#################### # MARAUDER TRIBUTES #################### @tributeallow1 = 250 @tributeallow2 = 500 @tributeallow3 = 1000 @tributeallow4 = 1500 @tributeallow5 = 2000 @tributeallow6 = 2500 @tributeallowraided1 = 500 @tributeallowraided2 = 1000 @tributeallowraided3 = 2000 @tributeallowraided4 = 3000 @tributeallowraided5 = 4000 @tributeallowraided6 = 5000 determine_energy_tribute = { if = { limit = { has_country_flag = marauder_tribute_6@event_target:raiding_marauder } resource_stockpile_compare = { resource = energy value >= @tributeallow6 } } else_if = { limit = { has_country_flag = marauder_tribute_5@event_target:raiding_marauder } resource_stockpile_compare = { resource = energy value >= @tributeallow5 } } else_if = { limit = { has_country_flag = marauder_tribute_4@event_target:raiding_marauder } resource_stockpile_compare = { resource = energy value >= @tributeallow4 } } else_if = { limit = { has_country_flag = marauder_tribute_3@event_target:raiding_marauder } resource_stockpile_compare = { resource = energy value >= @tributeallow3 } } else_if = { limit = { has_country_flag = marauder_tribute_2@event_target:raiding_marauder } resource_stockpile_compare = { resource = energy value >= @tributeallow2 } } else_if = { limit = { has_country_flag = marauder_tribute_1@event_target:raiding_marauder } resource_stockpile_compare = { resource = energy value >= @tributeallow1 } } } determine_mineral_tribute = { if = { limit = { has_country_flag = marauder_tribute_6@event_target:raiding_marauder } resource_stockpile_compare = { resource = minerals value >= @tributeallow6 } } else_if = { limit = { has_country_flag = marauder_tribute_5@event_target:raiding_marauder } resource_stockpile_compare = { resource = minerals value >= @tributeallow5 } } else_if = { limit = { has_country_flag = marauder_tribute_4@event_target:raiding_marauder } resource_stockpile_compare = { resource = minerals value >= @tributeallow4 } } else_if = { limit = { has_country_flag = marauder_tribute_3@event_target:raiding_marauder } resource_stockpile_compare = { resource = minerals value >= @tributeallow3 } } else_if = { limit = { has_country_flag = marauder_tribute_2@event_target:raiding_marauder } resource_stockpile_compare = { resource = minerals value >= @tributeallow2 } } else_if = { limit = { has_country_flag = marauder_tribute_1@event_target:raiding_marauder } resource_stockpile_compare = { resource = minerals value >= @tributeallow1 } } } determine_food_tribute = { if = { limit = { has_country_flag = marauder_tribute_6@event_target:raiding_marauder } resource_stockpile_compare = { resource = food value >= @tributeallow6 } } else_if = { limit = { has_country_flag = marauder_tribute_5@event_target:raiding_marauder } resource_stockpile_compare = { resource = food value >= @tributeallow5 } } else_if = { limit = { has_country_flag = marauder_tribute_4@event_target:raiding_marauder } resource_stockpile_compare = { resource = food value >= @tributeallow4 } } else_if = { limit = { has_country_flag = marauder_tribute_3@event_target:raiding_marauder } resource_stockpile_compare = { resource = food value >= @tributeallow3 } } else_if = { limit = { has_country_flag = marauder_tribute_2@event_target:raiding_marauder } resource_stockpile_compare = { resource = food value >= @tributeallow2 } } else_if = { limit = { has_country_flag = marauder_tribute_1@event_target:raiding_marauder } resource_stockpile_compare = { resource = food value >= @tributeallow1 } } } determine_energy_tribute_raided = { if = { limit = { has_country_flag = marauder_tribute_6@event_target:marauder_country } resource_stockpile_compare = { resource = energy value >= @tributeallowraided6 } } else_if = { limit = { has_country_flag = marauder_tribute_5@event_target:marauder_country } resource_stockpile_compare = { resource = energy value >= @tributeallowraided5 } } else_if = { limit = { has_country_flag = marauder_tribute_4@event_target:marauder_country } resource_stockpile_compare = { resource = energy value >= @tributeallowraided4 } } else_if = { limit = { has_country_flag = marauder_tribute_3@event_target:marauder_country } resource_stockpile_compare = { resource = energy value >= @tributeallowraided3 } } else_if = { limit = { has_country_flag = marauder_tribute_2@event_target:marauder_country } resource_stockpile_compare = { resource = energy value >= @tributeallowraided2 } } else_if = { limit = { has_country_flag = marauder_tribute_1@event_target:marauder_country } resource_stockpile_compare = { resource = energy value >= @tributeallowraided1 } } else = { resource_stockpile_compare = { resource = energy value >= @tributeallowraided1 } } } determine_mineral_tribute_raided = { if = { limit = { has_country_flag = marauder_tribute_6@event_target:marauder_country } resource_stockpile_compare = { resource = minerals value >= @tributeallowraided6 } } else_if = { limit = { has_country_flag = marauder_tribute_5@event_target:marauder_country } resource_stockpile_compare = { resource = minerals value >= @tributeallowraided5 } } else_if = { limit = { has_country_flag = marauder_tribute_4@event_target:marauder_country } resource_stockpile_compare = { resource = minerals value >= @tributeallowraided4 } } else_if = { limit = { has_country_flag = marauder_tribute_3@event_target:marauder_country } resource_stockpile_compare = { resource = minerals value >= @tributeallowraided3 } } else_if = { limit = { has_country_flag = marauder_tribute_2@event_target:marauder_country } resource_stockpile_compare = { resource = minerals value >= @tributeallowraided2 } } else_if = { limit = { has_country_flag = marauder_tribute_1@event_target:marauder_country } resource_stockpile_compare = { resource = minerals value >= @tributeallowraided1 } } else = { resource_stockpile_compare = { resource = minerals value >= @tributeallowraided1 } } } determine_food_tribute_raided = { if = { limit = { has_country_flag = marauder_tribute_6@event_target:marauder_country } resource_stockpile_compare = { resource = food value >= @tributeallowraided6 } } else_if = { limit = { has_country_flag = marauder_tribute_5@event_target:marauder_country } resource_stockpile_compare = { resource = food value >= @tributeallowraided5 } } else_if = { limit = { has_country_flag = marauder_tribute_4@event_target:marauder_country } resource_stockpile_compare = { resource = food value >= @tributeallowraided4 } } else_if = { limit = { has_country_flag = marauder_tribute_3@event_target:marauder_country } resource_stockpile_compare = { resource = food value >= @tributeallowraided3 } } else_if = { limit = { has_country_flag = marauder_tribute_2@event_target:marauder_country } resource_stockpile_compare = { resource = food value >= @tributeallowraided2 } } else_if = { limit = { has_country_flag = marauder_tribute_1@event_target:marauder_country } resource_stockpile_compare = { resource = food value >= @tributeallowraided1 } } else = { resource_stockpile_compare = { resource = food value >= @tributeallowraided1 } } } ########################## # OTHER MARAUDER TRIGGERS ########################## # Country scope has_marauder_event = { has_active_event = { # Introductions & menus (all 3 clans) marauder.15 # introduction marauder.19 # refusing comms. marauder.20 # initial menu marauder.21 # main menu marauder.102 # while being spontaneously raided marauder.112 # while being raided under contract # Raid another Empire marauder.31 # raid a Rival marauder.32 # confirm purchase marauder.35 # attempting to raid a Fallen Empire marauder.101 # announcing a raid # Hire a Leader marauder.40 # Hire mercenary Fleet marauder.34 # hire a Fleet marauder.37 # confirm purchase marauder.86 # Marauders 1 fleet available marauder.87 # Marauders 2 fleet available marauder.88 # Marauders 3 fleet available # Other marauder.111 # Raiders withdrawing from your space marauder.121 # transmission from raiders on approach marauder.7 # Marauder clan declares vengeance } } has_khan_event = { has_active_event = { marauder.502 # announcement following "Drums of War" marauder.508 # return of the Great Khan marauder.550 # main menu marauder.551 # submit to the Khan marauder.554 # defy the Khan marauder.665 # Khan menu (deceased) } }