defined_text = { name = GetAdmiraltyWinner text = { trigger = { has_country_flag = admirals_bickering_democratic_victory } localization_key = overlord_admiralty_democratic_victory } text = { trigger = { has_country_flag = admirals_bickering_oligarchic_victory } localization_key = overlord_admiralty_oligarchic_victory } } defined_text = { name = GetAdmiraltyLoserConsequences # Democratic Side Won text = { trigger = { has_country_flag = admirals_bickering_killed_opponents has_country_flag = admirals_bickering_democratic_victory } localization_key = overlord_admiralty_democratic_killed_opponents } text = { trigger = { has_country_flag = admirals_bickering_released_opponents has_country_flag = admirals_bickering_democratic_victory } localization_key = overlord_admiralty_democratic_released_opponents } text = { trigger = { has_country_flag = admirals_bickering_separatist_opponents has_country_flag = admirals_bickering_democratic_victory } localization_key = overlord_admiralty_democratic_separatists } # Oligarchic Side Won text = { trigger = { has_country_flag = admirals_bickering_killed_opponents has_country_flag = admirals_bickering_oligarchic_victory } localization_key = overlord_admiralty_oligarchic_killed_opponents } text = { trigger = { has_country_flag = admirals_bickering_released_opponents has_country_flag = admirals_bickering_oligarchic_victory } localization_key = overlord_admiralty_oligarchic_released_opponents } text = { trigger = { has_country_flag = admirals_bickering_separatist_opponents has_country_flag = admirals_bickering_oligarchic_victory } localization_key = overlord_admiralty_oligarchic_separatists } } defined_text = { name = GetAdmiraltyConsequences text = { trigger = { has_country_flag = admirals_bickering_imposed_government } localization_key = overlord_admiralty_imposed_government } text = { trigger = { has_country_flag = admirals_bickering_goverment_continues } localization_key = overlord_admiralty_continued_government } text = { trigger = { has_country_flag = admirals_bickering_imposed_leadership } localization_key = overlord_admiralty_imposed_leadership } } defined_text = { name = MilitaryContractors text = { localization_key = NAME_military_contractors } } defined_text = { name = MechawarriorContractors text = { localization_key = NAME_mechawarrior_contractors } } ### Job Resource Producer strings, as used in Holdings effects: defined_text = { name = EnergyProducer text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_wilderness_empire = no } } localization_key = job_technician_drone_plural } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = no is_fallen_empire_spiritualist = no } } localization_key = job_technician_plural } text = { trigger = { exists = planet.owner planet.owner = { is_fallen_empire_spiritualist = yes } } localization_key = job_fe_acolyte_generator_plural } } defined_text = { name = EnergyProducerWithIcon text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_wilderness_empire = no } } localization_key = job_technician_drone_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = no is_fallen_empire_spiritualist = no } } localization_key = job_technician_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_fallen_empire_spiritualist = yes } } localization_key = job_fe_acolyte_generator_plural_with_icon } } defined_text = { name = MineralsProducer text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_wilderness_empire = no } } localization_key = job_mining_drone_plural } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = no is_fallen_empire_spiritualist = no } } localization_key = job_miner_plural } text = { trigger = { exists = planet.owner planet.owner = { is_fallen_empire_spiritualist = yes } } localization_key = job_fe_acolyte_mine_plural } } defined_text = { name = MineralsProducerWithIcon text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_wilderness_empire = no } } localization_key = job_mining_drone_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = no is_fallen_empire_spiritualist = no } } localization_key = job_miner_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_fallen_empire_spiritualist = yes } } localization_key = job_fe_acolyte_mine_plural_with_icon } } defined_text = { name = FoodProducer text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_wilderness_empire = no } } localization_key = job_agri_drone_plural } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural } text = { trigger = { exists = planet.owner planet = { owner = { is_gestalt = no is_fallen_empire_spiritualist = no NAND = { has_valid_civic = civic_anglers PREV = { is_wet = yes } } } } } localization_key = job_farmer_plural } text = { trigger = { exists = planet.owner planet.owner = { is_fallen_empire_spiritualist = yes } } localization_key = job_fe_acolyte_farm_plural } text = { trigger = { exists = planet.owner planet.owner = { has_valid_civic = civic_anglers } planet = { is_wet = yes } } localization_key = job_angler_plural } } defined_text = { name = FoodProducerWithIcon text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_wilderness_empire = no } } localization_key = job_agri_drone_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural_with_icon } text = { trigger = { exists = planet.owner planet = { owner = { is_gestalt = no is_fallen_empire_spiritualist = no NAND = { has_valid_civic = civic_anglers PREV = { is_wet = yes } } } } } localization_key = job_farmer_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_fallen_empire_spiritualist = yes } } localization_key = job_fe_acolyte_farm_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { has_valid_civic = civic_anglers } planet = { is_wet = yes } } localization_key = job_angler_plural_with_icon } } defined_text = { name = AlloysProducer text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_catalytic_empire = no } } localization_key = job_foundry_plural } text = { trigger = { exists = planet.owner planet.owner = { is_hive_empire = yes is_catalytic_empire = no is_wilderness_empire = no } } localization_key = job_alloy_drone_plural } text = { trigger = { exists = planet.owner planet.owner = { is_machine_empire = yes is_catalytic_empire = no } } localization_key = job_fabricator_plural } text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_catalytic_empire = yes } } localization_key = job_catalytic_technician_plural } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_catalytic_empire = yes is_wilderness_empire = no } } localization_key = job_catalytic_drone_plural } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural } } defined_text = { name = AlloysProducerWithIcon text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_catalytic_empire = no } } localization_key = job_foundry_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_hive_empire = yes is_catalytic_empire = no is_wilderness_empire = no } } localization_key = job_alloy_drone_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_machine_empire = yes is_catalytic_empire = no } } localization_key = job_fabricator_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_catalytic_empire = yes } } localization_key = job_catalytic_technician_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes is_catalytic_empire = yes is_wilderness_empire = no } } localization_key = job_catalytic_drone_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural_with_icon } } defined_text = { name = AlloysProducerResources text = { trigger = { exists = planet.owner planet.owner = { is_catalytic_empire = no } } localization_key = r_minerals } text = { trigger = { exists = planet.owner planet.owner = { is_catalytic_empire = yes } } localization_key = r_food } } defined_text = { name = ConsumerGoodsProducer text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_crafter_empire = no } } localization_key = job_artisan_plural } text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_crafter_empire = yes } } localization_key = job_artificer_plural } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes } } localization_key = job_artisan_drone_plural } } defined_text = { name = ConsumerGoodsProducerIcon text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_crafter_empire = no } } localization_key = job_artisan_icon } text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes is_crafter_empire = yes } } localization_key = job_artificer_icon } text = { trigger = { exists = planet.owner planet.owner = { is_gestalt = yes } } localization_key = job_artisan_drone_icon } } defined_text = { name = OverlordConsumes text = { trigger = { exists = owner.overlord owner.overlord = { is_lithoid = yes } } localization_key = r_minerals } text = { trigger = { exists = owner.overlord owner.overlord = { OR = { is_machine_empire = yes is_mechanical_empire = yes } } } localization_key = r_energy } text = { trigger = { exists = owner.overlord owner.overlord = { is_lithoid = no is_machine_empire = no is_mechanical_empire = no } } localization_key = r_food } } defined_text = { name = SubjectResearcherUpkeep text = { trigger = { exists = owner owner = { is_hive_empire = yes } } localization_key = r_minerals } text = { trigger = { exists = owner owner = { is_machine_empire = yes } } localization_key = r_energy } text = { trigger = { exists = owner owner = { is_hive_empire = no is_machine_empire = no } } localization_key = r_consumer_goods } } defined_text = { name = ResearchProducerIcon text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes } } localization_key = job_researcher_icon } text = { trigger = { exists = planet.owner planet.owner = { is_hive_empire = yes } } localization_key = job_brain_drone_icon } text = { trigger = { exists = planet.owner planet.owner = { is_machine_empire = yes } } localization_key = job_calculator_icon } } defined_text = { name = ResearchProducer text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes } } localization_key = job_researcher_plural } text = { trigger = { exists = planet.owner planet.owner = { is_hive_empire = yes is_wilderness_empire = no } } localization_key = job_brain_drone_plural } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural } text = { trigger = { exists = planet.owner planet.owner = { is_machine_empire = yes } } localization_key = job_calculator_plural } } defined_text = { name = ResearchProducerWithIcon text = { trigger = { exists = planet.owner planet.owner = { is_regular_empire = yes } } localization_key = job_researcher_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_hive_empire = yes is_wilderness_empire = no } } localization_key = job_brain_drone_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_wilderness_empire = yes } } localization_key = job_wilderness_heart_plural_with_icon } text = { trigger = { exists = planet.owner planet.owner = { is_machine_empire = yes } } localization_key = job_calculator_plural_with_icon } } defined_text = { name = CrimeOrDeviancy text = { trigger = { exists = owner owner = { is_gestalt = yes } } localization_key = type_deviancy } text = { trigger = { exists = owner owner = { is_gestalt = no } } localization_key = type_crime } } defined_text = { name = Chemists text = { trigger = { exists = owner owner = { is_gestalt = yes } } localization_key = job_chemist_drone_plural } text = { trigger = { exists = owner owner = { is_gestalt = no } } localization_key = job_chemist_plural } } defined_text = { name = Translucers text = { trigger = { exists = owner owner = { is_gestalt = yes } } localization_key = job_translucer_drone_plural } text = { trigger = { exists = owner owner = { is_gestalt = no } } localization_key = job_translucer_plural } } defined_text = { name = Refiners text = { trigger = { exists = owner owner = { is_gestalt = yes } } localization_key = job_gas_refiner_drone_plural } text = { trigger = { exists = owner owner = { is_gestalt = no } } localization_key = job_gas_refiner_plural } } ## Used for Scholarium Planetary Sensors defined_text = { # First Part for all of them name = SensorReadings random = yes text = { localization_key = SensorReadings1 } text = { localization_key = SensorReadings2 } text = { localization_key = SensorReadings3 } text = { localization_key = SensorReadings4 } } defined_text = { # Society Sensors name = SensorReadingsSociety random = yes text = { localization_key = SensorReadingsSociety1 } text = { localization_key = SensorReadingsSociety2 } text = { localization_key = SensorReadingsSociety3 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsSociety3Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsSociety4 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsSociety4Gestalt trigger = { is_gestalt = yes } } } defined_text = { # Physics Sensors name = SensorReadingsPhysics random = yes text = { localization_key = SensorReadingsPhysics1 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsPhysics1Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsPhysics2 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsPhysics2Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsPhysics3 } text = { localization_key = SensorReadingsPhysics4 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsPhysics4Gestalt trigger = { is_gestalt = yes } } } defined_text = { # Engineering Sensors name = SensorReadingsEngineering random = yes text = { localization_key = SensorReadingsEngineering1 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsEngineering1Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsEngineering2 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsEngineering2Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsEngineering3 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsEngineering3Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsEngineering4 } } defined_text = { # Rare Sensors name = SensorReadingsRare random = yes text = { localization_key = SensorReadingsRare1 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsRare1Gestalt trigger = { is_gestalt = yes } } text = { localization_key = SensorReadingsRare2 trigger = { is_gestalt = no } } text = { localization_key = SensorReadingsRare2Gestalt trigger = { is_gestalt = yes } } } ## Used for Prospectorium Resource Discovery defined_text = { # First Part for all of them name = ResourceDiscovery random = yes text = { localization_key = ResourceDiscovery1 } text = { localization_key = ResourceDiscovery2 } text = { localization_key = ResourceDiscovery3 } text = { localization_key = ResourceDiscovery4 } text = { localization_key = ResourceDiscovery5 } } defined_text = { # Energy - Second Half name = ResourceDiscoveryEnergy random = yes text = { localization_key = ResourceDiscoveryEnergy1 } text = { localization_key = ResourceDiscoveryEnergy2 } text = { localization_key = ResourceDiscoveryEnergy3 } } defined_text = { # Minerals - Second Half name = ResourceDiscoveryMinerals random = yes text = { localization_key = ResourceDiscoveryMinerals1 } text = { localization_key = ResourceDiscoveryMinerals2 } text = { localization_key = ResourceDiscoveryMinerals3 } } defined_text = { # Alloys - Second Half name = ResourceDiscoveryAlloys random = yes text = { localization_key = ResourceDiscoveryAlloys1 } text = { localization_key = ResourceDiscoveryAlloys2 } text = { localization_key = ResourceDiscoveryAlloys3 } } defined_text = { # Rare Crystals - Second Half name = ResourceDiscoveryRareCrystals random = yes text = { localization_key = ResourceDiscoveryRareCrystals1 } text = { localization_key = ResourceDiscoveryRareCrystals2 } text = { localization_key = ResourceDiscoveryRareCrystals3 } } defined_text = { # Volatile Motes - Second Half name = ResourceDiscoveryVolatileMotes random = yes text = { localization_key = ResourceDiscoveryVolatileMotes1 } text = { localization_key = ResourceDiscoveryVolatileMotes2 } text = { localization_key = ResourceDiscoveryVolatileMotes3 } } defined_text = { # Exotic Gases - Second Half name = ResourceDiscoveryExoticGases random = yes text = { localization_key = ResourceDiscoveryExoticGases1 } text = { localization_key = ResourceDiscoveryExoticGases2 } text = { localization_key = ResourceDiscoveryExoticGases3 } } defined_text = { # Zro - Second Half name = ResourceDiscoveryZro random = yes text = { localization_key = ResourceDiscoveryZro1 } text = { localization_key = ResourceDiscoveryZro2 } } defined_text = { # Dark Matter - Second Half name = ResourceDiscoveryDarkMatter random = yes text = { localization_key = ResourceDiscoveryDarkMatter1 } } defined_text = { # Living Metal - Second Half name = ResourceDiscoveryLivingMetal random = yes text = { localization_key = ResourceDiscoveryLivingMetal1 } text = { localization_key = ResourceDiscoveryLivingMetal2 } } defined_text = { # QC ambush bonus magnitude name = GetQuanticAmbushBonus text = { trigger = { owner = { has_origin = origin_star_slingshot NOT = { has_modifier = quantum_catapult_insight_2_modifier } } } localization_key = quantic_ambush_bonus_slingshot } text = { trigger = { owner = { has_origin = origin_star_slingshot has_modifier = quantum_catapult_insight_2_modifier } } localization_key = quantic_ambush_bonus_slingshot_astral } text = { trigger = { owner = { NOT = { has_origin = origin_star_slingshot } NOT = { has_modifier = quantum_catapult_insight_2_modifier } } } localization_key = quantic_ambush_bonus } text = { trigger = { owner = { NOT = { has_origin = origin_star_slingshot } has_modifier = quantum_catapult_insight_2_modifier } } localization_key = quantic_ambush_bonus_astral } }