# Star glow from sun is set under atmosphere in 00_planet_classes # Star surface is set in worldgfx file for each star # Effects are set in particle effect for each star # New planets also need planet tiles (game\gfx\interface\icons\tile_backgrounds) # New planets need surface background (game\gfx\portraits\environments) ### EXAMPLE: #pc_tropical = { # entity = "gaia_planet" # entity_scale = 8.0 # # picture = pc_tropical # Use tropical portrait art instead of gaia # # atmosphere_color = hsv { 0.58 0.3 0.7 } # atmosphere_intensity = 1.0 # atmosphere_width = 0.5 # # city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.tga" # # min_distance_from_sun = 60 # max_distance_from_sun = 80 # spawn_odds = 10 # # extra_orbit_size = 0 # extra_planet_count = 0 # # chance_of_ring = 0.2 # # planet_size = { min = @habitable_planet_min_size max = @habitable_planet_max_size } # moon_size = { min = @habitable_moon_min_size max = @habitable_moon_max_size } # # colonizable = yes # #colonization_tech = { "tech_tropical_colonization@1" } #} ### pc_crystal_asteroid = { entity = "hive_asteroid_planet" entity_scale = 14 icon = GFX_planet_type_asteroid icon_large = GFX_planet_type_asteroid_big asteroid = yes spawn_odds = 0 extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0 planet_size = 5 colonizable = no survey_time_factor = 0.5 }