################################### # Scripted Values - Astral Planes # ################################### progressive_rifts_additional_weight = { base = 1 modifier = { multiply = 2 has_origin = origin_riftworld } modifier = { multiply = 2 is_dimensional_worship_empire = yes } modifier = { multiply = 10 has_country_flag = situation_a_rift_in_space_locked } } scaled_astral_action_cost = { base = 0 modifier = { add = $INCREASE_VARIABLE$ is_variable_set = $INCREASE_VARIABLE$ } mult = $INCREASE$ add = $BASE$ max = $MAX$ } lateral_artifacting_cost = { base = 1 mult = value:scaled_astral_action_cost|BASE|$BASE$|INCREASE|$INCREASE$|INCREASE_VARIABLE|$INCREASE_VARIABLE$|MAX|$MAX$| modifier = { multiply = trigger:triumph_days_left has_modifier = relic_activation_cooldown } modifier = { divide = $BASE_DAYS$ has_modifier = relic_activation_cooldown } ceiling = yes min = 0 } quantum_catapult_insight_2_quantic_ambush_loc = { base = @quantum_catapult_insight_2_quantic_ambush mult = 100 } grave_guardians_fleet_size = { add = $MAX_SIZE$ subtract = $MIN_SIZE$ mult = value:grave_guardians_multiplier add = $MIN_SIZE$ floor = yes } grave_guardians_multiplier = { add = trigger:mid_game_years_passed divide = value:end_to_mid_years max = 1 min = 0 } end_to_mid_years = { complex_trigger_modifier = { trigger = check_galaxy_setup_value parameters = { setting = end_game_year } mode = add } complex_trigger_modifier = { trigger = check_galaxy_setup_value parameters = { setting = mid_game_year } mode = subtract } min = 1 } convert_months_into_days = { base = $VALUE$ mult = 30 } rift_in_space_event_probability = { base = 100 complex_trigger_modifier = { trigger = situation_progress trigger_scope = from mode = subtract } subtract = 20 min = 0 } percent_monthly_resource_income = { base = 1 complex_trigger_modifier = { trigger = resource_revenue_compare parameters = { resource = $RESOURCE$ } mode = mult } divide = 100 mult = $PERCENT$ } percent_monthly_resource_income_edict_cost = { base = 1 mult = value:percent_monthly_resource_income|RESOURCE|$RESOURCE$|PERCENT|$PERCENT$| add = value:edict_size_effect } trait_selectable_weight_per_rift_completed = { base = 1 complex_trigger_modifier = { trigger = astral_rifts_completed trigger_scope = from mode = add mult = 0.05 } } num_dimensional_fleet_big_ships = { complex_trigger_modifier = { trigger = astral_rifts_completed trigger_scope = root mode = add } mult = 0.5 floor = yes } num_dimensional_fleet_small_ships = { complex_trigger_modifier = { trigger = astral_rifts_completed trigger_scope = root mode = add } }