# Example: # # example_effect = { # add_resource = { energy = -100 } # } # # # In a script file: # # effect = { # example_effect = yes # } # ############################# # Marauder Mercenary Fleets # ############################# # Marauder Mercenary Admiral create_marauder_merc_admiral = { create_leader = { class = commander species = event_target:marauder_species name = random event_leader = yes can_manually_change_location = no hide_leader = yes can_assign_to_council = no skill = 3 leader_age_min = 25 leader_age_max = 45 traits = { 0 = leader_trait_mercenary_warrior } } last_created_leader = { set_leader_flag = marauder_merc_leader } } # Armada of the Voidborn create_armada_of_the_voidborn = { while = { count = 16 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 8 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } } # Star Rider Flotilla create_star_rider_flotilla = { while = { count = 12 create_ship = { name = random prefix = no design = "NAME_Outrider" graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random prefix = no design = "NAME_Lancer" graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random prefix = no design = "NAME_Void_Champion" graphical_culture = "pirate_01" } } } # First Storm Wing create_first_storm_wing = { while = { count = 8 create_ship = { name = random prefix = no design = "NAME_Outrider" graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random prefix = no design = "NAME_Lancer" graphical_culture = "pirate_01" } } while = { count = 2 create_ship = { name = random prefix = no design = "NAME_Void_Champion" graphical_culture = "pirate_01" } } } # Dwamak Bashers create_dwamak_bashers = { while = { count = 16 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 8 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } } # Unhinged Screamer Flotilla create_unhinged_screamer_flotilla = { while = { count = 12 create_ship = { name = random prefix = no design = "NAME_Outrider" graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random prefix = no design = "NAME_Lancer" graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random prefix = no design = "NAME_Void_Champion" graphical_culture = "pirate_01" } } } # Frenzied Volunteer Squadron create_frenzied_volunteer_squadron = { while = { count = 8 create_ship = { name = random prefix = no design = "NAME_Outrider" graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random prefix = no design = "NAME_Lancer" graphical_culture = "pirate_01" } } while = { count = 2 create_ship = { name = random prefix = no design = "NAME_Void_Champion" graphical_culture = "pirate_01" } } } # Her Chosen Champions create_her_chosen_champions = { while = { count = 16 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 8 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } } # Order of Eternal Night create_order_of_eternal_night = { while = { count = 12 create_ship = { name = random prefix = no design = "NAME_Outrider" graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random prefix = no design = "NAME_Lancer" graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random prefix = no design = "NAME_Void_Champion" graphical_culture = "pirate_01" } } } # Twilight Congregation create_twilight_congregation = { while = { count = 8 create_ship = { name = random prefix = no design = "NAME_Outrider" graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random prefix = no design = "NAME_Lancer" graphical_culture = "pirate_01" } } while = { count = 2 create_ship = { name = random prefix = no design = "NAME_Void_Champion" graphical_culture = "pirate_01" } } } #################### # Marauder Raiders # #################### create_marauder_raiders = { # Less than 40 years into game if = { limit = { years_passed < 40 } while = { count = 6 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 1 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } set_fleet_flag = marauder_raider_fleet_1 } # 40 years into game, less than 60 else_if = { limit = { years_passed < 60 } while = { count = 12 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 6 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 2 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } set_fleet_flag = marauder_raider_fleet_2 } # 60 years into game, less than 80 else_if = { limit = { years_passed < 80 } while = { count = 18 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 10 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 3 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } set_fleet_flag = marauder_raider_fleet_3 } # 80 years into game else = { while = { count = 24 create_ship = { name = random design = "NAME_Outrider" prefix = no graphical_culture = "pirate_01" } } while = { count = 14 create_ship = { name = random design = "NAME_Lancer" prefix = no graphical_culture = "pirate_01" } } while = { count = 4 create_ship = { name = random design = "NAME_Void_Champion" prefix = no graphical_culture = "pirate_01" } } set_fleet_flag = marauder_raider_fleet_4 } } ############################# # Remove loaning fleet flag # ############################# # This = country remove_loaning_fleet_flag = { #Failsafe to catch if fleets are no longer on loan if = { limit = { NOT = { any_controlled_fleet = { OR = { is_leased = yes AND = { exists = controller controller = { is_same_value = root } } } } } } remove_country_flag = loaning_fleet } }