################## # MISC ################## @build_block_radius_none = 0 @build_block_radius_civilian = 20 @build_block_radius_military = 200 @speed_very_slow = 80 @speed_slow = 100 @speed_default = 120 @speed_fast = 140 @speed_very_fast = 160 @speed_event_super_slow = 0.5 @station_civilian_hp = 2000 @station_small_hp = 3000 @station_medium_hp = 15000 @station_large_hp = 25000 @station_enclave_hp = 40000 # Also used for DSC Shields @outpost_armor = 2000 @starport_armor = 4000 @starhold_armor = 10000 @starfort_armor = 20000 @citadel_armor = 40000 @outpost_hp = 5000 @starport_hp = 10000 @starhold_hp = 20000 @starfort_hp = 40000 @citadel_hp = 80000 @outpost_cost = 100 @outpost_machine_extra_cost = 50 @starport_cost = 250 @starhold_cost = 1000 @starfort_cost = 2500 @citadel_cost = 5000 @defense_platform_section_cost = 120 @fe_destroyer_hp = 2000 @fe_battleship_hp = 10000 @fe_titan_hp = 40000 # Miscellaneous ships @tiny_ship_hp = 150 ################## # CORVETTE ################## @corvette_collision_radius = 2.0 @corvette_formation_priority = 20 @corvette_hp = 200 @corvette_evasion = 60 @corvette_build_time = 60 @corvette_upkeep_energy = 1.0 # 0.3 @corvette_upkeep_alloys = 0.5 # 0.1 @corvette_upkeep_minerals = 1.0 # 0.2 @corvette_logistic_upkeep_trade = 1 @frigate_logistic_upkeep_trade = 1.6 @frigate_collision_radius = 3.0 @frigate_formation_priority = 25 @frigate_hp = 600 @frigate_evasion = 20 @frigate_build_time = 90 @frigate_upkeep_energy = 1.6 # 0.3 @frigate_upkeep_alloys = 0.8 # 0.1 @frigate_upkeep_minerals = 1.6 # 0.2 ################## # DESTROYER ################## @destroyer_collision_radius = 2.5 @destroyer_formation_priority = 10 @destroyer_hp = 1200 @destroyer_evasion = 35 @destroyer_build_time = 120 @destroyer_upkeep_energy = 2.0 # 0.6 @destroyer_upkeep_alloys = 1.0 # 0.2 @destroyer_upkeep_minerals = 2.0 # 0.4 @destroyer_logistic_upkeep_trade = 2 ################## # CRUISER ################## @cruiser_collision_radius = 3.5 @cruiser_formation_priority = 30 @cruiser_hp = 2400 @cruiser_evasion = 10 @cruiser_build_time = 240 @cruiser_upkeep_energy = 4.0 # 1.2 @cruiser_upkeep_alloys = 2.0 # 0.4 @cruiser_upkeep_minerals = 4.0 # 0.8 @cruiser_logistic_upkeep_trade = 4 ################## # BATTLESHIP ################## @battleship_collision_radius = 6 @battleship_formation_priority = 50 @battleship_hp = 4800 @battleship_evasion = 5 @battleship_build_time = 480 @battleship_upkeep_energy = 8.0 # 2.4 @battleship_upkeep_alloys = 4.0 # 0.8 @battleship_logistic_upkeep_trade = 8 ################## # TITAN ################## @titan_collision_radius = 12 @titan_formation_priority = 40 @titan_hp = 20000 @titan_evasion = 5 @titan_build_time = 1800 @titan_upkeep_energy = 16.0 # 4.8 @titan_upkeep_alloys = 8.0 # 1.6 @biotitan_upkeep_food = 32.0 @biotitan_upkeep_alloys = 4.0 @titan_logistic_upkeep_trade = 16 @perdition_beam_fleet_damage = 500 @perdition_beam_collateral_range = 40 @ion_cannon_fleet_damage = 100 @ion_cannon_collateral_range = 20 ################## # COLOSSUS ################## @colossus_collision_radius = 4 @colossus_formation_priority = 4 @colossus_hp = 30000 @colossus_evasion = 2 @colossus_build_time = 3600 @colossus_upkeep_energy = 32.0 # 30 @colossus_upkeep_alloys = 16.0 # 10 @colossus_logistic_upkeep_trade = 20 ################## # JUGGERNAUT ################## @juggernaut_collision_radius = 4 @juggernaut_formation_priority = 4 @juggernaut_hp = 100000 @juggernaut_evasion = 2 @juggernaut_build_time = 3600 @juggernaut_upkeep_energy = 32.0 # 30 @juggernaut_upkeep_alloys = 16.0 # 10 ################## # CONSTRUCTION SHIP ################## @construction_hp = 300 @construction_evasion = 25 @construction_build_time = 60 @construction_ship_cost = 100 @engineering_vessel_cost = 50 @construction_upkeep_energy = 1 @construction_upkeep_alloys = 0 ################## # SCIENCE SHIP ################## @science_hp = 300 @science_evasion = 40 @science_build_time = 60 @science_ship_cost = 100 @exploration_vessel_cost = 50 @science_upkeep_energy = 1 @science_upkeep_alloys = 0 ################## # COLONY SHIP ################## @colony_hp = 500 @colony_evasion = 10 @colony_build_time = 360 @colony_upkeep_energy = 1 @colony_upkeep_alloys = 0 @colony_cost_very_low = 50 @colony_cost_very_low_max = 100 # This is used for the ai_budgets @colony_cost_low = 100 @colony_cost_low_max = 150 # This is used for the ai_budgets @colony_cost_base = 200 @colony_cost_base_max = 250 # This is used for the ai_budgets @colony_cost_mid = 400 @colony_cost_mid_max = 450 # This is used for the ai_budgets @colony_cost_high = 500 @colony_cost_high_max = 550 # This is used for the ai_budgets @colony_cost_very_high = 700 @colony_cost_very_high_max = 750 # This is used for the ai_budgets ################## # TRANSPORT SHIP ################## @transport_hp = 100 @transport_evasion = 70 @transport_build_time = 0 @transport_upkeep_energy = 0 @transport_upkeep_alloys = 0 ##################### # CIVILIAN STATIONS ##################### @civilian_station_cost = 100 ################## # Entities ################## @small_trail_W = 10 @small_trail_L = 60 @medium_trail_W = 25 @medium_trail_L = 150 @large_trail_W = 50 @large_trail_L = 300 ################## # BIOSHIPS ################## ################## # MAULER ################## @mauler_formation_priority = 25 @mauler_disengage_chance = 1.00 @mauler_stage_1_collision_radius = 2.0 @mauler_stage_1_hp = 300 @mauler_stage_1_evasion = 40 @mauler_stage_1_build_time = 75 @mauler_stage_1_section_cost = 40 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @mauler_stage_1_upkeep_alloys = 0.25 @mauler_stage_1_upkeep_food = 1.0 @mauler_stage_1_upkeep_logistic = 0.8 @mauler_stage_1_min_upgrade_cost = 1 # Cost in alloys @mauler_stage_1_growth_threshold = 60 @mauler_stage_2_collision_radius = 2.5 @mauler_stage_2_hp = 450 @mauler_stage_2_evasion = 30 @mauler_stage_2_build_time = 150 @mauler_stage_2_section_cost = 80 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @mauler_stage_2_upkeep_alloys = 0.375 @mauler_stage_2_upkeep_food = 2.0 @mauler_stage_2_upkeep_logistic = 1.2 @mauler_stage_2_min_upgrade_cost = 2 # Cost in alloys @mauler_stage_2_growth_threshold = 120 @mauler_stage_3_collision_radius = 3.0 @mauler_stage_3_hp = 600 @mauler_stage_3_evasion = 20 @mauler_stage_3_build_time = 300 @mauler_stage_3_section_cost = 160 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @mauler_stage_3_upkeep_alloys = 0.5 @mauler_stage_3_upkeep_food = 3.0 @mauler_stage_3_upkeep_logistic = 1.6 @mauler_stage_3_min_upgrade_cost = 4 # Cost in alloys ################## # Weaver ################## @weaver_formation_priority = 10 @weaver_disengage_chance = 1.5 @weaver_stage_1_collision_radius = 2.0 @weaver_stage_1_hp = 600 @weaver_stage_1_evasion = 35 @weaver_stage_1_build_time = 120 @weaver_stage_1_section_cost = 80 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @weaver_stage_1_upkeep_alloys = 0.5 @weaver_stage_1_upkeep_food = 2.0 @weaver_stage_1_upkeep_logistic = 1.6 @weaver_stage_1_min_upgrade_cost = 2 # Cost in alloys @weaver_stage_1_growth_threshold = 60 @weaver_stage_2_collision_radius = 2.5 @weaver_stage_2_hp = 900 @weaver_stage_2_evasion = 35 @weaver_stage_2_build_time = 240 @weaver_stage_2_section_cost = 160 