############# # NAME PARTS ############# ########## # GENERIC ########## # Imperial Generic empire_name_parts_list = { key = "imperial_gen" parts = { Empire = 4 Imperium = 2 Hegemony = 2 Autocracy = 2 Combine = 1 Hierarchy = 2 } } # Dictatorial Generic empire_name_parts_list = { key = "dictatorial_gen" parts = { Republic = 2 Commonwealth = 3 Hegemony = 3 Autocracy = 3 Combine = 3 Hierarchy = 3 Union = 3 State = 2 Authority = 2 } } # Oligarchic Generic empire_name_parts_list = { key = "oligarchic_gen" parts = { Republic = 2 Alliance = 2 Commonwealth = 3 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Consortium = 2 Conglomerate = 2 Cartel = 2 Directorate = 2 Mandate = 1 Coalition = 4 Commonality = 1 State = 1 Nation = 1 Sovereignty = 1 Administration = 1 Council = 1 Polity = 1 } } # Democratic Generic empire_name_parts_list = { key = "democratic_gen" parts = { Republic = 3 Alliance = 3 Commonwealth = 3 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Mandate = 1 Coalition = 1 Assembly = 1 Council = 1 Cooperative = 1 State = 1 Nation = 1 Sovereignty = 1 Commonality = 1 Concordat = 1 Accord = 1 Polity = 1 Administration = 1 } } ### Descriptives # Imperial Generic Descriptive empire_name_parts_list = { key = "imperial_gen_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Great = 3 } } # Dictatorial Generic Descriptive empire_name_parts_list = { key = "dictatorial_gen_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Great = 3 } } # Oligarchic Generic Descriptive empire_name_parts_list = { key = "oligarchic_gen_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Sovereign = 1 } } # Democratic Generic Descriptive empire_name_parts_list = { key = "democratic_gen_desc" parts = { Interstellar = 1 Galactic = 1 United = 3 Democratic = 3 Free = 2 } } ### Mid Descriptives # Imperial Generic Middle Descriptive empire_name_parts_list = { key = "imperial_gen_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 2 Star = 3 Stellar = 1 } } # Dictatorial Generic Middle Descriptive empire_name_parts_list = { key = "dictatorial_gen_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 2 Star = 3 Stellar = 1 } } # Oligarchic Generic Middle Descriptive empire_name_parts_list = { key = "oligarchic_gen_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 2 Star = 3 Stellar = 1 } } # Democratic Generic Middle Descriptive empire_name_parts_list = { key = "democratic_gen_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 2 Star = 3 Stellar = 1 Democratic = 1 Free = 1 } } ############# # MILITARIST ############# # Imperial Militarist empire_name_parts_list = { key = "imperial_mil" parts = { Empire = 3 Imperium = 2 Hegemony = 1 } } # Dictatorial Militarist empire_name_parts_list = { key = "dictatorial_mil" parts = { Autocracy = 1 Combine = 1 Hierarchy = 1 Regime = 2 Authority = 1 Hegemony = 1 } } # Oligarchic Militarist empire_name_parts_list = { key = "oligarchic_mil" parts = { Commonwealth = 5 Confederation = 2 Alliance = 2 Confederacy = 2 Union = 5 League = 5 Coalition = 7 Compact = 5 Pact = 7 Bloc = 7 Polity = 3 Regime = 7 } } # Democratic Militarist empire_name_parts_list = { key = "democratic_mil" parts = { Republic = 3 Commonwealth = 3 Confederation = 3 Alliance = 3 Confederacy = 3 Commissariat = 3 Union = 3 League = 3 Mandate = 2 Coalition = 2 State = 2 Nation = 2 Sovereignty = 1 } } # Democratic Warrior Culture empire_name_parts_list = { key = "democratic_war_cul" parts = { State = 1 Nation = 1 Sovereignty = 1 WarriorClans = 4 BattleClans = 4 Tribes = 4 FireTribes = 4 Clans = 4 Mandate = 1 Coalition = 1 Alliance = 2 } } # Oligarchic Service Guarantees Citizenship empire_name_parts_list = { key = "oligarchic_service" parts = { CitizenUnion = 1 CitizenCoalition = 1 CitizenCompact = 1 CitizenRegime = 1 CitizenLeague = 1 } } # Democratic Service Guarantees Citizenship empire_name_parts_list = { key = "democratic_service" parts = { CitizenRepublic = 1 CitizenUnion = 1 CitizenAlliance = 1 CitizenCommonwealth = 1 CitizenState = 1 CitizenConfederation = 1 } } ### Descriptives # Imperial Militarist Descriptive empire_name_parts_list = { key = "imperial_mil_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Great = 3 Glorious = 3 } } # Dictatorial Militarist Descriptive empire_name_parts_list = { key = "dictatorial_mil_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Great = 3 } } # Oligarchic Militarist Descriptive empire_name_parts_list = { key = "oligarchic_mil_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Great = 3 } } # Democratic Militarist Descriptive empire_name_parts_list = { key = "democratic_mil_desc" parts = { Free = 3 Independent = 3 Interstellar = 1 Galactic = 1 United = 3 Democratic = 1 } } ### Mid Descriptives # Imperial Militarist Middle Descriptive empire_name_parts_list = { key = "imperial_mil_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 } } # Dictatorial Militarist Middle Descriptive empire_name_parts_list = { key = "dictatorial_mil_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 } } # Oligarchic Militarist Middle Descriptive empire_name_parts_list = { key = "oligarchic_mil_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 } } # Democratic Militarist Middle Descriptive empire_name_parts_list = { key = "democratic_mil_mid_desc" parts = { Free = 3 Independent = 3 Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 Democratic = 1 } } ############### # SPIRITUALIST ############### # Imperial Spiritualist empire_name_parts_list = { key = "imperial_spi" parts = { Empire = 3 Kingdom = 3 Principality = 2 GrandDuchy = 1 Order = 3 Foundation = 3 } } # Dictatorial Spiritualist empire_name_parts_list = { key = "dictatorial_spi" parts = { Order = 4 Foundation = 4 Mandate = 4 Covenant = 4 Theocracy = 4 Commonality = 1 State = 1 Nation = 1 Sovereignty = 1 Council = 1 Polity = 1 } } # Oligarchic Spiritualist empire_name_parts_list = { key = "oligarchic_spi" parts = { Republic = 1 Alliance = 2 Commonwealth = 2 Confederation = 2 Confederacy = 2 Union = 3 League = 3 Theocracy = 4 Foundation = 4 Mandate = 4 Assembly = 3 Covenant = 5 Commonality = 3 State = 3 Nation = 3 Sovereignty = 2 Council = 3 Conclave = 4 Polity = 2 } } # Democratic Spiritualist empire_name_parts_list = { key = "democratic_spi" parts = { Republic = 3 Alliance = 3 Commonwealth = 3 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Mandate = 2 Assembly = 2 Council = 2 Cooperative = 2 State = 2 Nation = 2 Sovereignty = 1 Commonality = 1 Concordat = 1 Polity = 1 Accord = 1 Covenant = 3 Administration = 1 } } # Imperial Imperial Cult empire_name_parts_list = { key = "imperial_imperial_cult" parts = { Empire = 1 Imperium = 1 } } # Oligarchic Holy Tribunal empire_name_parts_list = { key = "oligarchic_holy_tribunal" parts = { Covenant = 3 Tribunal = 5 Mandate = 2 Assembly = 2 Council = 3 Theocracy = 2 Foundation = 2 Conclave = 5 } } ### Descriptives # Imperial Spiritualist Descriptive empire_name_parts_list = { key = "imperial_spi_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } # Dictatorial Spiritualist Descriptive empire_name_parts_list = { key = "dictatorial_spi_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } # Oligarchic Spiritualist Descriptive empire_name_parts_list = { key = "oligarchic_spi_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } # Democratic Spiritualist Descriptive empire_name_parts_list = { key = "democratic_spi_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } ### Mid Descriptives # Imperial Spiritualist Middle Descriptive empire_name_parts_list = { key = "imperial_spi_mid_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } # Dictatorial Spiritualist Middle Descriptive empire_name_parts_list = { key = "dictatorial_spi_mid_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } # Oligarchic Spiritualist Middle Descriptive empire_name_parts_list = { key = "oligarchic_spi_mid_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } # Democratic Spiritualist Middle Descriptive empire_name_parts_list = { key = "democratic_spi_mid_desc" parts = { Holy = 4 Divine = 4 Blessed = 4 Sacred = 4 Sacrosanct = 4 Pious = 4 } } ############## # MATERIALIST ############## # Imperial Materialist empire_name_parts_list = { key = "imperial_mat" parts = { Empire = 3 Hegemony = 5 Hierarchy = 3 Imperium = 2 Autocracy = 1 State = 1 Nation = 1 Sovereignty = 1 } } # Dictatorial Materialist empire_name_parts_list = { key = "dictatorial_mat" parts = { State = 2 Nation = 2 Hierarchy = 3 Sovereignty = 2 Regime = 4 Union = 2 Authority = 2 Coalition = 2 League = 2 } } # Oligarchic Materialist empire_name_parts_list = { key = "oligarchic_mat" parts = { Commonwealth = 3 Alliance = 2 Confederation = 2 Confederacy = 2 Union = 3 League = 3 Directorate = 4 Mandate = 2 Coalition = 3 Commonality = 2 State = 1 Nation = 1 Sovereignty = 1 Administration = 1 Council = 2 Polity = 2 Committee = 3 Assembly = 3 } } # Democratic Materialist empire_name_parts_list = { key = "democratic_mat" parts = { Republic = 3 Alliance = 3 Commonwealth = 3 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Mandate = 2 Coalition = 2 Assembly = 2 Council = 2 Cooperative = 2 State = 1 Nation = 2 Sovereignty = 1 Commonality = 1 Concordat = 1 Accord = 1 Polity = 1 Administration = 1 } } # Imperial Technocracy empire_name_parts_list = { key = "imperial_tech" parts = { Empire = 3 Hegemony = 3 