################################### # Scripted Variables - BioGenesis # ################################### # BioShip cost conversion factors @mineral_to_food_cost_ratio = 1.25 @alloy_to_food_cost_ratio = 3.5 @halved_alloy_to_food_cost_ratio = 1.75 # Disconnected Drones resource output and upkeep @disconnected_drones_basic_resource = 20 @disconnected_drones_advanced_resource = 10 @disconnected_drones_intangible_resource = 5 @living_standard_symbiotic_drone_consumer_goods = 0.05 @living_standard_exploited_drone_consumer_goods = 0.10 # Genetic Ascension situation modifiers @genetic_situation_society_tech_research_speed_mult = -0.10 @genetic_situation_biology_research_speed_mult = -0.05 # Genomic job modifiers @genomic_purity_growth = 0.10 @genomic_purity_pop_size = -0.10 @genomic_cloning_assembly = 1.0 @genomic_cloning_amenities = 500 @genomic_cloning_crime = -10 @genomic_mutation_habitability = 0.10 @genomic_mutation_auto_mod = 100 @genomic_tech_progress = 0.50 @medical_workforce_mult = 0.05 @genomic_workforce_mult = 0.15 # Agendas @perfection_protocols_base_reward = 5 # Adaptive Mutations Trait @adaptive_base_output = 0.05 @adaptive_boosted_output = 0.15 # Mutagenic Habitability Trait @auto_base = 0.50 @auto_bonus = 0.30 @auto_ideal_bonus = 0.20 @auto_penalty = -0.20 @auto_base_bonus_sum = 0.80 # Used for custom tooltips @auto_base_penalty_sum = 0.30 # Used for custom tooltips @cyborg_hab_preference = 0.70 # These modifiers are used for tooltips are are based off of the values in pop_high_habitability @auto_adapted_production = 0.025 @auto_adapted_housing = -0.025 @auto_adapted_amenities = -0.025 # Purity Authority Modifiers @purity_traits_bonus_workforce_mult = 0.0125 @purity_traits_happiness = 0.025 @purity_traits_resource = 0.25 @purity_traits_imperial_bloodline = 0.025 @purity_traits_leader_xp = 0.025 @purity_traits_leader_upkeep = -0.025 @purity_traits_imperial_level = 0.5 @purity_traits_council_speed = 0.025 @purity_traits_governor_planet_crime = -5 @purity_traits_governor_sector_crime = -2.5 @purity_traits_governor_planet_stability = 3.0 @purity_traits_governor_sector_stability = 1.0 # Cloning Authority Modifiers @cordant_multiplicity_clone_upkeep = -0.25 @replicatory_association_insurance_upkeep = 2 @replicatory_association_trade_mult = 0.10 @replicatory_association_amenities_add = 500 @clone_leader_lifespan_penalty = -0.25 @clone_leader_xp_penalty = -0.05 @clone_leader_effective_skill_penalty = -1 @homogenous_clone_upkeep = 2 # Clone Soldiers @clones_sustained_high = 2500 @clones_sustained_basic = 1000 @clones_sustained_low = 500 # Behemoth Crisis @behemoth_fast_egg_cost = 10000 @behemoth_fast_egg_hatch_cost = 10000 # 20,000 food total @behemoth_fast_egg_required_progress = 60 @behemoth_fast_egg_cooldown = 180 @behemoth_fast_egg_growth_time = 180 @behemoth_slow_egg_cost = 10000 @behemoth_slow_egg_hatch_cost = 40000 # 50,000 food total @behemoth_slow_egg_required_progress = 60 @behemoth_slow_egg_cooldown = 360 @behemoth_slow_egg_growth_time = 360 @behemoth_strong_egg_cost = 10000 @behemoth_strong_egg_hatch_cost = 90000 # 100,000 food total @behemoth_strong_egg_required_progress = 60 @behemoth_strong_egg_cooldown = 360 @behemoth_strong_egg_growth_time = 720 @behemoth_turbo_cooldown = 180 @behemoth_turbo_cost = 2000 @behemoth_turbo_duration = 90 @behemoth_turbo_speed_mult = 3 @behemoth_reflexes_cooldown = 180 @behemoth_reflexes_cost = 2000 @behemoth_reflexes_duration = 90 @behemoth_reflexes_evasion_add = 20 @behemoth_reflexes_tracking_add = 20 @behemoth_1_hull_add = 250000 @behemoth_1_armor_add = 125000 @behemoth_1_armor_hardening_add = 0.25 @behemoth_1_shield_add = 75000 @behemoth_1_shield_regen_add_perc = 0.01 @behemoth_1_shield_hardening_add = 0.25 @behemoth_shield_pen_add = 0.25 @behemoth_shield_pen_upkeep = 5 @behemoth_armor_pen_add = 0.25 @behemoth_armor_pen_upkeep = 5 @behemoth_tracking_add = 15 @behemoth_point_defense_weapon_fire_rate_mult = 0.25 @behemoth_tracking_upkeep = 5 @behemoth_2_hull_regen_add = 0.15 @behemoth_2_damage_reduction_mult = 0.25 @behemoth_2_armor_hardening_add = 0.15 @behemoth_2_shield_hardening_add = 0.15 @behemoth_2_damage_reduction_static = 50 @behemoth_drain_cooldown = 180 @behemoth_drain_cost = 3000 @behemoth_drain_duration = 30 @behemoth_drain_min_damage = 150 @behemoth_drain_max_damage = 450 @behemoth_drain_ship_speed_mult = -0.90 @behemoth_drain_evasion_add = -50 @behemoth_spike_cooldown = 180 @behemoth_spike_cost = 3000 @behemoth_spike_damage = 12000 @behemoth_burst_cooldown = 180 @behemoth_burst_cost = 3000 @behemoth_burst_damage = 0.60 @behemoth_buff_cooldown = 180 @behemoth_buff_cost = 500 @behemoth_buff_duration = 30 @behemoth_buff_fire_rate_mult = 0.25 @behemoth_buff_evasion_add = 10 @behemoth_summon_cooldown = 360 @behemoth_summon_cost = 30000 @behemoth_summon_duration = 180 @behemoth_summon_required_progress = 10 @behemoth_healing_cooldown = 180 @behemoth_healing_cost = 1000 @behemoth_healing_hp_percentage = 0.30 @behemoth_healing_armor_percentage = 0.30 @behemoth_frenzy_duration = 60 @behemoth_frenzy_fire_rate_mult = 0.40 @behemoth_frenzy_speed_mult = 0.20 @behemoth_frenzy_hull_regen_add_perc = -0.02 @behemoth_frenzy_armor_regen_add_static = -5 @behemoth_tempered_fire_rate_mult = 0.10 @behemoth_tempered_speed_mult = 0.05 @behemoth_tempered_hull_regen_add_perc = -0.004 @behemoth_tempered_armor_regen_add_static = -1 @behemoth_inspiration_duration = 120 @behemoth_inspiration_fire_rate_mult = 0.20 @behemoth_inspiration_speed_mult = 0.10 @behemoth_superweapon_cooldown = 1800 # 5 years @behemoth_superweapon_cost = 25000 @behemoth_superweapon_damage = 1000000 @behemoth_superweapon_duration = 360 # 1 year @behemoth_superweapon_required_progress = 30 @behemoth_mutation_a_fire_rate_mult = 0.2 @behemoth_mutation_a_armor_mult = -0.1 @behemoth_mutation_a_speed_mult = -0.1 @behemoth_mutation_b_food_upkeep_mult = -0.10 @behemoth_mutation_c_speed_mult = 0.1 @behemoth_mutation_c_evasion_mult = 0.15 @behemoth_mutation_psi_behemoth_01_shield_add = 75000 @behemoth_mutation_psi_behemoth_02_shield_add = 300000 @behemoth_mutation_psi_behemoth_03_shield_add = 750000 @behemoth_mutation_psi_behemoth_04_shield_add = 1000000 @behemoth_mutation_psi_shield_regen_add_perc = 0.01 @behemoth_mutation_psi_shield_hardening_add = 0.01 @behemoth_mutation_bio_weapon_range_mult = 0.15 @behemoth_mutation_bio_accuracy_mult = 0.15 @behemoth_mutation_synth_armor_mult = 0.05 @behemoth_mutation_synth_armor_regen_add_perc = 0.25 @behemoth_mutation_corpo_trade_produces_mult = 0.025 @behemoth_cyber_rage_fire_rate_mult = 0.75 @behemoth_cyber_rage_shield_penetration_add = 0.15 @behemoth_cyber_rage_armor_penetration_add = 0.15 @behemoth_edict_armor_regen_add_perc = 0.15 @behemoth_edict_armor_hardening_add = 0.4 @behemoth_edict_armor_mult = 0.15