situation_shroud_forged_approach_cooldown_trigger = { custom_tooltip = { fail_text = approach_shroud_forged_$APPROACH$_cooldown_tooltip target = { NOT = { has_country_flag = approach_shroud_forged_cooldown_$APPROACH$_flag } } } } situation_event_shroud_forged_trigger = { NOR = { has_situation_flag = shroud_forged_random_cooldown has_situation_flag = $FLAG$ } } situation_event_shroud_forged_balanced_trigger = { situation_event_shroud_forged_trigger = { FLAG = $FLAG$ } situation_progress > 900 situation_progress < 2100 } situation_event_shroud_forged_less_trigger = { situation_event_shroud_forged_trigger = { FLAG = $FLAG$ } situation_progress < $VALUE$ } situation_event_shroud_forged_more_trigger = { situation_event_shroud_forged_trigger = { FLAG = $FLAG$ } situation_progress > $VALUE$ } situation_breach_shroud_endbringers_approach_cooldown_trigger = { custom_tooltip = { fail_text = approach_breach_shroud_endbringers_$APPROACH$_cooldown_tooltip target = { NOT = { has_country_flag = approach_breach_shroud_endbringers_cooldown_$APPROACH$_flag } } } }