num_pop_to_kill_every_X = { base = 0 complex_trigger_modifier = { trigger = pop_amount mode = add } divide = $COUNT$ floor = yes } num_different_district_built = { base = 0 modifier = { num_districts = { type = district_arcology_administrative value > 0 } add = 1 } modifier = { num_districts = { type = district_arcology_arms_industry value > 0 } add = 1 } modifier = { num_districts = { type = district_arcology_civilian_industry value > 0 } add = 1 } modifier = { num_districts = { type = district_arcology_housing value > 0 } add = 1 } modifier = { num_districts = { type = district_arcology_leisure value > 0 } add = 1 } modifier = { num_districts = { type = district_arcology_organic_housing value > 0 } add = 1 } modifier = { num_districts = { type = district_arcology_spiritualist value > 0 } add = 1 } modifier = { num_districts = { type = district_city value > 0 } add = 1 } modifier = { num_districts = { type = district_cosmogenesis_world_logic value > 0 } add = 1 } modifier = { num_districts = { type = district_cosmogenesis_world_science value > 0 } add = 1 } modifier = { num_districts = { type = district_crashed_slaver_ship value > 0 } add = 1 } modifier = { num_districts = { type = district_farming value > 0 } add = 1 } modifier = { num_districts = { type = district_generator value > 0 } add = 1 } modifier = { num_districts = { type = district_hab_energy value > 0 } add = 1 } modifier = { num_districts = { type = district_hab_housing value > 0 } add = 1 } # modifier = { # num_districts = { # type = district_hab_industrial # value > 0 # } # add = 1 # } modifier = { num_districts = { type = district_hab_mining value > 0 } add = 1 } modifier = { num_districts = { type = district_hab_science value > 0 } add = 1 } modifier = { num_districts = { type = district_hive value > 0 } add = 1 } # modifier = { # num_districts = { # type = district_industrial # value > 0 # } # add = 1 # } # modifier = { # num_districts = { # type = district_machine_coordination # value > 0 # } # add = 1 # } modifier = { num_districts = { type = district_mining value > 0 } add = 1 } modifier = { num_districts = { type = district_nexus value > 0 } add = 1 } # modifier = { # num_districts = { # type = district_orders_demesne # value > 0 # } # add = 1 # } modifier = { num_districts = { type = district_resort value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_city value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_commercial value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_farming value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_generator value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_hive value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_nexus value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_science value > 0 } add = 1 } modifier = { num_districts = { type = district_rw_commercial value > 0 } add = 1 } }