# Energy Requisitorium @requisitorium_energy_reduction = -3 @requisitorium_energy_overlord = 4 # Materials Requisitorium @requisitorium_minerals_reduction = -2 @requisitorium_minerals_overlord = 3 @requisitorium_alloys_reduction = -1 @requisitorium_alloys_overlord = 2 # Produce Requisitorium @requisitorium_food_reduction = -3 @requisitorium_food_overlord = 4 @requisitorium_consumer_goods_reduction = -3 @requisitorium_consumer_goods_overlord = 4 # Overlord Job Weight @overlord_job_weight = 200 ########### # ENCLAVES ########### # MERCENARIES @ShareTechTimer = 3600 # SALVAGERS (amounts in Energy Credits unless otherwise specified) @ScrapCost = -300 @ScrapOrganicCost = -200 @ScrapTier1Alloys = 20 @ScrapTier1Food = 600 # flat food reward for scrapping an organic fleet @ScrapValueMultiplier = 0.08 # scrap value = THIS x fleet power @ScrapValueOrganicMult = 0.2 # 80% reduction given lack of organic material @ScrapFleetPowerCap = 60000 # any fleet power above this will be valued at THIS x @ScrapValueMultiplier @ScrapFleetTimer = 1800 # days before an empire can use the 'scrap fleet' service again @SalvageTier1Minerals = 130 @SalvageTier1Alloys = 90 @SalvageTier2Alloys = 140 @SalvageTier1Tech = 350 @SalvageTier2Tech = 500 @SalvageTier3Tech = 800 @ReclaimedShipsLimit = 10 # number of ships of any type a player can buy before hitting a timeout @ReclaimedShipsTimer = 720 # days before an empire can buy any ship again, after buying the above amount #The following basic prices apply only during mid-game. Multipliers apply during early and late-game to reduce or increase these amounts: @ReclaimedCorvetteCost = 150 @ReclaimedCorvetteSquadronCost = 1500 # @ReclaimedCorvetteTimer = (disabled) @ReclaimedDestroyerCost = 300 @ReclaimedDestroyerTimer = 30 # days before an empire can buy another @ReclaimedCruiserCost = 600 @ReclaimedCruiserTimer = 60 # days before an empire can buy another @ReclaimedBattleshipCost = 1200 @ReclaimedBattleshipTimer = 120 # days before an empire can buy another @SalvagerOverdriveDuration = 720 # days the modifier will be active @SalvagerOverdriveTimeout = 1440 # days before the service can be used again @SalvagerInsightEnergyCost = -15 # per pop @SalvagerInsightAlloyCost = -150 # fixed cost # SHROUDWALKERS @DivinationInfluenceCost = -50 # fixed cost @DivinationEnergyCost = -30 # per pop