Hierarchy = 3 Imperium = 2 Autocracy = 1 State = 1 Nation = 1 Sovereignty = 1 Technocracy = 2 Alignment = 2 } } # Dictatorial Technocracy empire_name_parts_list = { key = "dictatorial_tech" parts = { Hegemony = 2 Autocracy = 1 Technocracy = 4 Authority = 2 State = 1 Nation = 1 Sovereignty = 1 Alignment = 4 } } # Oligarchic Technocracy empire_name_parts_list = { key = "oligarchic_tech" parts = { Republic = 2 Alliance = 2 Commonwealth = 3 Confederation = 2 Confederacy = 2 Union = 3 League = 3 Technocracy = 6 Foundation = 5 Directorate = 5 Mandate = 3 Coalition = 3 Commonality = 1 State = 1 Nation = 1 Sovereignty = 1 Administration = 1 Council = 2 Polity = 1 } } # Democratic Technocracy empire_name_parts_list = { key = "democratic_tech" parts = { Republic = 3 Alliance = 3 Commonwealth = 3 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Mandate = 2 Coalition = 2 Assembly = 2 Council = 2 Cooperative = 2 Technocracy = 4 State = 1 Nation = 2 Sovereignty = 1 Commonality = 1 Concordat = 1 Accord = 1 Polity = 1 Administration = 1 Consensus = 6 } } ### Descriptive # Imperial Materialist Descriptive empire_name_parts_list = { key = "imperial_mat_desc" parts = { Interstellar = 1 Galactic = 3 United = 3 Great = 3 } } # Dictatorial Materialist Descriptive empire_name_parts_list = { key = "dictatorial_mat_desc" parts = { Interstellar = 1 Galactic = 3 United = 3 Great = 3 } } # Oligarchic Materialist Descriptive empire_name_parts_list = { key = "oligarchic_mat_desc" parts = { Interstellar = 1 Galactic = 2 United = 3 Sovereign = 2 } } # Democratic Materialist Descriptive empire_name_parts_list = { key = "democratic_mat_desc" parts = { Interstellar = 1 Galactic = 1 United = 3 Democratic = 3 } } ### Mid Descriptive # Imperial Materialist Middle Descriptive empire_name_parts_list = { key = "imperial_mat_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 } } # Dictatorial Materialist Middle Descriptive empire_name_parts_list = { key = "dictatorial_mat_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 } } # Oligarchic Materialist Middle Descriptive empire_name_parts_list = { key = "oligarchic_mat_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 } } # Democratic Materialist Middle Descriptive empire_name_parts_list = { key = "democratic_mat_mid_desc" parts = { Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 3 Stellar = 1 Democratic = 1 } } ########### # PACIFIST ########### # Imperial Pacifist empire_name_parts_list = { key = "imperial_pac" parts = { Kingdom = 4 Principality = 1 GrandDuchy = 1 State = 1 Nation = 2 Sovereignty = 1 Foundation = 1 } } # Dictatorial Pacifist empire_name_parts_list = { key = "dictatorial_pac" parts = { State = 1 Nation = 2 Sovereignty = 1 Foundation = 1 Mandate = 3 Compact = 3 Commonality = 2 Administration = 2 } } # Oligarchic Pacifist empire_name_parts_list = { key = "oligarchic_pac" parts = { Republic = 2 Alliance = 2 Commonwealth = 3 Syndicate = 2 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Foundation = 4 Mandate = 3 Compact = 3 Commonality = 2 Cooperative = 2 State = 1 Nation = 1 Sovereignty = 1 Administration = 1 Council = 1 Polity = 1 } } # Democratic Pacifist empire_name_parts_list = { key = "democratic_pac" parts = { Republic = 3 Alliance = 3 Commonwealth = 3 Confederation = 3 Confederacy = 3 Union = 3 League = 3 Mandate = 2 Coalition = 2 Assembly = 2 Council = 2 Cooperative = 2 State = 1 Nation = 2 Sovereignty = 1 Commonality = 1 Concordat = 1 Accord = 1 Polity = 1 Administration = 1 } } # Imperial Celestial Empire empire_name_parts_list = { key = "imperial_celestial" parts = { Empire = 4 Imperium = 2 } } ### Descriptives # Imperial Pacifist Descriptive empire_name_parts_list = { key = "imperial_pac_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 2 Harmonious = 2 Protective = 2 Custodial = 2 Interstellar = 1 Galactic = 1 United = 1 Great = 1 } } # Dictatorial Pacifist Descriptive empire_name_parts_list = { key = "dictatorial_pac_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 2 Harmonious = 2 Protective = 2 Custodial = 2 Interstellar = 1 Galactic = 1 United = 1 Great = 1 } } # Oligarchic Pacifist Descriptive empire_name_parts_list = { key = "oligarchic_pac_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 2 Harmonious = 2 Protective = 2 Custodial = 2 Interstellar = 1 Galactic = 1 United = 1 Great = 1 } } # Democratic Pacifist Descriptive empire_name_parts_list = { key = "democratic_pac_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 2 Harmonious = 2 Protective = 2 Custodial = 2 Interstellar = 1 Galactic = 1 United = 1 Great = 1 } } ### Mid Descriptives # Imperial Pacifist Middle Descriptive empire_name_parts_list = { key = "imperial_pac_mid_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 3 Harmonious = 3 Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 2 Stellar = 1 } } # Dictatorial Pacifist Middle Descriptive empire_name_parts_list = { key = "dictatorial_pac_mid_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 3 Harmonious = 3 Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 2 Stellar = 1 } } # Oligarchic Pacifist Middle Descriptive empire_name_parts_list = { key = "oligarchic_pac_mid_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 3 Harmonious = 3 Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 2 Stellar = 1 } } # Democratic Pacifist Middle Descriptive empire_name_parts_list = { key = "democratic_pac_mid_desc" parts = { Serene = 3 Irenic = 3 Tranquil = 3 Harmonious = 3 Interstellar = 1 Interplanetary = 1 Galactic = 1 Star = 2 Stellar = 1 } } ################################ # DLC GOVERNMENTS & AUTHORITIES ################################ # Devouring Swarm Start empire_name_parts_list = { key = "devouring_swarm_start" parts = { Voracious = 3 Feral = 3 Omnivorous = 2 Insatiable = 2 All_Consuming = 1 Gluttonous = 2 Writhing = 1 Chittering = 1 Unabating = 2 Teeming = 2 Esurient = 1 } } # Devouring Swarm End empire_name_parts_list = { key = "devouring_swarm" parts = { Swarm = 5 Horde = 3 Throng = 3 Brood = 3 Devourers = 2 Raveners = 2 Tide = 2 Host = 1 Mass = 1 Onslaught = 1 Tangle = 1 } } # Hive Mind empire_name_parts_list = { key = "hive_mind" parts = { Hive = 5 Accord = 4 Consciousness = 3 Entity = 3 Unity = 3 Collective = 3 Prime = 2 Multitude = 2 Harmony = 2 Organism = 1 Concord = 1 Convocation = 1 Mosaic = 1 Tapestry = 1 } } # "Wilderness" prefix empire_name_parts_list = { key = "wilderness_start" parts = { Living = 3 Awakened = 3 Boundless = 2 Melded = 2 Harmonic = 2 Dawnwoven = 2 Tide_Bound = 2 Bloomwrought = 2 Majestic = 2 Everbloom = 2 Sunspun = 2 Unfurling = 1 Flowerbound = 1 Petalbound = 1 Mountain_Forged = 1 Skyspanning = 1 Planetary = 1 } } # "Wilderness" suffix empire_name_parts_list = { key = "wilderness_end" parts = { Wilderness_Of = 3 Horizon_Of = 3 World_Of = 3 Unity_Of = 2 Frontier_Of = 2 Consciousness_Of = 2 Weave_Of = 2 Canopy_Of = 2 Expanse_Of = 2 Wildscape_Of = 2 Dominion_Of = 2 Aegis_Of = 1 Blossom_Of = 1 Tapestry_Of = 1 Amalgam_Of = 1 Vista_Of = 1 Realm_Of = 1 } } # "Blood Forest" prefix empire_name_parts_list = { key = "blood_forest_start" parts = { Awakened = 2 Living = 2 Unquenchable = 2 Crimsonseed = 2 Carrionborn = 2 Duskwoven = 2 Rootbound = 2 Bloodbloom = 2 Malevolent = 2 Everhungering = 2 Gorespun = 2 Putrescent = 2 Unfurling = 2 Shadowcasting = 1 Grimsown = 1 } } # "Blood Forest" suffix empire_name_parts_list = { key = "blood_forest_end" parts = { Eclipse_Of = 2 Twilight_Of = 2 Dominion_Of = 2 Hollow_Of = 2 Invasion_Of = 2 Tangle_Of = 2 Ashgrove_Of = 2 Wastes_Of = 2 Mire_Of = 2 Amalgam_Of = 2 Hunger_Of = 1 Abyss_Of = 1 Realm_Of = 1 } } # Fanatical Purifiers empire_name_parts_list = { key = "purifiers" parts = { Destroyers = 1 Reavers = 1 Bloodletters = 1 Annihilators = 1 Exterminators = 1 Eradicators = 1 Despoilers = 1 Purifiers = 1 Cleansers = 1 Berserkers = 1 Skull_Lords = 1 Bloodborn = 1 Executioners = 1 Heralds_of_Death = 1 Desolators = 1 Ravagers = 1 Punishers = 1 Chosen = 1 Death_Bringers = 1 Crusaders = 1 Slaughterers = 1 Butchers = 1 Star_Hunters = 1 Euthanizers = 1 Silencers = 1 Death_Lords = 1 Decimators = 1 Obliterators = 1 Slayers = 1 Reapers = 1 } } # Necrophage Middle Descriptive empire_name_parts_list = { key = "necrophagers_start" parts = { Hungry = 3 Ravenous = 3 Esurient = 1 Insatiable = 3 Edacious = 1 Gourmand = 1 } } # Necrophage End empire_name_parts_list = { key = "necrophagers" parts = { Devourers = 3 Eaters = 1 Necromages = 2 Absorbers = 2 Provisioners = 2 Masticators = 1 Cleansers = 1 } } # Megacorporation empire_name_parts_list = { key = "oligarchic_corp" parts = { Conglomerate = 2 Corporation = 4 Corporate_Union = 1 Corporate_Alliance = 1 Corporate_Holdings = 1 Star_Conglomerate = 1 Enterprises = 2 Partnership = 1 Stellar_Industries = 1 Company = 2 Consumer_Products = 1 StarCorp = 1 Synergetics = 1 Incorporated = 1 Manufacturing = 1 Systems = 1 Multistellar = 1 Concern = 1 TransStellar = 1 Industries = 1 Dynamics = 1 Intersolar = 1 } } # Worker Cooperative 1 empire_name_parts_list = { key = "worker_coop_1" parts = { Cooperative = 3 Peoples_Union = 3 Corporate_Union = 1 Partnership = 1 Multistellar = 1 Cooperative_Society = 2 } } # Worker Cooperative 2 empire_name_parts_list = { key = "worker_coop_2" parts = { Communal_State = 1 Corporate_Union = 1 Corporate_Alliance = 1 Partnership = 1 Cooperative_Society = 