# Cosmic Storms @cosmic_storm_base_monthly_devastation = 0.01 @nexus_storm_monthly_devastation = 0.01 @cosmic_storm_shroud_ai_weight_factor = 0.5 @cosmic_storm_gravity_ai_weight_factor = 0.1 @Severity1BaseChance = 33 @Severity2BaseChance = 33 @Severity3BaseChance = 33 @Severity1Duration = 1080 @Severity2Duration = 1080 @Severity3Duration = 1080 @cosmic_storm_minor_storm_attraction = 0.3 @cosmic_storm_medium_storm_attraction = 0.6 @cosmic_storm_severe_storm_attraction = 1 @shroud_storm_evasion = 0.1 @shroud_storm_damage = 0.3 @collided_planet_days_before_collapse = 18000 # 50 years @storm_chasers_storm_spawn_chance_mult = 5 @storm_chasers_storm_building_unity_produces_mult = 0.05 @storm_chasers_storm_tech_weight_mult = 0.50 @days_before_storms_start_spawning = 3600 # 10 years from game-start. @storm_cooldown_in_days_early_game = 360 # 1 year @storm_cooldown_in_days_mid_game = 360 # 1 year @storm_cooldown_in_days_late_game = 360 # 1 year @storm_cooldown_variance_early_game = 360 # 1 year @storm_cooldown_variance_mid_game = 360 # 1 year @storm_cooldown_variance_late_game = 360 # 1 year # Multiplied by the corresponding setting to get the % chance of spawning @storm_spawn_chance_early_game = 30 @storm_spawn_chance_mid_game = 30 @storm_spawn_chance_late_game = 30 @nexus_storm_spawn_chance = 2 @nexus_storm_cooldown_in_days = 7200 # 20 years @first_hit_opinion_change = -50 @second_hit_opinion_change = -75 @third_hit_opinion_change = -125 @nexus_hit_opinion_change = -250 @the_code_hit_opinion_change = 50 # When you get the code, the negative hits are removed and a positive modifier is added. # The tooltip needs to display the total change, which is stored here for visibility. @the_code_total_change = 50 @storm_hp_perc_limit = 0.2 @storm_monthly_dmg_low = 20 @storm_monthly_dmg_high = 60 @particle_storm_unity_per_ship = 2 @gravity_storm_dmg_malus = -0.025 # Initiate Storm variables @default_monthly_progress = 1 @irradiate_alloy_upkeep = 50 @sever_energy_upkeep = 200 @magnetize_mineral_upkeep = 100 @rare_resource_upkeep = 5