# Example: # # example_effect = { # add_resource = { energy = -100 } # } # # # In a script file: # # effect = { # example_effect = yes # } # ############################ # Prethoryn Scourge Fleets # ############################ swarm_vanguard = { random_list = { 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 3452 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 2967 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 4126 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 756 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 1007 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 2510 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 4831 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 3367 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 987 traits = { trait = leader_trait_void_swimmer } } } 10 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 4517 traits = { trait = leader_trait_void_swimmer } } } } create_fleet = { name = "NAME_Prethoryn_Vanguard" effect = { set_owner = PREV create_ship = { name = random design = "NAME_Swarm_Small" graphical_culture = "swarm_01" } assign_leader = last_created_leader while = { count = 15 create_ship = { name = random design = "NAME_Swarm_Small" graphical_culture = "swarm_01" } } set_location = { target = PREVPREV distance = 35 angle = random } set_fleet_stance = aggressive set_aggro_range = 500 set_aggro_range_measure_from = self set_fleet_bombardment_stance = armageddon } } } swarm_brood = { random_list = { 75 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 1125 } } 25 = { create_leader = { class = commander species = event_target:prethoryn_species name = random skill = 3 set_age = 1125 traits = { trait = leader_trait_hive_affinity } } } } create_fleet = { name = "NAME_Prethoryn_Star_Brood" effect = { set_owner = event_target:prethoryn create_ship = { name = random design = "NAME_Swarm_Queen" graphical_culture = "swarm_01" } assign_leader = last_created_leader while = { count = 5 create_ship = { name = random design = "NAME_Swarm_Large" graphical_culture = "swarm_01" } } while = { count = 4 create_ship = { name = random design = "NAME_Swarm_Carrier" graphical_culture = "swarm_01" } } while = { count = 18 create_ship = { name = random design = "NAME_Swarm_Small" graphical_culture = "swarm_01" } } set_location = event_target:spawn_location set_fleet_stance = aggressive set_aggro_range = 500 set_aggro_range_measure_from = self set_fleet_bombardment_stance = armageddon } } } swarm_armies = { create_fleet = { name = "NAME_Prethoryn_Armies" effect = { set_owner = event_target:prethoryn while = { count = 20 create_army_transport = { ship_name = "NAME_Prethoryn_Transport" graphical_culture = "swarm_01" army_name = "NAME_Prethoryn_Invaders" army_type = "swarm_army" species = event_target:prethoryn_species } } set_location = { target = PREVPREV distance = 20 angle = random } } } } ########################## # Feral Prethoryn Fleets # ########################## # Garrisons feral_prethoryn_garrison_1 = { create_fleet = { name = "NAME_Feral_Prethoryn" effect = { set_owner = event_target:feral_prethoryn while = { count = 40 create_ship = { name = random design = "NAME_Swarm_Small" graphical_culture = "swarm_01" } } set_location = { target = prev distance = 35 angle = random } set_fleet_stance = aggressive set_aggro_range = 500 set_aggro_range_measure_from = self } settings = { garrison = yes } } } feral_prethoryn_garrison_2 = { create_fleet = { name = "NAME_Feral_Prethoryn" effect = { set_owner = event_target:feral_prethoryn while = { count = 6 create_ship = { name = random design = "NAME_Swarm_Large" graphical_culture = "swarm_01" } } while = { count = 5 create_ship = { name = random design = "NAME_Swarm_Carrier" graphical_culture = "swarm_01" } } while = { count = 21 create_ship = { name = random design = "NAME_Swarm_Small" graphical_culture = "swarm_01" } } set_location = { target = prev distance = 35 angle = random } set_fleet_stance = aggressive set_aggro_range = 500 set_aggro_range_measure_from = self } settings = { garrison = yes } } } # Roaming feral_prethoryn_roaming_1 = { create_fleet = { name = "NAME_Feral_Prethoryn" effect = { set_owner = event_target:feral_prethoryn while = { count = 20 create_ship = { name = random design = "NAME_Swarm_Small" graphical_culture = "swarm_01" } } set_location = { target = prev distance = 35 angle = random } set_fleet_flag = roaming_prethoryn_fleet set_fleet_stance = aggressive set_aggro_range = 500 set_aggro_range_measure_from = self } } }