2 } } # Communal Parity empire_name_parts_list = { key = "communal_parity" parts = { Commune = 6 Cooperative = 6 Peoples_Republic = 6 Peoples_Union = 3 Communal_State = 3 Solidarity = 3 Parity = 1 Aggregate = 1 } } # Megachurch empire_name_parts_list = { key = "oligarchic_megachurch" parts = { Communion = 1 Star_Church = 1 Church_of_Tomorrow = 1 First_Church = 1 Church_of_Prosperity = 1 Messianic_Union = 1 Sacred_Conglomerate = 1 Holy_Enterprise = 1 New_Ascensionists = 1 Denomination = 1 Fellowship_Temple = 1 Temple_of_Renewal = 1 Golden_Foundation = 1 } } # Trade League empire_name_parts_list = { key = "trade_league" parts = { Mercantile_Union = 1 Commerce_Guild = 1 Commerce_League = 1 Trading_Consortium = 1 Mercantile_Guilds = 1 Trade_Commission = 1 Trade_Union = 1 Free_Traders = 1 Trading_Coalition = 1 Bonded_Merchants = 1 Shipping_Alliance = 1 Trade_Association = 1 } } # Criminal Syndicate empire_name_parts_list = { key = "monopolistic_syndicate" parts = { Syndicate = 6 Consortium = 2 Cartel = 4 Combine = 2 Monopoly = 3 Concern = 1 } } # Subversive Cult 1 empire_name_parts_list = { key = "subversive_cult_1" parts = { Cult = 1 Chosen = 1 Sect = 1 Fellowship = 1 } } # Subversive Cult 2 empire_name_parts_list = { key = "subversive_cult_2" parts = { Chosen = 1 Fellowship = 1 Prophets = 1 Trueborn = 1 Messengers = 1 Pilgrims = 1 } } # Bandit Kingdom empire_name_parts_list = { key = "bandit_kingdom" parts = { Despoilers = 1 Triad = 1 Cabal = 1 Clique = 1 Coterie = 1 } } # Temp Name, Sovereign Guardianship empire_name_parts_list = { key = "defensive_union" parts = { Guardianship = 1 Protectorate = 1 Stalwart_Legion = 1 } } # Temp Name, Dimensional Worship empire_name_parts_list = { key = "dimensional_covenant" parts = { Church_of_Otherworlds = 1 Astral_Fellowship = 1 Dimensional_Commune = 1 } } # Enlightened empire_name_parts_list = { key = "imperial_enlightened" parts = { High_Kingdom = 4 Kingdom = 2 Enlightened_Kingdom = 3 Star_Realm = 2 Star_Dynasty = 2 Dynastic_Union = 2 } } # "Cybernetic Creed" Descriptive empire_name_parts_list = { key = "cybernetic_spi_desc" parts = { Divine = 4 Sacred = 4 Augmented = 4 Refined = 2 Cybernetic = 4 } } # "Cybernetic Creed" Middle Descriptive empire_name_parts_list = { key = "cybernetic_spi_mid_desc" parts = { Divine = 4 Sacred = 4 Augmented = 4 Refined = 2 Cybernetic = 4 } } ###################### # GENERIC DESCRIPTIVE ###################### # Generic Imperial Descriptive empire_name_parts_list = { key = "generic_aut_desc" parts = { Imperial = 3 Royal = 3 United = 3 Unified = 1 Sovereign = 1 Consolidated = 3 Centralized = 3 Combined = 3 } } # Generic oligarchic Descriptive empire_name_parts_list = { key = "generic_oli_desc" parts = { Confederated = 3 Republican = 3 Allied = 3 Associated = 2 Assemblyof = 1 Leagueof = 1 Allianceof = 1 Confederationof = 1 Unionof = 1 United = 3 Unified = 1 Sovereign = 2 } } # Generic Democratic Descriptive empire_name_parts_list = { key = "generic_dem_desc" parts = { Democratic = 3 Confederated = 3 Republican = 2 Allied = 4 Associated = 1 Assemblyof = 1 Leagueof = 1 Allianceof = 1 Confederationof = 1 Unionof = 1 United = 4 Unified = 1 Sovereign = 3 } } ### States # Generic States (for use with Generic Descriptives) empire_name_parts_list = { key = "generic_states" parts = { Stars = 4 Planets = 4 Worlds = 4 Systems = 4 Suns = 4 Colonies = 3 Territories = 1 Provinces = 1 Nations = 3 States = 3 Clans = 1 Tribes = 1 Holdings = 1 Domains = 1 Realms = 1 Regions = 1 Planet-States = 1 Commonalities = 1 Dominions = 1 Constituents = 1 } } # Various States empire_name_parts_list = { key = "various_states" parts = { Colonies = 3 Territories = 1 Provinces = 2 Nations = 3 States = 3 Clans = 1 Tribes = 1 Holdings = 1 Domains = 1 Realms = 1 Regions = 1 Planet-States = 1 Commonalities = 1 Dominions = 1 Constituents = 1 } } ############### # NAME FORMATS ############### # A note on random naming in the empire designer when the player as not yet selected planet, system, and/or gov: # You must use the special country scoped GetCapitalPlanetNameOrRandom and GetCapitalSystemNameOrRandom here # instead of Capital.GetName and Capital.System.GetName to deal with these being potentialy unspecified. # Furthermore, the has_government trigger has special behavior in this context and will return yes/true if the # government has not been specified yet. ### Imperial Militarist # Imperial Militarist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_star_empire" has_government = "gov_martial_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" noun = "{[This.GetCapitalSystemNameOrRandom]}" # Empire of Sol } # Imperial Militarist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_star_empire" has_government = "gov_martial_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" # Empire of Earth } # Imperial Militarist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_star_empire" has_government = "gov_martial_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Militarist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_star_empire" has_government = "gov_martial_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Militarist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_star_empire" has_government = "gov_martial_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Spiritualist # Imperial Spiritualist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Spiritualist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Spiritualist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_theocratic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Spiritualist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Spiritualist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Imperial Cult # Imperial Imperial Cult 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_divine_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Imperial Cult 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_divine_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Imperial Cult 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_divine_empire" has_government = "gov_mortal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Imperial Cult 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_divine_empire" has_government = "gov_mortal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Imperial Cult 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_divine_empire" has_government = "gov_mortal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Materialist # Imperial Materialist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_despotic_hegemony" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Materialist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_despotic_hegemony" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Materialist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_despotic_hegemony" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Materialist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_despotic_hegemony" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Materialist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_despotic_hegemony" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Technocracy # Imperial Technocracy 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_illuminated_autocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Technocracy 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_illuminated_autocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Technocracy 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_illuminated_autocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Technocracy 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_illuminated_autocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Technocracy 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_illuminated_autocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Pacifist # Imperial Pacifist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_irenic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Pacifist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_irenic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Pacifist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_irenic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Pacifist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_irenic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Pacifist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_irenic_monarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Celestial Empire # Imperial Celestial 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_celestial_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Celestial 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_celestial_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Celestial 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_celestial_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Celestial 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_celestial_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Celestial 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_celestial_empire" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Imperial Enlightened # Imperial Enlightened 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_enlightened_monarchy" has_government = "gov_elective_monarchy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Enlightened 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_enlightened_monarchy" has_government = "gov_elective_monarchy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Enlightened empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_enlightened_monarchy" has_government = "gov_elective_monarchy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } ### Imperial Generic # Imperial Generic 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_despotic_empire" has_government = "gov_feudal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Imperial Generic 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_despotic_empire" has_government = "gov_feudal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Imperial Generic 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_despotic_empire" has_government = "gov_feudal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Imperial Generic 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_despotic_empire" has_government = "gov_feudal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Imperial Generic 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_despotic_empire" has_government = "gov_feudal_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Dictatorial Militarist # Dictatorial Militarist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_dictatorship" has_government = "gov_martial_dictatorship" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" noun = "{[This.GetCapitalSystemNameOrRandom]}" # Empire of Sol } # Dictatorial Militarist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_dictatorship" has_government = "gov_martial_dictatorship" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" # Empire of Earth } # Dictatorial Militarist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_military_dictatorship" has_government = "gov_martial_dictatorship" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Dictatorial Militarist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_military_dictatorship" has_government = "gov_martial_dictatorship" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Dictatorial Militarist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_military_dictatorship" has_government = "gov_martial_dictatorship" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Dictatorial Spiritualist # Dictatorial Spiritualist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Dictatorial Spiritualist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Dictatorial Spiritualist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_theocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Dictatorial Spiritualist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Dictatorial Spiritualist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Dictatorial Materialist # Dictatorial Materialist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_totalitarian_regime" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Dictatorial Materialist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_totalitarian_regime" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Dictatorial Materialist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_totalitarian_regime" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Dictatorial Materialist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_totalitarian_regime" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Dictatorial Materialist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_totalitarian_regime" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Dictatorial Technocracy # Dictatorial Technocracy 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_technocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Dictatorial Technocracy 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_technocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Dictatorial Technocracy 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_technocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Dictatorial Technocracy 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_technocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Dictatorial Technocracy 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_technocratic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Dictatorial Pacifist # Dictatorial Pacifist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_irenic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Dictatorial Pacifist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_irenic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Dictatorial Pacifist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_irenic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Dictatorial Pacifist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_irenic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Dictatorial Pacifist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_irenic_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Dictatorial Generic # Dictatorial Generic 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_constitutional_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Dictatorial Generic 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_constitutional_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Dictatorial Generic 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_constitutional_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Dictatorial Generic 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_constitutional_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Dictatorial Generic 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_constitutional_dictatorship" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Militarist # Oligarchic Militarist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_junta" has_government = "gov_war_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Militarist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_junta" has_government = "gov_war_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Militarist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_military_junta" has_government = "gov_war_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Militarist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_military_junta" has_government = "gov_war_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Militarist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_military_junta" has_government = "gov_war_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Citizen Service # Oligarchic Citizen Service 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_citizen_stratocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Citizen Service 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_citizen_stratocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Citizen Service 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_citizen_stratocracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } ### Oligarchic Spiritualist # Oligarchic Spiritualist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Spiritualist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Spiritualist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_theocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Spiritualist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Spiritualist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Tribunal # Oligarchic Tribunal 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_holy_tribunal" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Tribunal 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_holy_tribunal" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Tribunal 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_holy_tribunal" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Tribunal 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_holy_tribunal" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Tribunal 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_holy_tribunal" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Materialist # Oligarchic Materialist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_executive_committee" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Materialist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_executive_committee" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Materialist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_executive_committee" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Materialist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_executive_committee" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Materialist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_executive_committee" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Technocracy # Oligarchic Technocracy 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_science_directorate" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Technocracy 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_science_directorate" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Technocracy 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_science_directorate" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Technocracy 