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @weaver_stage_2_upkeep_alloys = 0.75 @weaver_stage_2_upkeep_food = 4.0 @weaver_stage_2_upkeep_logistic = 2.4 @weaver_stage_2_min_upgrade_cost = 4 # Cost in alloys @weaver_stage_2_growth_threshold = 120 @weaver_stage_3_collision_radius = 3.0 @weaver_stage_3_hp = 1200 @weaver_stage_3_evasion = 20 @weaver_stage_3_build_time = 480 @weaver_stage_3_section_cost = 320 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @weaver_stage_3_upkeep_alloys = 1.0 @weaver_stage_3_upkeep_food = 6.0 @weaver_stage_3_upkeep_logistic = 3.2 @weaver_stage_3_min_upgrade_cost = 8 # Cost in alloys ################## # Harbinger ################## @harbinger_formation_priority = 30 @harbinger_disengage_chance = 1.5 @harbinger_stage_1_collision_radius = 2.5 @harbinger_stage_1_hp = 1800 @harbinger_stage_1_evasion = 10 @harbinger_stage_1_piracy_suppression = 8 @harbinger_stage_1_build_time = 240 @harbinger_stage_1_section_cost = 200 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @harbinger_stage_1_upkeep_alloys = 1.0 @harbinger_stage_1_upkeep_food = 4.0 @harbinger_stage_1_upkeep_logistic = 3.2 @harbinger_stage_1_min_upgrade_cost = 4 # Cost in alloys @harbinger_stage_1_growth_threshold = 60 @harbinger_stage_2_collision_radius = 3.5 @harbinger_stage_2_hp = 2700 @harbinger_stage_2_evasion = 10 @harbinger_stage_2_piracy_suppression = 6 @harbinger_stage_2_build_time = 480 @harbinger_stage_2_section_cost = 400 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @harbinger_stage_2_upkeep_alloys = 1.5 @harbinger_stage_2_upkeep_food = 8.0 @harbinger_stage_2_upkeep_logistic = 4.8 @harbinger_stage_2_min_upgrade_cost = 8 # Cost in alloys @harbinger_stage_2_growth_threshold = 120 @harbinger_stage_3_collision_radius = 6 @harbinger_stage_3_hp = 3600 @harbinger_stage_3_evasion = 5 @harbinger_stage_3_piracy_suppression = 4 @harbinger_stage_3_build_time = 960 @harbinger_stage_3_section_cost = 800 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @harbinger_stage_3_upkeep_alloys = 2.0 @harbinger_stage_3_upkeep_food = 12.0 @harbinger_stage_3_upkeep_logistic = 4.8 @harbinger_stage_3_min_upgrade_cost = 16 # Cost in alloys ################## # Stinger ################## @stinger_formation_priority = 50 @stinger_disengage_chance = 1.25 @stinger_stage_1_collision_radius = 2.5 @stinger_stage_1_hp = 3000 @stinger_stage_1_evasion = 10 @stinger_stage_1_piracy_suppression = 6 @stinger_stage_1_build_time = 480 @stinger_stage_1_section_cost = 360 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @stinger_stage_1_upkeep_alloys = 2.0 @stinger_stage_1_upkeep_food = 8.0 @stinger_stage_1_upkeep_logistic = 6.4 @stinger_stage_1_min_upgrade_cost = 8 # Cost in alloys @stinger_stage_1_growth_threshold = 60 @stinger_stage_2_collision_radius = 3.5 @stinger_stage_2_hp = 4500 @stinger_stage_2_evasion = 10 @stinger_stage_2_piracy_suppression = 4 @stinger_stage_2_build_time = 960 @stinger_stage_2_section_cost = 720 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @stinger_stage_2_upkeep_alloys = 3.0 @stinger_stage_2_upkeep_food = 16.0 @stinger_stage_2_upkeep_logistic = 9.6 @stinger_stage_2_min_upgrade_cost = 16 # Cost in alloys @stinger_stage_2_growth_threshold = 120 @stinger_stage_3_collision_radius = 6 @stinger_stage_3_hp = 6000 @stinger_stage_3_evasion = 5 @stinger_stage_3_piracy_suppression = 2 @stinger_stage_3_build_time = 1920 @stinger_stage_3_section_cost = 1440 # Cost in alloys, this is converted to food by @alloy_to_food_cost_ratio @stinger_stage_3_upkeep_alloys = 4.0 @stinger_stage_3_upkeep_food = 24.0 @stinger_stage_3_upkeep_logistic = 12.8 @stinger_stage_3_min_upgrade_cost = 32 # Cost in alloys