# Astral Rift @astral_rift_spawn_moratorium_years = 10 @progressive_rift_spawn_chance_per_year = 2 @progressive_rift_system_count_weight_inverted = 3 @progressive_rift_additional_difficulty_threshold = 5 @progressive_rift_additional_difficulty_past_threshold = 25 @default_failure_probability = 0.015 # Difficulties @astral_rift_initial_difficulty = 0 @astral_rift_transition_difficulty = 1 @astral_rift_easy_difficulty = 2 @astral_rift_easy_plus_difficulty = 3 @astral_rift_medium_difficulty = 4 @astral_rift_medium_plus_difficulty = 5 @astral_rift_hard_difficulty = 6 # Formless Event Chain @crystal_sphere_trigger_minimum_rift_requirement = 5 @crystal_sphere_eligibility_minimum_rift_requirement = 3 @formless_the_seal_situation_final_step_progress = 100 @formless_event_delay_between_waves_in_months = 12 @formless_event_situation_progress_on_destroy_invader_fleet = 5 @formless_reward_delay_days = 3600 # Astral actions @astral_threads_capacity_from_each_explored_rift = 250 @dimensional_lock_cost = 1000 @quantum_catapult_insight_2_quantic_ambush = 0.15 # Civics @dimensional_shrine_unity_production = 10 @sovereign_guardianship_soldier_unity = 1 # Councilor values @councilor_hyperspace_specialty_warp_fluctuator_stability = 1