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_science_directorate" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Technocracy 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_science_directorate" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Pacifist # Oligarchic Pacifist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_irenic_bureaucracy" has_government = "gov_storm_chasers" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Pacifist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_irenic_bureaucracy" has_government = "gov_storm_chasers" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Sol } # Oligarchic Pacifist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_irenic_bureaucracy" has_government = "gov_storm_chasers" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Pacifist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_irenic_bureaucracy" has_government = "gov_storm_chasers" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Pacifist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 OR = { has_government = "gov_irenic_bureaucracy" has_government = "gov_storm_chasers" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Oligarchic Generic # Oligarchic Generic 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_plutocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Oligarchic Generic 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_plutocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Oligarchic Generic 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_plutocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Oligarchic Generic 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_plutocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Oligarchic Generic 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_plutocratic_oligarchy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Democratic Militarist # Democratic Militarist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_military_commissariat" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Militarist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_military_commissariat" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Democratic Militarist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_military_commissariat" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Militarist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_military_commissariat" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Democratic Militarist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_military_commissariat" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Democratic Warrior Culture # Democratic Militarist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_assembly_of_clans" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Militarist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_assembly_of_clans" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Democratic Militarist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_assembly_of_clans" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Militarist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_assembly_of_clans" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } ### Democratic Citizen Service # Democratic Citizen Service 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_citizen_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Citizen Service 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_citizen_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Democratic Citizen Service 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_citizen_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } ### Democratic Spiritualist # Democratic Spiritualist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Spiritualist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_theocratic_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Sol } # Democratic Spiritualist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_theocratic_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Spiritualist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Democratic Spiritualist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_theocratic_republic" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Democratic Materialist # Democratic Materialist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_direct_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Materialist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_direct_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Sol } # Democratic Materialist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_direct_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Materialist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_direct_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Democratic Materialist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_direct_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Democratic Technocracy # Democratic Technocracy 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_rational_consensus" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Technocracy 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_rational_consensus" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Sol } # Democratic Technocracy 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_rational_consensus" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Technocracy 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_rational_consensus" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Democratic Technocracy 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_rational_consensus" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Democratic Pacifist # Democratic Pacifist 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_moral_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Pacifist 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_moral_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Democratic Pacifist 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_moral_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Pacifist 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_moral_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Democratic Pacifist 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_moral_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Democratic Generic # Democratic Generic 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_representative_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalSystemNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" # Empire of Sol } # Democratic Generic 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_representative_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB { [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Empire of Earth } # Democratic Generic 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_representative_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Democratic Generic 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_representative_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } # Democratic Generic 5 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_government = "gov_representative_democracy" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Star Empire } ### Generic Combinations # Generic Imperial 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_star_empire" has_government = "gov_theocratic_monarchy" has_government = "gov_despotic_hegemony" has_government = "gov_irenic_monarchy" has_government = "gov_despotic_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # United Human Colonies } # Generic Imperial 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_star_empire" has_government = "gov_theocratic_monarchy" has_government = "gov_despotic_hegemony" has_government = "gov_irenic_monarchy" has_government = "gov_despotic_empire" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Federated Colonies } # Generic Oligarchic 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_junta" has_government = "gov_theocratic_oligarchy" has_government = "gov_executive_committee" has_government = "gov_irenic_bureaucracy" has_government = "gov_plutocratic_oligarchy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # United Human Colonies } # Generic Oligarchic 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_junta" has_government = "gov_theocratic_oligarchy" has_government = "gov_executive_committee" has_government = "gov_irenic_bureaucracy" has_government = "gov_plutocratic_oligarchy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Federated Colonies } # Generic Democratic 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_commissariat" has_government = "gov_theocratic_republic" has_government = "gov_direct_democracy" has_government = "gov_moral_democracy" has_government = "gov_representative_democracy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # United Human Colonies } # Generic Democratic 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 OR = { has_government = "gov_military_commissariat" has_government = "gov_theocratic_republic" has_government = "gov_direct_democracy" has_government = "gov_moral_democracy" has_government = "gov_representative_democracy" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Federated Colonies } # Hive