ruler = { rank = 4 change_job_threshold = 2.0 weight = { weight = 3 } automation_resources = { category = planet_automated_jobs upkeep = { energy = @automation_upkeep_elite } } pop_group_modifier = { pop_housing_usage_base = 1 pop_amenities_usage_base = 1 } # scope: pop to be resettled allow_resettlement = { always = yes } inline_script = "pop_categories/resettlement_costs" # Triggered Modifiers inline_script = "pop_categories/social_classes_triggered_modifiers" inline_script = "pop_categories/social_classes_triggered_modifiers_no_happiness" resources = { category = pop_category_rulers # Living Standard Trait Output inline_script = "pop_categories/living_standard_ruler_production" produces = { trigger = { is_spiritualist = yes owner = { has_valid_civic = civic_gospel_of_the_masses } } trade = @trade_value_prosperity_gospel } produces = { trigger = { planet = { has_modifier = pm_gaseous_fauna } } exotic_gases = @gaseous_fauna_exotic_gases_production } produces = { trigger = { planet = { has_modifier = pm_gaseous_fauna } } exotic_gases = @gaseous_fauna_exotic_gases_production } } } specialist = { rank = 3 change_job_threshold = 1.25 weight = { weight = 2 } automation_resources = { category = planet_automated_jobs upkeep = { energy = @automation_upkeep_specialist } } pop_group_modifier = { pop_housing_usage_base = 1 pop_amenities_usage_base = 1 } # scope: pop to be resettled allow_resettlement = { always = yes } inline_script = "pop_categories/resettlement_costs" triggered_planet_modifier = { potential = { exists = owner owner = { has_civic = civic_dystopian_society } } planet_crime_add = 1 } # Triggered Modifiers inline_script = "pop_categories/social_classes_triggered_modifiers" inline_script = "pop_categories/social_classes_triggered_modifiers_no_happiness" resources = { category = pop_category_specialists # Living Standard Trait Output inline_script = "pop_categories/living_standard_specialist_production" produces = { trigger = { is_spiritualist = yes owner = { has_valid_civic = civic_gospel_of_the_masses } } trade = @trade_value_prosperity_gospel } produces = { trigger = { planet = { has_modifier = pm_gaseous_fauna } } exotic_gases = @gaseous_fauna_exotic_gases_production } } } worker = { rank = 2 change_job_threshold = 1.15 triggered_planet_modifier = { potential = { exists = owner owner = { has_civic = civic_dystopian_society } } planet_crime_add = 1 } triggered_planet_modifier = { potential = { is_unemployed = no planet = { has_modifier = penal_colony } } planet_crime_add = 3 } weight = { weight = 1 } automation_resources = { category = planet_automated_jobs upkeep = { energy = @automation_upkeep_worker } } pop_group_modifier = { pop_housing_usage_base = 1 pop_amenities_usage_base = 1 } # scope: pop to be resettled allow_resettlement = { always = yes } inline_script = "pop_categories/resettlement_costs" # Triggered Modifiers inline_script = "pop_categories/social_classes_triggered_modifiers" inline_script = "pop_categories/social_classes_triggered_modifiers_no_happiness" resources = { category = pop_category_workers # Living Standard Trait Output inline_script = "pop_categories/living_standard_worker_production" produces = { trigger = { is_spiritualist = yes owner = { has_valid_civic = civic_gospel_of_the_masses } } trade = @trade_value_prosperity_gospel } produces = { trigger = { planet = { has_modifier = pm_gaseous_fauna } } exotic_gases = @gaseous_fauna_exotic_gases_production } produces = { trigger = { planet = { has_modifier = pm_raining_corpses } } minor_artifacts = @raining_corpses_resource_amount } produces = { trigger = { planet = { has_modifier = pm_raining_corpses_no_ancrel } } consumer_goods = @raining_corpses_resource_amount } } }