############# # Apocalypse ############# pc_ringworld_shielded = { ringworld = yes entity = "ringworld_habitable_entity" picture = pc_ringworld icon = GFX_planet_type_ringworld icon_large = GFX_planet_type_ringworld_big entity_scale = 1.0 enable_tilt = no fixed_entity_scale = yes atmosphere_color = hsv { 0.0 0.0 1.0 } atmosphere_intensity = 1.0 atmosphere_width = 0.5 show_city = no city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds" extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.0 planet_size = 25 moon_size = 1 colonizable = no ideal = yes starting_planet = no orbit_lines = no has_colonization_influence_cost = no # applies when within own borders spawn_odds = 0 } pc_habitat_shielded = { habitat = yes entity = "orbital_habitat" picture = pc_habitat icon = GFX_planet_type_habitat icon_large = GFX_planet_type_habitat_big entity_scale = 1.0 enable_tilt = no fixed_entity_scale = yes place_entity_on_planet_plane = no entity_face_object = no # disable rotation towards sun or planet we orbit around atmosphere_color = hsv { 0.0 0.0 1.0 } atmosphere_intensity = 1.0 atmosphere_width = 0.5 show_city = no city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds" extra_orbit_size = 0 extra_planet_count = 0 chance_of_ring = 0.0 planet_size = 25 moon_size = 1 colonizable = no ideal = yes starting_planet = no orbit_lines = no has_colonization_influence_cost = no # applies when within own borders spawn_odds = 0 }