pc_city = { entity = "city_planet" entity_scale = @planet_standard_scale icon = GFX_planet_type_city icon_large = GFX_planet_type_city_big climate = "dry" auto_trait_prio = { trait_auto_pc_city_preference } atmosphere_color = hsv { 0.75 0.10 0.60 } #DONE atmosphere_intensity = 1.0 atmosphere_width = 0.5 city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds" modifier = { planet_jobs_produces_mult = 0.20 planet_pop_assembly_mult = 0.15 bonus_pop_growth_mult = 0.15 planet_resettlement_unemployed_destination_mult = 0.5 pop_environment_tolerance = 1.0 } min_distance_from_sun = @habitable_min_distance max_distance_from_sun = @habitable_max_distance spawn_odds = 0 extra_orbit_size = 0 extra_planet_count = 0 fixed_city_level = 6 chance_of_ring = 0.2 planet_size = { min = @habitable_planet_min_size max = @habitable_planet_max_size } moon_size = { min = @habitable_moon_min_size max = @habitable_moon_max_size } colonizable = yes district_set = city_world starting_planet = no ideal = yes uses_alternative_skies_for_moons = no carry_cap_per_free_district = @carry_cap_high }