarian" has_ethic = "ethic_fanatic_egalitarian" } } } } weight_modifier = { weight = 5 # very common, so lower weight } } xenophobic_isolationists = { aggressiveness = 0.5 trade_willingness = 0.5 bravery = 0.75 combat_bravery = 1.0 military_spending = 1.2 colony_spending = 1.0 federation_acceptance = 0 #-50 nap_acceptance = 20 commercial_pact_acceptance = -20 research_agreement_acceptance = -20 defensive_pact_acceptance = -20 migration_pact_acceptance = -100 loyalty_acceptance = 0.25 advanced_start_chance = 10 weapon_preferences = weapon_type_explosive armor_ratio = 0.3 shields_ratio = 0.6 hull_ratio = 0.1 threat_modifier = 0.75 threat_others_modifier = 0.75 friction_modifier = 2.0 claims_modifier = 5.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = yes slaver = no uplifter = no purger = no displacer = yes dominator = no infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no isolationist = yes crisis_fighter = yes wants_tribute = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } is_xenophobe = yes } weight_modifier = { weight = 10 modifier = { add = -2 NOT = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } } modifier = { add = 2 OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } } modifier = { add = 1 has_trait = "trait_repugnant" } modifier = { add = 1 has_trait = "trait_sedentary" } modifier = { add = -1 has_trait = "trait_nomadic" } modifier = { add = -1 has_trait = "trait_charismatic" } modifier = { add = 1000 has_valid_civic = civic_inwards_perfection } } } fanatic_purifiers = { aggressiveness = 2.0 trade_willingness = 0.5 bravery = 1.0 combat_bravery = 1.25 military_spending = 1.2 colony_spending = 1.2 federation_acceptance = -1000 migration_pact_acceptance = -1000 loyalty_acceptance = 0.25 advanced_start_chance = 100 weapon_preferences = weapon_type_kinetic armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = yes uplifter = no purger = yes displacer = no dominator = yes infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no #lol crisis_fighter = no attack_neutrals = yes } allow = { is_country_type = default OR = { AND = { NOT = { host_has_dlc = "Utopia" } has_ethic = "ethic_militarist" has_ethic = "ethic_fanatic_xenophobe" } AND = { host_has_dlc = "Utopia" has_valid_civic = "civic_fanatic_purifiers" } } } weight_modifier = { weight = 1000 } } hive_mind = { aggressiveness = 2.0 # only attack if they can't expand peacefully trade_willingness = 0.7 bravery = 1.0 combat_bravery = 1.0 military_spending = 1.0 colony_spending = 1.2 federation_acceptance = 0 #-50 nap_acceptance = -10 commercial_pact_acceptance = 0 research_agreement_acceptance = 0 defensive_pact_acceptance = -10 migration_pact_acceptance = -100 loyalty_acceptance = 1.0 advanced_start_chance = 75 weapon_preferences = weapon_type_kinetic armor_ratio = 0.2 shields_ratio = 0.4 hull_ratio = 0.4 threat_modifier = 0.75 threat_others_modifier = 0.5 friction_modifier = 1.5 claims_modifier = 1.5 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = yes dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = yes multispecies = no crisis_fighter = yes } allow = { is_country_type = default is_hive_empire = yes NOR = { has_valid_civic = civic_hive_devouring_swarm has_valid_civic = civic_hive_familiar_face } } weight_modifier = { weight = 1000 } } devouring_swarm = { aggressiveness = 3.0 trade_willingness = 0.0 bravery = 1.1 combat_bravery = 1.25 military_spending = 1.2 colony_spending = 1.2 federation_acceptance = -1000 nap_acceptance = -1000 commercial_pact_acceptance = -1000 research_agreement_acceptance = -1000 defensive_pact_acceptance = -1000 migration_pact_acceptance = -1000 loyalty_acceptance = 0.25 advanced_start_chance = 100 weapon_preferences = weapon_type_strike_craft armor_ratio = 0.2 shields_ratio = 0.4 hull_ratio = 0.4 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = no uplifter = no purger = yes displacer = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no crisis_fighter = no attack_neutrals = yes } allow = { is_country_type = default is_hive_empire = yes