fallen_empire_spiritualist = { aggressiveness = 1.5 trade_willingness = 0.33 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.33 friction_modifier = 0.0 claims_modifier = 10.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no holy_planets = yes # special for spiritualist FE isolationist = yes # always keep borders closed } allow = { is_country_type = fallen_empire OR = { has_ethic = "ethic_fanatic_spiritualist" AND = { has_country_flag = cosmogenesis_fe_empire is_spiritualist = yes } } } weight_modifier = { weight = 100 } } fallen_empire_materialist = { aggressiveness = 1.0 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.33 friction_modifier = 0.0 claims_modifier = 10.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no dominator = no infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no } allow = { is_country_type = fallen_empire OR = { has_ethic = "ethic_fanatic_materialist" AND = { has_country_flag = cosmogenesis_fe_empire is_materialist = yes } AND = { has_country_flag = cosmogenesis_fe_empire is_hive_empire = yes } } } weight_modifier = { weight = 100 } } fallen_empire_xenophobe = { aggressiveness = 2.0 trade_willingness = 0.0 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.15 friction_modifier = 0.0 claims_modifier = 10.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = yes uplifter = no purger = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = no demands_clear_borders = yes isolationist = yes # always keep borders closed } allow = { is_country_type = fallen_empire OR = { has_ethic = "ethic_fanatic_xenophobe" AND = { has_country_flag = cosmogenesis_fe_empire is_xenophobe = yes } AND = { # Default for empires that do not fit any of the other categories has_country_flag = cosmogenesis_fe_empire is_xenophile = no is_spiritualist = no is_materialist = no } } } weight_modifier = { weight = 100 } } fallen_empire_xenophile = { aggressiveness = 0.5 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.5 friction_modifier = 0.0 claims_modifier = 10.0 behaviour = { conqueror = no subjugator = no liberator = yes opportunist = no slaver = no uplifter = no purger = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = yes } allow = { is_country_type = fallen_empire OR = { has_ethic = "ethic_fanatic_xenophile" AND = { has_country_flag = cosmogenesis_fe_empire is_xenophile = yes } } } weight_modifier = { weight = 100 } } awakened_fallen_empire_spiritualist = { aggressiveness = 1.5 trade_willingness = 0.33 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = no propagator = no multispecies = no holy_planets = no } allow = { is_country_type = awakened_fallen_empire OR = { has_ethic = "ethic_fanatic_spiritualist" AND = { has_country_flag = cosmogenesis_fe_empire is_spiritualist = yes } } } weight_modifier = { weight = 100 } } awakened_fallen_empire_materialist = { aggressiveness = 1.0 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = yes slaver = no uplifter = no purger = no dominator = no infiltrator = no robot_exploiter = yes robot_liberator = no propagator = no multispecies = no crisis_fighter = yes crisis_leader = yes # special for awakened fallen empires } allow = { is_country_type = awakened_fallen_empire OR = { has_ethic = "ethic_fanatic_materialist" AND = { has_country_flag = cosmogenesis_fe_empire is_materialist = yes } } } weight_modifier = { weight = 100 } } awakened_fallen_empire_xenophobe = { aggressiveness = 2.0 trade_willingness = 0.0 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = no slaver = yes uplifter = no purger = no dominator = yes infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no isolationist = yes # always keep borders closed } allow = { is_country_type = awakened_fallen_empire OR = { has_ethic = "ethic_fanatic_xenophobe" AND = { has_country_flag = cosmogenesis_fe_empire is_xenophobe = yes } } } weight_modifier = { weight = 100 } } awakened_fallen_empire_xenophile = { aggressiveness = 0.5 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 1.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = no subjugator = yes liberator = no opportunist = yes slaver = no uplifter = yes purger = no dominator = no infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = no # they like other races, but they're not taking orders from them crisis_fighter = yes crisis_leader = yes # special for awakened fallen empires } allow = { is_country_type = awakened_fallen_empire OR = { has_ethic = "ethic_fanatic_xenophile" AND = { has_country_flag = cosmogenesis_fe_empire is_xenophile = yes } } } weight_modifier = { weight = 100 } } fallen_empire_machine = { aggressiveness = 1.0 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.33 friction_modifier = 0.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = yes dominator = no infiltrator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = no enigmatic = yes # special for machine fallen empires } allow = { is_country_type = fallen_empire is_machine_empire = yes } weight_modifier = { weight = 100 } } awakened_fallen_empire_machine = { aggressiveness = 1.0 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.33 friction_modifier = 0.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = yes dominator = no infiltrator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = no crisis_fighter = yes crisis_leader = yes # special for awakened fallen empires custodian = yes # special for awakened machine fallen empires, prevents colonization & locks attitude enigmatic = yes # special for machine fallen empires limited = yes # prevents certain AI behaviours } allow = { is_country_type = awakened_fallen_empire is_machine_empire = yes has_valid_civic = civic_final_defense_protocols } weight_modifier = { weight = 100 } } berserk_fallen_empire_machine = { aggressiveness = 10.0 trade_willingness = 0.0 bravery = 10.0 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = yes dominator = no infiltrator = no robot_exploiter = no robot_liberator = yes propagator = no multispecies = no berserker = yes # special for awakened machine fallen empires, prevents colonization & locks attitude enigmatic = yes # special for machine fallen empires limited = yes # prevents certain AI behaviours } allow = { is_country_type = awakened_fallen_empire is_machine_empire = yes has_valid_civic = civic_malfunctioning_custodian } weight_modifier = { weight = 100 } } fallen_empire_hive_mind = { aggressiveness = 0.5 trade_willingness = 0.5 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.5 friction_modifier = 0.0 claims_modifier = 10.0 behaviour = { conqueror = no subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no dominator = no infiltrator = no robot_exploiter = no propagator = no multispecies = yes } allow = { is_country_type = fallen_empire is_hive_empire = yes } weight_modifier = { weight = 100 } } awakened_fallen_empire_hive_mind_war = { aggressiveness = 10.0 trade_willingness = 0.0 bravery = 10.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = no slaver = no uplifter = no purger = no dominator = no infiltrator = yes robot_exploiter = no robot_liberator = no propagator = no multispecies = yes holy_planets = no isolationist = yes # always keep borders closed crisis_leader = yes crisis_fighter = yes } allow = { is_country_type = awakened_fallen_empire is_hive_empire = yes has_civic = civic_ancient_memories_of_war } weight_modifier = { weight = 100 } } awakened_fallen_empire_hive_mind_growth = { aggressiveness = 10.0 trade_willingness = 0.0 bravery = 1.1 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = yes subjugator = no liberator = no opportunist = yes slaver = no uplifter = no purger = yes dominator = yes infiltrator = no robot_exploiter = no robot_liberator = no propagator = no multispecies = yes holy_planets = no crisis_fighter = no attack_neutrals = yes } allow = { is_country_type = awakened_fallen_empire is_hive_empire = yes has_civic = civic_ancient_memories_of_growth } weight_modifier = { weight = 100 } } awakened_fallen_empire_hive_mind_control = { aggressiveness = 1.0 trade_willingness = 0.33 bravery = 2.0 combat_bravery = 1.25 threat_modifier = 0.0 threat_others_modifier = 0.0 friction_modifier = 0.0 behaviour = { conqueror = yes subjugator = yes liberator = no opportunist = no slaver = yes uplifter = no purger = no dominator = yes infiltrator = yes propagator = no multispecies = yes holy_planets = no crisis_fighter = yes } allow = { is_country_type = awakened_fallen_empire is_hive_empire = yes has_civic = civic_ancient_memories_of_control } weight_modifier = { weight = 100 } }