complex_drone = { rank = 3 change_job_threshold = 1.25 weight = { weight = 2 } automation_resources = { category = planet_automated_jobs upkeep = { energy = @automation_upkeep_complex } } pop_group_modifier = { pop_housing_usage_base = 1 pop_amenities_usage_no_happiness_base = 1 } # scope: pop to be resettled allow_resettlement = { always = yes } inline_script = "pop_categories/resettlement_costs" triggered_planet_modifier = { potential = { has_trait = trait_shroud_forged } planet_crime_no_happiness_add = 1.5 } # Triggered Modifiers inline_script = "pop_categories/social_classes_triggered_modifiers_no_happiness" resources = { category = pop_category_drones } } simple_drone = { rank = 2 change_job_threshold = 1.15 weight = { weight = 1 } automation_resources = { category = planet_automated_jobs upkeep = { energy = @automation_upkeep_simple } } pop_group_modifier = { pop_housing_usage_base = 1 pop_amenities_usage_no_happiness_base = 1 } # scope: pop to be resettled allow_resettlement = { always = yes } inline_script = "pop_categories/resettlement_costs" triggered_planet_modifier = { potential = { has_trait = trait_shroud_forged } planet_crime_no_happiness_add = 1.5 } # Triggered Modifiers inline_script = "pop_categories/social_classes_triggered_modifiers_no_happiness" resources = { category = pop_category_drones } } maintenance_drone = { rank = 1 weight = { weight = 0 } pop_group_modifier = { pop_housing_usage_base = 1 } # scope: pop to be resettled allow_resettlement = { always = yes } inline_script = "pop_categories/resettlement_costs" # Triggered Modifiers inline_script = "pop_categories/social_classes_triggered_modifiers_no_happiness" resources = { category = pop_category_maintenance_drones } }