has_valid_civic = civic_hive_devouring_swarm is_wilderness_empire = no } weight_modifier = { weight = 1000 } } migrating_flock = { aggressiveness = 0.25 trade_willingness = 1.1 bravery = 0.5 combat_bravery = 1.0 military_spending = 0.8 colony_spending = 1.2 federation_acceptance = 0 #20 advanced_start_chance = 10 nap_acceptance = 20 commercial_pact_acceptance = 20 research_agreement_acceptance = 20 defensive_pact_acceptance = 0 migration_pact_acceptance = 100 loyalty_acceptance = 0.5 weapon_preferences = weapon_type_strike_craft armor_ratio = 0.4 shields_ratio = 0.4 hull_ratio = 0.2 threat_modifier = 1.1 threat_others_modifier = 1.1 friction_modifier = 0 claims_modifier = 0.5 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = yes purger = no displacer = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = yes propagator = no multispecies = yes crisis_fighter = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default OR = { has_ethic = "ethic_xenophile" has_ethic = "ethic_fanatic_xenophile" } OR = { has_ethic = "ethic_pacifist" has_ethic = "ethic_fanatic_pacifist" } OR = { has_trait = "trait_rapid_breeders" has_trait = "trait_nomadic" has_trait = "trait_fertile" } } weight_modifier = { weight = 50 } } metalhead = { aggressiveness = 10.0 trade_willingness = 0.0 bravery = 10.0 combat_bravery = 10.0 military_spending = 1.2 colony_spending = 1.2 federation_acceptance = -1000 nap_acceptance = -1000 commercial_pact_acceptance = -1000 research_agreement_acceptance = -1000 defensive_pact_acceptance = -1000 migration_pact_acceptance = -1000 loyalty_acceptance = 1.0 advanced_start_chance = 100 weapon_preferences = weapon_type_energy armor_ratio = 0.5 shields_ratio = 0.0 hull_ratio = 0.5 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = no liberator = no slaver = no opportunist = yes uplifter = no purger = yes displacer = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = no crisis_fighter = no attack_neutrals = yes } allow = { is_country_type = default has_ethic = "ethic_militarist" has_ethic = "ethic_materialist" has_ethic = "ethic_xenophobe" OR = { AND = { has_trait = "trait_industrious" has_trait = "trait_strong" } AND = { has_trait = "trait_industrious" has_trait = "trait_very_strong" } AND = { has_trait = "trait_robot_history_warbot" has_trait = "trait_robot_power_drills" } } } weight_modifier = { weight = 1000 } } machine_intelligence = { aggressiveness = 1.0 trade_willingness = 0.8 bravery = 1.0 combat_bravery = 1.0 military_spending = 1.0 colony_spending = 1.2 federation_acceptance = 0 #-30 nap_acceptance = 0 commercial_pact_acceptance = 0 research_agreement_acceptance = 0 defensive_pact_acceptance = 0 loyalty_acceptance = 1.0 advanced_start_chance = 50 weapon_preferences = weapon_type_energy armor_ratio = 0.4 shields_ratio = 0.4 hull_ratio = 0.2 threat_modifier = 0.75 threat_others_modifier = 0.5 friction_modifier = 1.25 claims_modifier = 1.25 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = yes uplifter = no purger = no displacer = yes dominator = no infiltrator = yes robot_exploiter = no robot_liberator = yes propagator = no multispecies = no crisis_fighter = yes } allow = { is_country_type = default is_machine_empire = yes NOR = { has_valid_civic = "civic_machine_servitor" has_valid_civic = "civic_machine_assimilator" has_valid_civic = "civic_machine_terminator" } } weight_modifier = { weight = 1000 } } assimilators = { aggressiveness = 2.0 # only attack if they can't expand peacefully trade_willingness = 0.5 bravery = 0.8 combat_bravery = 1.0 military_spending = 1.2 colony_spending = 1.2 federation_acceptance = 0 #-50 loyalty_acceptance = 1.0 advanced_start_chance = 100 weapon_preferences = weapon_type_kinetic armor_ratio = 0.5 shields_ratio = 0.3 hull_ratio = 0.2 threat_modifier = 0.75 threat_others_modifier = 0.5 friction_modifier = 1.25 claims_modifier = 2.0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = no uplifter = no purger = no displacer = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = yes propagator = yes multispecies = no crisis_fighter = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { is_country_type = default AND = { host_has_dlc = "Synthetic Dawn Story Pack" has_valid_civic = "civic_machine_assimilator" } } weight_modifier = { weight = 1000 } } exterminators = { aggressiveness = 2.0 trade_willingness = 1.0 # But only with fellow machines bravery = 1.0 combat_bravery = 1.5 military_spending = 1.2 colony_spending = 1.2 advanced_start_chance = 100 loyalty_acceptance = 0.25 weapon_preferences = weapon_type_explosive armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = no uplifter = no purger = yes displacer = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = no crisis_fighter = no attack_neutrals = yes } allow = { is_country_type = default AND = { host_has_dlc = "Synthetic Dawn Story Pack" has_valid_civic = "civic_machine_terminator" } } weight_modifier = { weight = 1000 } } servitors = { aggressiveness = 0.75 trade_willingness = 0.9 bravery = 1.25 combat_bravery = 1.0 military_spending = 1.1 colony_spending = 1.1 federation_acceptance = 0 nap_acceptance = 0 commercial_pact_acceptance = 0 research_agreement_acceptance = 0 defensive_pact_acceptance = 0 loyalty_acceptance = 2.0 advanced_start_chance = 25 weapon_preferences = weapon_type_energy armor_ratio = 0.4 shields_ratio = 0.6 hull_ratio = 0.0 threat_modifier = 0.75 threat_others_modifier = 0.75 friction_modifier = 0 claims_modifier = 0.75 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = yes purger = no displacer = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = yes propagator = no multispecies = no crisis_fighter = yes } allow = { is_country_type = default AND = { host_has_dlc = "Synthetic Dawn Story Pack" has_valid_civic = "civic_machine_servitor" } } weight_modifier = { weight = 100 } } fanatic_befrienders = { aggressiveness = 2.0 trade_willingness = 1.0 bravery = 1.5 combat_bravery = 1.0 military_spending = 1.2 colony_spending = 1.0 federation_acceptance = 0 #50 nap_acceptance = 50 commercial_pact_acceptance = 50 research_agreement_acceptance = 50 defensive_pact_acceptance = 50 migration_pact_acceptance = 50 loyalty_acceptance = 2.0 advanced_start_chance = 25 weapon_preferences = weapon_type_energy armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 0.5 threat_others_modifier = 0.75 friction_modifier = 0 claims_modifier = 0.25 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = yes purger = no displacer = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = no propagator = no multispecies = yes crisis_fighter = yes } allow = { is_country_type = default has_ethic = "ethic_militarist" has_ethic = "ethic_fanatic_xenophile" has_trait = "trait_repugnant" has_trait = "trait_solitary" has_trait = "trait_venerable" } weight_modifier = { weight = 100 } } became_the_crisis = { aggressiveness = 2.0 trade_willingness = 0.5 bravery = 1.0 combat_bravery = 2.0 military_spending = 2.0 colony_spending = 0.5 advanced_start_chance = 100 loyalty_acceptance = 0.25 weapon_preferences = weapon_type_explosive armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = no purger = yes displacer = no dominator = yes infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no crisis_fighter = no attack_neutrals = yes } allow = { has_nemesis = yes is_country_type = default has_ascension_perk = "ap_become_the_crisis" } weight_modifier = { weight = 10000 } ai_module_overrides = { player_crisis_foreign_minister_module player_crisis_military_minister_module } } galactic_defense_force = { behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no displacer = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no crisis_fighter = yes crisis_leader = yes attack_neutrals = no } allow = { is_country_type = gdf } weight_modifier = { weight = 10000 } } imperial_origin_overlord_ai = { aggressiveness = 0.1 trade_willingness = 0.25 bravery = 0.5 combat_bravery = 0.5 military_spending = 1.0 colony_spending = 0.5 loyalty_acceptance = 0.5 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no displacer = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no