create_hibernators_pops = { custom_tooltip = create_hibernators_pops_ct hidden_effect = { create_species = { name = random class = random_pre_ftl homeworld = this portrait = random traits = { trait = trait_seasonal_dormancy } traits = random sapient = no effect = { save_event_target_as = hibernators_species } } while = { count = @hibernators_pops_created create_pop_group = { species = event_target:hibernators_species } } } } set_random_toxoid_portrait_effect = { random_list = { 1 = { change_species_characteristics = { portrait = tox1 } } 1 = { change_species_characteristics = { portrait = tox2 } } 1 = { change_species_characteristics = { portrait = tox3 } } 1 = { change_species_characteristics = { portrait = tox4 } } 1 = { change_species_characteristics = { portrait = tox5 } } 1 = { change_species_characteristics = { portrait = tox6 } } 1 = { change_species_characteristics = { portrait = tox7 } } 1 = { change_species_characteristics = { portrait = tox8 } } 1 = { change_species_characteristics = { portrait = tox9 } } 1 = { change_species_characteristics = { portrait = tox10 } } 1 = { change_species_characteristics = { portrait = tox11 } } 1 = { change_species_characteristics = { portrait = tox12 } } 1 = { change_species_characteristics = { portrait = tox13 } } 1 = { change_species_characteristics = { portrait = tox14 } } 1 = { change_species_characteristics = { portrait = tox15 } } } } set_random_lithoid_portrait_effect = { random_list = { 1 = { change_species_characteristics = { portrait = lith1 } } 1 = { change_species_characteristics = { portrait = lith2 } } 1 = { change_species_characteristics = { portrait = lith3 } } 1 = { change_species_characteristics = { portrait = lith4 } } 1 = { change_species_characteristics = { portrait = lith5 } } 1 = { change_species_characteristics = { portrait = lith6 } } 1 = { change_species_characteristics = { portrait = lith7 } } 1 = { change_species_characteristics = { portrait = lith8 } } 1 = { change_species_characteristics = { portrait = lith9 } } 1 = { change_species_characteristics = { portrait = lith10 } } 1 = { change_species_characteristics = { portrait = lith11 } } 1 = { change_species_characteristics = { portrait = lith12 } } 1 = { change_species_characteristics = { portrait = lith13 } } 1 = { change_species_characteristics = { portrait = lith14 } } 1 = { change_species_characteristics = { portrait = lith15 } } } } pre_ftl_regresses_one_age = { switch = { trigger = has_pre_ftl_age stone_age = { } bronze_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = stone_age } } iron_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = bronze_age } } late_medieval_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = iron_age } } renaissance_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = late_medieval_age } } steam_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = renaissance_age } } industrial_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = steam_age } } machine_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = industrial_age } } atomic_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = machine_age } } early_space_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = atomic_age } } } } pre_ftl_progresses_one_age = { switch = { trigger = has_pre_ftl_age stone_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = bronze_age } } bronze_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = iron_age } } iron_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = late_medieval_age } } late_medieval_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = renaissance_age } } renaissance_age = { set_pre_ftl_age_effect = { PRE_FTL_AGE = steam_age } } } }