# Add global variables here that will be available in all script files. # @something = 42 # They can be overridden in each normal script file. @galactic_market_nomination_period = 1800 @fleet1dealdecay = 4800 @fleet2dealdecay = 4800 @fleet3dealdecay = 4800 @special_job_weight = 0.01 # Intentionally very low weight @ruler_job_weight = 1000 @colonist_job_weight = 200 @soldier_job_weight = 100 @high_prio_specialist_job_weight = 15 @specialist_job_weight = 10 @criminal_job_weight = 5 @worker_prio_job_weight = 1.25 # Bit higher than other worker jobs @worker_job_weight = 1 @clerk_job_weight = 0.65 # Bit lower than other worker jobs @maintenance_drone_job = 3 @spawner_drone_job_weight = 1300 @synapse_drone_job_weight = 1000 @warrior_drone_job_weight = 100 @complex_drone_job_weight = 10 @simple_drone_job_weight = 5 @living_standard_energy_normal = 1.0 @living_standard_energy_unemployed = 0.25 @subsidies_high = 2 @subsidies_mid = 1.5 @subsidies_low = 1 @living_standard_food_high = 2.0 @living_standard_food_normal = 1.0 @living_standard_phototrophic_high = 1.0 @living_standard_phototrophic_normal = 0.5 @living_standard_food_cyborg_reduction = -0.5 @living_standard_luxuries_shared_burden = 0.4 @living_standard_luxuries_very_high = 1.0 @living_standard_luxuries_high = 0.5 @living_standard_luxuries_normal = 0.25 @living_standard_luxuries_low = 0.1 @living_standard_luxuries_very_low = 0.05 @living_standard_luxuries_none = 0.00 @living_standard_luxuries_very_high_decadent = 1.33 @living_standard_luxuries_high_decadent = 0.66 @living_standard_luxuries_normal_decadent = 0.33 @living_standard_luxuries_low_decadent = 0.125 @living_standard_luxuries_very_low_decadent = 0.06 @trade_value_prosperity_gospel = 0.33 @trade_value_shared_burden = 0.25 @trade_value_very_high = 0.50 @trade_value_high = 0.33 @trade_value_normal = 0.20 @trade_value_low = 0.10 @trade_value_very_low = 0.05 @unemployment_subsidies = 1 @bailout_basic_base_amount = 1000 # Energy, Minerals & Food @bailout_consumer_goods_base_amount = 500 @bailout_alloys_base_amount = 250 @bailout_strategic_base_amount = 100 # Crystals, Gases & Motes @building_medical_2_logistic_growth_mult = 0.05 @building_medical_2_organic_pop_assembly_mult = 0.05 @building_medical_3_environment_tolerance = 0.1 @building_medical_3_organics_upkeep = -0.025