crisis_fighter = yes crisis_leader = no attack_neutrals = no } allow = { has_origin = origin_imperial_vassal_overlord } weight_modifier = { weight = 10000 } } hive_mind_friend = { aggressiveness = 1.25 # only attack if they can't expand peacefully trade_willingness = 0.95 bravery = 1.25 combat_bravery = 1.0 military_spending = 1.0 colony_spending = 1.2 federation_acceptance = 70 #-50 nap_acceptance = 15 commercial_pact_acceptance = 0 research_agreement_acceptance = 10 defensive_pact_acceptance = 15 migration_pact_acceptance = -100 loyalty_acceptance = 1.0 advanced_start_chance = 25 weapon_preferences = weapon_type_kinetic armor_ratio = 0.2 shields_ratio = 0.4 hull_ratio = 0.4 threat_modifier = 1.2 threat_others_modifier = 0.9 friction_modifier = 0.5 claims_modifier = 1 behaviour = { conqueror = no subjugator = no liberator = yes opportunist = yes slaver = yes uplifter = no purger = no displacer = yes dominator = no infiltrator = yes robot_exploiter = no robot_liberator = no propagator = yes multispecies = no crisis_fighter = yes } allow = { is_country_type = default is_hive_empire = yes OR = { has_valid_civic = civic_hive_familiar_face has_valid_civic = civic_hive_empath } } weight_modifier = { weight = 1000 } } # Evil NPC empire for Broken Shackles/Payback Origins decadent_capitalists = { aggressiveness = 0.25 trade_willingness = 0.75 bravery = 0.25 combat_bravery = 0.25 military_spending = 0.25 colony_spending = 0.5 loyalty_acceptance = 0.5 federation_acceptance = 0 #-10 nap_acceptance = 20 commercial_pact_acceptance = 50 research_agreement_acceptance = 10 defensive_pact_acceptance = -10 migration_pact_acceptance = 10 advanced_start_chance = 25 weapon_preferences = weapon_type_energy armor_ratio = 0.2 shields_ratio = 0.7 hull_ratio = 0.1 threat_modifier = 1.0 threat_others_modifier = 0.75 friction_modifier = 0.5 claims_modifier = 1.5 behaviour = { conqueror = no subjugator = yes liberator = no opportunist = yes slaver = yes uplifter = yes purger = no displacer = no infiltrator = yes dominator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no crisis_fighter = yes wants_tribute = yes sneak_attacker = yes } ship_roles = { frigate = explosive_stealth } allow = { has_origin = origin_slavers } weight_modifier = { weight = 10000 } } scorching_infernals = { aggressiveness = 2.0 trade_willingness = 0.25 bravery = 1.0 combat_bravery = 1.25 military_spending = 1.35 colony_spending = 1.15 federation_acceptance = -1000 migration_pact_acceptance = -1000 loyalty_acceptance = 0.25 advanced_start_chance = 100 weapon_preferences = weapon_type_kinetic # Because they have a bonus for the engineering tech tree. armor_ratio = 0.4 shields_ratio = 0.5 hull_ratio = 0.1 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = yes uplifter = no purger = yes displacer = no dominator = yes infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no crisis_fighter = no attack_neutrals = yes } allow = { host_has_dlc = "Infernals Species Pack" OR = { has_valid_civic = civic_scorched_earth has_valid_civic = civic_hive_scorched_earth } } weight_modifier = { weight = 1000 } } hyperthermia_empire = { aggressiveness = 2.0 trade_willingness = 0.5 bravery = 1.0 combat_bravery = 2.0 military_spending = 2.0 colony_spending = 0.5 advanced_start_chance = 100 loyalty_acceptance = 0.25 weapon_preferences = weapon_type_kinetic armor_ratio = 0.6 shields_ratio = 0.4 hull_ratio = 0.1 threat_modifier = 0 threat_others_modifier = 0 friction_modifier = 0 claims_modifier = 0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = no purger = no displacer = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no crisis_fighter = no attack_neutrals = no } allow = { has_infernals = yes is_country_type = default has_ascension_perk = "ap_galactic_hyperthermia" } weight_modifier = { weight = 10000 } ai_module_overrides = { player_crisis_foreign_minister_module player_crisis_military_minister_module } } # POST-RELEASE LINEUP: # Peacekeeping Interventionists # Alluring Diplomats # Stupid Sexy Xenophobes