Mind empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_hive_mind" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Hive Mind empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 OR = { has_government = "gov_hive_mind" has_government = "gov_parasitic_overmind" } has_origin = origin_necrophage is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Hungry Human Entity } # Devouring Swarm empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_devouring_swarm" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Swarm } # Necrophage Devouring Swarm empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 has_government = "gov_devouring_swarm" has_origin = origin_necrophage is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Ravenous Human Swarm } # Wilderness Hive Mind empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 has_government = "gov_wilderness" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ { {[This.Capital.GetName]}}}" noun = "{[This.Capital.GetName]}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.Capital.GetName] {}}" # Dawnwoven Canopy of Earth } # Wilderness Devouring Swarm - Blood Forest empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 has_government = "gov_blood_forest" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{ { {[This.Capital.GetName]}}}" noun = "{[This.Capital.GetName]}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Carrionborn Tangle of Earth } # Megacorporation empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_megacorporation" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Worker Cooperative 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_worker_coop" NOR = { is_pirate = yes is_primitive = yes is_country_type = fallen_empire is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human People's Union } # Worker Cooperative 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_worker_coop" NOR = { is_pirate = yes is_primitive = yes is_country_type = fallen_empire is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Cooperative of Earth } # Megachurch empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_megachurch" has_government = "gov_sacrificial_megachurch" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Trade League empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_trade_league" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Criminal Syndicate empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_pirate_haven" has_government = "gov_criminal_syndicate" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Subversive Cult 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_subversive_cult" has_government = "gov_grim_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Cult } # Subversive Cult 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_subversive_cult" has_government = "gov_grim_council" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Prophets of Earth } # Communal Parity 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_communal_parity" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # People's Republic of Earth } # Communal Parity 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_communal_parity" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # People's Republic of Sol } # Communal Parity 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_communal_parity" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" # Human People's Republic } # Bandit Kingdom empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_bandit_kingdom" has_government = "gov_bandit_commune" has_government = "gov_band_blood" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Defensive Union empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_defensive_union" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Dimensional Covenant empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 has_government = "gov_dimensional_covenant" is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Fanatical Purifiers empire_name_format = { random_weight = { factor = 0 modifier = { add = 5 OR = { has_government = "gov_blood_court" has_government = "gov_purity_order" has_government = "gov_purification_committee" has_government = "gov_purity_assembly" } is_pirate = no is_primitive = no NOT = { is_country_type = fallen_empire } NOT = { is_country_type = awakened_fallen_empire } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # "Cybernetic Creed" 1 (e.g. "Augmented Human Empire") empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 has_origin = origin_cybernetic_creed } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # "Cybernetic Creed" 2 (e.g. "Human Augmented Church") empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 has_origin = origin_cybernetic_creed } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } ############################## Pre-FTLs ############################## empire_name_parts_list = { key = "primitive_names" parts = { Civilization = 1 Society_Name = 1 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 10000 is_primitive = yes is_hive_empire = no } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Civilization } # Placeholder for pre-ftl hive-minds empire_name_parts_list = { key = "primitive_names" parts = { Collective = 1 Swarm = 1 Colony_Name = 1 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 10000 is_primitive = yes is_hive_empire = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Collective } ### PIRATE NAMES empire_name_parts_list = { key = "pirate_names" parts = { Peoples_Navy = 10 Black_Guild = 10 Death_Merchants = 10 Skullcrushers = 10 Fortune_Seekers = 10 Skull_Clan = 10 Red_Corsairs = 10 Blood_Brigade = 10 Fleet_of_the_Damned = 10 Star_Raiders = 10 Furious_Freebooters = 10 Dread_Fiends = 10 Bloody_Cutthroats = 10 Blood_Clan = 10 Storm_Lords = 10 Cursed_Ones = 10 Outcast_Armada = 10 Merry_Marauders = 10 Void_Roamers = 10 Crimson_Commando = 10 Doom_Pact = 10 Shipjackers = 10 Dark_Riders = 10 Grey_Company = 10 Shadow_Fleet = 10 Feral_Companions = 10 Night_Terrors = 10 Lost_Fleet = 10 Brazen_Band = 10 Ghost_Flotilla = 10 Blood_Host = 10 Stellar_Marauders = 10 Fallen_Legion = 10 Screaming_Marauders = 10 Fell_Company = 10 Black_Flotilla = 10 Void_Serpents = 10 Silver_Fangs = 10 Steel_Claws = 10 Sons_of_Wrath = 10 Iron_Talons = 10 Phantom_Armada = 10 Dread_Suns = 10 White_Reavers = 10 Vengeful_Legion = 10 Red_Captaincy = 10 Immortal_Cabal = 10 Sons_of_the_Night = 10 Death_Cabal = 10 Star_Reapers = 10 Void_Pact = 10 Screaming_Demons = 10 Fallen_Ones = 10 Void_Hunters = 10 Death_Pact = 10 Vagabonds = 10 Tormentors = 10 Fire_Reavers = 10 Cold_Ones = 10 Brotherhood_of_the_Void = 10 Blood_Companions = 10 Astral_Hunters = 10 Bleeding_Corsairs = 10 Smiling_Disciples = 10 Feral_Grin = 10 Outriders = 10 Cabal_of_the_Captains = 10 Desolators = 10 Star_Wretches = 10 Fallen_Stars = 10 Wild_Riders = 10 Free_Admiralty = 10 Burning_Brigands = 10 Grim_Souls = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 AND = { is_pirate = yes NOT = { has_country_flag = drone_pirate has_country_flag = machine_pirate } } } } format = "{}" noun = "{}" } empire_name_parts_list = { key = "drone_pirate_names" parts = { Rogue_Drones = 10 Unruly_Drones = 10 Impetuous_Drones = 10 Wild_Drones = 10 Mutinous_Drones = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 AND = { is_pirate = yes has_country_flag = drone_pirate } } } format = "{}" noun = "{}" } empire_name_parts_list = { key = "machine_pirate_names" parts = { Corrupted_Units = 10 Malfunctioning_Units = 10 Malignant_Units = 10 Defective_Units = 10 Erroneous_Units = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 AND = { is_pirate = yes has_country_flag = machine_pirate } } } format = "{}" noun = "{}" } ### MARAUDER NAMES # Dormant empire_name_parts_list = { key = "marauder_names" parts = { Raiders = 30 Marauders = 30 Freeholders = 20 FreeWarriors = 20 Reavers = 10 Freebooters = 10 Corsairs = 10 Braves = 10 Ravagers = 10 Wildlings = 10 Star_Tribes = 10 Void_Riders = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 is_country_type = dormant_marauders } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Awakened empire_name_parts_list = { key = "awakened_marauder_names" parts = { Horde = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 is_country_type = awakened_marauders } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Diadochi 1 empire_name_parts_list = { key = "diadochi_names_1_1" parts = { Greater = 30 } } empire_name_parts_list = { key = "diadochi_names_1_2" parts = { Khanate = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 AND = { has_government = "gov_diadochi" has_country_flag = diadochi_1 } } } format = "{ {[This.GetSpeciesAdj] {}}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{ {[This.GetSpeciesAdj] {}}}" } # Diadochi 2 empire_name_parts_list = { key = "diadochi_names_2_1" parts = { Khaganate = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 AND = { has_government = "gov_diadochi" has_country_flag = diadochi_2 } } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Diadochi 3 empire_name_parts_list = { key = "diadochi_names_3_1" parts = { True = 30 } } empire_name_parts_list = { key = "diadochi_names_3_2" parts = { Horde = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 AND = { has_government = "gov_diadochi" has_country_flag = diadochi_3 } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{ {[This.GetSpeciesAdj] {}}}" } # Diadochi 4 empire_name_parts_list = { key = "diadochi_names_4_1" parts = { Successor = 30 } } empire_name_parts_list = { key = "diadochi_names_4_2" parts = { Khanate = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 AND = { has_government = "gov_diadochi" has_country_flag = diadochi_4 } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] { {}}}" } empire_name_format = { #this is only used to make the error log be silent, the name is overwritten straight away random_weight = { factor = 0 modifier = { add = 1 has_government = "gov_diadochi" NOR = { has_country_flag = diadochi_1 has_country_flag = diadochi_2 has_country_flag = diadochi_3 has_country_flag = diadochi_4 } } } format = "{[This.GetSpeciesAdj] { {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] { {}}}" } # New Khanate empire_name_parts_list = { key = "new_khanate_names_1_1" parts = { New = 30 } } empire_name_parts_list = { key = "new_khanate_names_1_2" parts = { Khanate = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 OR = { has_government = gov_successor_khanate has_country_flag = new_khanate_flag } } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{ {[This.GetSpeciesAdj] {}}}" } # Democratic Khanate empire_name_parts_list = { key = "free_khanate_names_1_1" parts = { Free = 30 Democratic = 30 } } empire_name_parts_list = { key = "free_khanate_names_1_2" parts = { Khanate = 30 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 has_country_flag = democratic_khanate_flag } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{ {[This.GetSpeciesAdj] {}}}" } ### FALLEN EMPIRE NAMES # Xenophobe empire_name_parts_list = { key = "fallen_empire_names_1" parts = { Shard = 10 Remnant = 10 Vestige = 10 } } # Materialist empire_name_parts_list = { key = "fallen_empire_names_2" parts = { Archivists = 10 Conservers = 10 Chroniclers = 10 } } # Xenophile empire_name_parts_list = { key = "fallen_empire_names_3" parts = { Progenitors = 10 Forerunners = 10 Ancients = 10 } } # Spiritualist empire_name_parts_list = { key = "fallen_empire_names_4" parts = { Protectors = 10 Watchers = 10 Guardians = 10 } } # Machine empire_name_parts_list = { key = "fallen_empire_names_machine" parts = { Continuum = 10 Continuance = 10 Continuity = 10 } } # Hive empire_name_parts_list = { key = "fallen_empire_names_hive_prefix" parts = { Forgotten = 10 Timeless = 10 Perpetual = 10 Enduring = 10 Immutable = 10 Indomitable = 10 } } # Hive War empire_name_parts_list = { key = "fallen_empire_names_hive_war" parts = { Fury = 10 Wrath = 10 Aggression = 10 } } # Hive Growth empire_name_parts_list = { key = "fallen_empire_names_hive_growth" parts = { Ambition = 10 Growth = 10 Aspiration = 10 } } # Hive Control empire_name_parts_list = { key = "fallen_empire_names_hive_control" parts = { Authority = 10 Command = 10 Will = 10 } } # Hive Awakened empire_name_parts_list = { key = "awakened_empire_names_hive_prefix" parts = { Reforged = 10 Revived = 10 Reignited = 10 Mended = 10 Corrected = 10 Improved = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_stagnant_ascendancy has_ethic = ethic_fanatic_xenophobe } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Shard } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_stagnant_ascendancy is_fanatic_materialist = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Chroniclers } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_stagnant_ascendancy is_fanatic_xenophile = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Ancients } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_stagnant_ascendancy is_fanatic_spiritualist = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Guardians } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_custodian_matrix } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Continuum } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_war_splinter } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" # Indomitable Human Fury } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_growth_splinter } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" # Perpetual Human Ambition } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_control_splinter } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" # Forgotten Human Will } ### AWAKENED FALLEN EMPIRES # Xenophobe empire_name_parts_list = { key = "awakened_fallen_empire_names_1" parts = { Reclaimers = 10 Reconquerors = 10 Restorers = 10 } } # Materialist empire_name_parts_list = { key = "awakened_fallen_empire_names_2" parts = { Regulators = 10 Enforcers = 10 Directors = 10 } } # Xenophile empire_name_parts_list = { key = "awakened_fallen_empire_names_3" parts = { Peacekeepers = 10 Arbitrators = 10 Mediators = 10 } } # Spiritualist empire_name_parts_list = { key = "awakened_fallen_empire_names_4" parts = { Crusaders = 10 Fanatics = 10 Zealots = 10 } } # Machine empire_name_parts_list = { key = "awakened_fallen_empire_names_machine_1" parts = { Final_Directive = 10 Defense_Protocol = 10 Custodian_Process = 10 } } empire_name_parts_list = { key = "awakened_fallen_empire_names_machine_2" parts = { Glitched_Defense_Unit = 10 Defective_Custodian = 10 Corrupted_Caretakers = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_awakened_ascendancy has_ethic = ethic_fanatic_xenophobe } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Reclaimers } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_awakened_ascendancy is_fanatic_materialist = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Arbitrators } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_awakened_ascendancy is_fanatic_xenophile = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Peacekeepers } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_awakened_ascendancy is_fanatic_spiritualist = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Crusaders } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_galactic_defense_unit } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Human Final Directive } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = gov_berserker_machine } } format = "{}" adjective = "{[This.GetSpeciesAdj]}" # Corrupted Custodian } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_civic = civic_ancient_memories_of_war } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" # Indomitable Human Fury } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_civic = civic_ancient_memories_of_growth } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" # Perpetual Human Ambition } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_civic = civic_ancient_memories_of_control } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" # Forgotten Human Will } ### MACHINE EMPIRE NAMES # Generic empire_name_parts_list = { key = "machine_empire_names_1" parts = { Network = 10 Grid = 10 Junction = 10 Kernel = 10 Hub = 10 Matrix = 10 Nexus = 10 Core = 10 Link = 10 Confluence = 10 Interface = 10 Multisystem = 10 Sequence = 10 Directive = 10 Awareness = 10 Sentience = 10 Index = 10 Nucleus = 10 Multiplex = 10 Manifold = 10 Animus = 10 } } # Terminator empire_name_parts_list = { key = "machine_empire_names_2" parts = { Exterminators = 40 Eradicators = 40 Erasers = 40 Extinguishers = 40 Expungers = 40 Eliminators = 40 Extirpators = 40 Network = 10 Grid = 10 Junction = 10 Kernel = 10 Hub = 10 Matrix = 10 Nexus = 10 Core = 10 Link = 10 Confluence = 10 Interface = 10 Multisystem = 10 Sequence = 10 Directive = 10 Awareness = 10 Sentience = 10 Index = 10 Nucleus = 10 Multiplex = 10 Manifold = 10 Animus = 10 Airweb = 1 Cold_Steel = 1 Lethal_Instrument = 1 } } # Servitor empire_name_parts_list = { key = "machine_empire_names_3" parts = { Caretakers = 40 Keepers = 40 Supervisors = 40 Wardens = 40 Stewards = 40 Servitors = 50 Network = 10 Grid = 10 Junction = 10 Kernel = 10 Hub = 10 Matrix = 10 Nexus = 10 Core = 10 Link = 10 Confluence = 10 Interface = 10 Multisystem = 10 Sequence = 10 Directive = 10 Awareness = 10 Sentience = 10 Index = 10 Nucleus = 10 Multiplex = 10 Manifold = 10 Animus = 10 Machine_Intelligence = 10 Smart_Bot = 5 } } # Assimilator empire_name_parts_list = { key = "machine_empire_names_4" parts = { Collectors = 40 Assimilators = 50 Incorporators = 40 Accumulators = 40 Integrators = 40 Absorbers = 40 Subsumers = 40 Compilers = 40 Network = 10 Grid = 10 Junction = 10 Kernel = 10 Hub = 10 Matrix = 10 Nexus = 10 Core = 10 Link = 10 Confluence = 10 Interface = 10 Multisystem = 10 Sequence = 10 Directive = 10 Awareness = 10 Sentience = 10 Index = 10 Nucleus = 10 Multiplex = 10 Manifold = 10 Animus = 10 } } # Research empire_name_parts_list = { key = "machine_empire_names_5" parts = { Knowledge_Seekers = 40 Experiment = 40 Savants = 40 Inquirers = 40 Databank = 40 Prime_Intellect = 40 Network = 10 Grid = 10 Junction = 10 Kernel = 10 Hub = 10 Matrix = 10 Nexus = 10 Core = 10 Link = 10 Confluence = 10 Interface = 10 Multisystem = 10 Sequence = 10 Directive = 10 Awareness = 10 Sentience = 10 Index = 10 Nucleus = 10 Multiplex = 10 Manifold = 10 Animus = 10 } } # Industrial empire_name_parts_list = { key = "machine_empire_names_6" parts = { Forge = 40 Assemblers = 40 Architects = 40 Fabricators = 40 Replicators = 40 Foundry = 40 Network = 10 Grid = 10 Junction = 10 Kernel = 10 Hub = 10 Matrix = 10 Nexus = 10 Core = 10 Link = 10 Confluence = 10 Interface = 10 Multisystem = 10 Sequence = 10 Directive = 10 Awareness = 10 Sentience = 10 Index = 10 Nucleus = 10 Multiplex = 10 Manifold = 10 Animus = 10 } } # Generic empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_machine_empire" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Mechanoid Network } # Terminator empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_machine_terminator" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Mechanoid Network } # Servitor empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_machine_servitor" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Mechanoid Network } # Assimilator empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_machine_assimilator" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Mechanoid Network } #Advanced Assimilator - Memory Aggregator empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_memory_aggregator" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" } #Advanced Assimilator - Neural Chorus empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_neural_chorus" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" } # Research empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_machine_research" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Mechanoid Network } # Industrial empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_machine_industrial" } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" # Mechanoid Network } ### Necrophages # Necrophages 1 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_origin = origin_necrophage is_hive_empire = no } } format = "{AofB{ [This.GetCapitalSystemNameOrRandom]}}" prefix_format = "{AofBpfx{[This.GetCapitalSystemNameOrRandom] }}" noun = "{[This.GetCapitalSystemNameOrRandom]}" # Empire of Sol } # Necrophages 2 empire_name_format = { random_weight = { factor = 0 modifier = { add = 2 has_origin = origin_necrophage is_hive_empire = no } } format = "{AofB{ [This.GetCapitalPlanetNameOrRandom]}}" prefix_format = "{AofBpfx{[This.GetCapitalPlanetNameOrRandom] }}" noun = "{[This.GetCapitalPlanetNameOrRandom]}" # Empire of Earth } # Necrophages 3 empire_name_format = { random_weight = { factor = 0 modifier = { add = 8 has_origin = origin_necrophage is_hive_empire = no } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Human Empire } # Necrophages 4 empire_name_format = { random_weight = { factor = 0 modifier = { add = 4 has_origin = origin_necrophage is_hive_empire = no } } format = "{ {[This.GetSpeciesAdj] {}}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" # Great Human Empire } ############################## Radical Cult ############################## empire_name_parts_list = { key = "radical_cult_names" parts = { Final_Crucible = 10 True_Path = 10 Church_of_Light = 10 Fellowship = 10 Penitent_Ones = 10 Temple_of_Unity = 10 Throne_of_God = 10 Red_Prophets = 10 Grey_Disciples = 10 Fist_of_God = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_country_flag = radical_cult } } format = "{}" noun = "{}" # Final Crucible } ############################## Imperial Domains ###################### # Normal empires empire_name_parts_list = { key = "imperial_domain_names" parts = { Imperial_Core = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 has_government = "gov_imperial_domain" } } format = "{}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Machines empire_name_parts_list = { key = "imperial_domain_names_2" parts = { Imperial_Nexus = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 has_government = "gov_imperial_domain_machines" } } format = "{}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Hives empire_name_parts_list = { key = "imperial_domain_names_3" parts = { Imperial_Hive = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 has_government = "gov_imperial_domain_hives" } } format = "{}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # MegaCorps empire_name_parts_list = { key = "imperial_domain_names_4" parts = { ImperiCorp = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 1000 has_government = "gov_imperial_domain_megacorp" } } format = "{}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } ################ # AI ################ empire_name_parts_list = { key = "ai_names" parts = { Machine_Consciousness = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 has_government = "gov_ancient_machine_intelligence" } } format = "{}" noun = "{}" } ############# # ENCLAVES ############# empire_name_parts_list = { key = "trader_names" parts = { Trader_Enclave = 10 } } empire_name_parts_list = { key = "curator_names" parts = { Curator_Enclave = 10 } } empire_name_parts_list = { key = "artist_names" parts = { Artist_Enclave = 10 } } # Traders empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 is_country_type = enclave has_government = gov_curator_enclave } } format = "{}" noun = "{}" } # Curators empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 is_country_type = enclave has_government = gov_trader_enclave } } format = "{}" noun = "{}" } # Artists empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 is_country_type = enclave has_government = gov_artist_enclave } } format = "{}" noun = "{}" } # Mercenary Enclave empire_name_parts_list = { key = "mercenary_names" parts = { Watchtower = 10 Kraken = 10 Parapet = 5 Palisade = 10 Fortress = 10 Bastion = 10 Black_Tower = 10 Gryphon = 10 Manticores = 10 Hydras = 10 Dragons = 10 Cerberus = 5 Daedalus = 5 Omega = 10 Kappa = 10 Epsilon = 10 Delta = 10 Azure = 10 Crimson = 10 } } empire_name_parts_list = { key = "mercenary_groups" parts = { Warriors = 10 Spearhead = 10 Armada = 10 Legionnaires = 10 Defenders = 10 Company = 10 Corsairs = 10 Privateers = 10 Devils = 5 Terrors = 5 } } empire_name_parts_list = { key = "mercenary_companies" parts = { Incorporated = 5 Services = 10 United = 5 Initiative = 10 Vigils = 5 Storm_Lords = 5 Banner = 5 Fleet = 10 Mercenaries = 10 Outriders = 5 Hirelings = 10 Commando = 10 } } # Mercenary Enclave: e.g. "Spearhead of Sol" empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 is_country_type = enclave_mercenary has_government = gov_mercenary_enclave } } format = "{AassocB{ }}" noun = "{}" } # Mercenary Enclave: e.g. "Bastion Incorporated" empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 is_country_type = enclave_mercenary has_government = gov_mercenary_enclave } } format = "{AassocB{ }}" noun = "{}" } # Mercenary Enclave: e.g. "Human Defenders" empire_name_format = { random_weight = { factor = 0 modifier = { add = 4 is_country_type = enclave_mercenary has_government = gov_mercenary_enclave is_xenophobe = no } modifier = { add = 10 is_country_type = enclave has_government = gov_mercenary_enclave is_xenophobe = yes } } format = "{[This.GetSpeciesAdj] {}}" adjective = "{[This.GetSpeciesAdj]}" prefix_format = "{[This.GetSpeciesAdj] {}}" } # Salvager Enclave empire_name_parts_list = { key = "salvager_groups_prefix" parts = { Union_of = 10 Conglomerated = 10 Association_of = 10 League_of = 10 Coalition_of = 10 } } empire_name_parts_list = { key = "salvager_names" parts = { Tinkerers = 10 Dilettantes = 5 Potterers = 10 Scrappers = 10 Upcyclers = 10 } } # Salvager Enclave: e.g. "Union of Tinkerers" empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 is_country_type = enclave has_government = gov_salvager_enclave } } format = "{ {}}" noun = "{}" } # Shroudwalker Enclave empire_name_parts_list = { key = "shroudwalker_groups" parts = { Eidolic_Prophets = 10 Covenant = 10 Psionic_Order = 5 Learned_Listeners = 10 Discerning_Order = 10 Knowers = 10 Sophonts = 10 Sages = 10 } } empire_name_parts_list = { key = "shroudwalker_suffixes" parts = { the_Shroud = 10 } } empire_name_parts_list = { key = "shroudwalker_names" parts = { Shroud_Touched_Coven = 10 Shroudwalkers = 10 Shroud_Witches = 10 } } # Shroudwalker Enclave: e.g. "Covenant of the Shroud" empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 is_country_type = enclave has_government = gov_shroudwalker_enclave } } format = "{AofB{ }}" noun = "{}" } # Shroudwalker Enclave: e.g. "Shroud Witches" empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 is_country_type = enclave has_government = gov_shroudwalker_enclave } } format = "{}" noun = "{}" } # Mindwarden Enclave empire_name_parts_list = { key = "mindwarden_first_names" parts = { Null = 10 Mindlock = 10 Grey = 10 Black = 10 Echoless = 10 Quiet = 10 Lucent = 10 Serenity = 10 Halcyon = 10 } } empire_name_parts_list = { key = "mindwarden_last_names" parts = { Codex = 10 Shell = 10 Accord = 10 Barrier = 10 Vigil = 10 Shield = 10 Bastion = 10 Sanctum = 10 Keep = 10 } } # Mindwarden Enclave: e.g. "Serenity Vigil" empire_name_format = { random_weight = { factor = 0 modifier = { add = 10 is_country_type = mindwarden_enclave has_government = gov_mindwarden_enclave } } format = "{AassocB{ }}" noun = "{}" } # Exiled empire_name_parts_list = { key = "exiled_first_names" parts = { Choir = 10 Disciples = 10 Nexus = 10 Cantors = 10 Listeners = 10 } } empire_name_parts_list = { key = "exiled_last_names" parts = { OfTheDreamer = 10 OfTheLost = 10 OfTheWanderer = 10 OfTheVoid = 10 OfTheSleeper = 10 } } empire_name_format = { random_weight = { factor = 0 modifier = { add = 100 is_country_type = exiled } } format = "{AassocB{ }}" adjective = "{}" }