# Star glow from sun is set under atmosphere in 00_planet_classes # Star surface is set in worldgfx file for each star # Effects are set in particle effect for each star # New planets also need planet tiles (game\gfx\interface\icons\tile_backgrounds) # New planets need surface background (game\gfx\portraits\environments) ### EXAMPLE: #pc_tropical = { # entity = "gaia_planet" # entity_scale = 8.0 # # picture = pc_tropical # Use tropical portrait art instead of gaia # # atmosphere_color = hsv { 0.58 0.3 0.7 } # atmosphere_intensity = 1.0 # atmosphere_width = 0.5 # # city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.tga" # # min_distance_from_sun = 60 # max_distance_from_sun = 80 # spawn_odds = 10 # # extra_orbit_size = 0 # extra_planet_count = 0 # # chance_of_ring = 0.2 # # planet_size = { min = @habitable_planet_min_size max = @habitable_planet_max_size } # moon_size = { min = @habitable_moon_min_size max = @habitable_moon_max_size } # # colonizable = yes # #colonization_tech = { "tech_tropical_colonization@1" } #} ### pc_crystal_habitat = { habitat = yes entity = "orbital_habitat" picture = pc_habitat icon = GFX_planet_type_habitat icon_large = GFX_planet_type_habitat_big entity_scale = 1.0 enable_tilt = no fixed_entity_scale = yes place_entity_on_planet_plane = no entity_face_object = no #disable rotation towards sun or planet we orbit around atmosphere_color = hsv { 0.0 0.0 1.0 } #DONE atmosphere_intensity = 1.0 atmosphere_width = 0.5 show_city = no city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds" extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.0 planet_size = 4 moon_size = 1 colonizable = yes district_set = habitat ideal = yes starting_planet = no orbit_lines = no has_colonization_influence_cost = no # applies when within own borders is_artificial_planet = yes default_planet_selection = yes modifier = { planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize pop_environment_tolerance = 0.70 } carry_cap_per_free_district = @carry_cap_low } pc_warden_guardian = { habitat = yes entity = "orbital_habitat" picture = pc_habitat icon = GFX_planet_type_habitat icon_large = GFX_planet_type_habitat_big entity_scale = 1.0 enable_tilt = no fixed_entity_scale = yes place_entity_on_planet_plane = no entity_face_object = no #disable rotation towards sun or planet we orbit around atmosphere_color = hsv { 0.0 0.0 1.0 } #DONE atmosphere_intensity = 1.0 atmosphere_width = 0.5 show_city = no city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds" extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.0 planet_size = 30 moon_size = 1 colonizable = yes district_set = habitat ideal = yes starting_planet = no orbit_lines = no has_colonization_influence_cost = no # applies when within own borders is_artificial_planet = yes default_planet_selection = yes modifier = { planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize pop_environment_tolerance = 0.70 } carry_cap_per_free_district = @carry_cap_low }