ruler_unemployment = { category = ruler_unemployment count_as_available_for_ai = yes allow_only_same_rank_pops = yes swappable_data = { default = { condition_string = RULER_JOB_TRIGGER icon = unemployment building_icon = building_capital } } possible = { hidden_trigger = { exists = owner } owner = { is_gestalt = no } } possible_pre_triggers = { has_owner = yes is_enslaved = no is_being_purged = no is_being_assimilated = no is_sapient = yes } resources = { category = unemployment_resources # Unemployment Benefits Crime event upkeep = { trigger = { planet = { has_modifier = unemployment_benefits } } consumer_goods = 2 } upkeep = { trigger = { planet = { has_modifier = activity_program } } unity = 1 } upkeep = { trigger = { planet = { has_modifier = standby_mode } } energy = 2 } } possible_precalc = can_fill_ruler_job weight = { weight = 0 } demotion = { time = 1 effect = { pop_amount_change_category = { CATEGORY = civilian AMOUNT = local_pop_amount } } } is_capped_by_modifier = no can_set_priority = no contributes_to_diplo_weight = no } specialist_unemployment = { category = specialist_unemployment count_as_available_for_ai = yes allow_only_same_rank_pops = yes swappable_data = { default = { condition_string = SPECIALIST_JOB_TRIGGER icon = unemployment building_icon = building_capital } } possible = { hidden_trigger = { exists = owner } owner = { is_gestalt = no } } possible_pre_triggers = { has_owner = yes is_enslaved = no is_being_purged = no is_being_assimilated = no is_sapient = yes } resources = { category = unemployment_resources # Unemployment Benefits Crime event upkeep = { trigger = { planet = { has_modifier = unemployment_benefits } } consumer_goods = 2 } upkeep = { trigger = { planet = { has_modifier = activity_program } } unity = 1 } upkeep = { trigger = { planet = { has_modifier = standby_mode } } energy = 2 } } possible_precalc = can_fill_specialist_job weight = { weight = 0 } demotion = { time = 1 effect = { pop_amount_change_category = { CATEGORY = civilian AMOUNT = local_pop_amount } } } is_capped_by_modifier = no can_set_priority = no contributes_to_diplo_weight = no } worker_unemployment = { category = worker_unemployment count_as_available_for_ai = yes allow_only_same_rank_pops = yes swappable_data = { default = { condition_string = WORKER_JOB_TRIGGER icon = unemployment building_icon = building_capital } } possible = { hidden_trigger = { exists = owner } owner = { is_gestalt = no } } possible_pre_triggers = { has_owner = yes is_enslaved = no is_being_purged = no is_being_assimilated = no is_sapient = yes } resources = { category = unemployment_resources # Unemployment Benefits Crime event upkeep = { trigger = { planet = { has_modifier = unemployment_benefits } } consumer_goods = 2 } upkeep = { trigger = { planet = { has_modifier = activity_program } } unity = 1 } upkeep = { trigger = { planet = { has_modifier = standby_mode } } energy = 2 } } possible_precalc = can_fill_worker_job weight = { weight = 0 } demotion = { time = 1 effect = { pop_amount_change_category = { CATEGORY = civilian AMOUNT = local_pop_amount } } } is_capped_by_modifier = no can_set_priority = no contributes_to_diplo_weight = no } bio_trophy_unemployment = { category = bio_trophy_unemployment count_as_available_for_ai = yes swappable_data = { default = { icon = unemployment building_icon = building_organic_sanctuary } } tags = { unity } possible_pre_triggers = { has_owner = yes is_enslaved = no is_being_purged = no is_being_assimilated = no is_sapient = yes } possible = { has_citizenship_type = { type = citizenship_organic_trophy country = owner } planet = { NOT = { is_planet_class = pc_cosmogenesis_world } } } resources = { category = unemployment_resources } weight = { weight = 0 } is_capped_by_modifier = no can_set_priority = no contributes_to_diplo_weight = no promotion = { time = 1 effect = { pop_amount_change_category = { CATEGORY = bio_trophy_unemployment AMOUNT = local_pop_amount } } } inline_script = "jobs/automodding_priority_charisma" } slave_unemployment = { category = slave_unemployment is_capped_by_modifier = no count_as_available_for_ai = yes can_set_priority = no contributes_to_diplo_weight = no allow_only_same_rank_pops = yes possible_pre_triggers = { has_owner = yes is_enslaved = yes is_being_purged = no is_being_assimilated = no is_sapient = yes } possible = { hidden_trigger = { exists = owner } has_citizenship_type = { type = citizenship_slavery country = owner } planet = { NOT = { is_planet_class = pc_cosmogenesis_world } } OR = { is_pop_category = slave is_pop_category = slave_unemployment } } swappable_data = { default = { condition_string = WORKER_JOB_TRIGGER building_icon = building_crude_huts icon = unemployment } } demotion = { time = 1 effect = { if = { limit = { NOT = { is_pop_category = slave } } pop_amount_change_category = { CATEGORY = slave AMOUNT = local_pop_amount } } } } weight = { weight = 0 } }