#RELIC_NAME = { # activation_duration = @triumph_duration # The duration the relics effect will be active # portrait = "" # Icon used in the Relic UI # sound = "" # Audio played at Relic activation # can_be_stolen = # Default = yes: Stops the relic from being stealable # # resources = { # Used for defining the cost to activate the relic # category = relics # # Activation cost # cost = { # } # } # # triggered_country_modifier = { # Modifiers that may be active by just owning the relic # potential = { # There can be multiple different blocks of triggered modifiers # } # } # # score = 0 # Victory Score for owning the relic # # active_effect = { # Effect while the relic is active # } # # # Possible check for activation # possible = { # } # # ai_weight = { # } #}