# Economy @living_standard_alloys_normal = 0.25 @living_standard_alloys_phototrophic = 0.125 @living_standard_alloys_cyborg_reduction = -0.125 @drone_alloy_upkeep_high = 3 @drone_alloy_upkeep_normal = 2 @drone_alloy_upkeep_low = 0.75 @polytechnic_base_output = 1 @polytechnic_output = 0.05 @unbreakable_resolve_stability = 0.2 @shell_slag_trait_resource_production = 0.005 @crucible_community_fund = 1 @inf_modular_growth = 0.10 # Adjust concept_inf_lm_mgc_edict if this changes @inf_dancer_stability = 0.02 @inf_crisis_navycap = 1 @inf_crisis_obj = 10 @offworld_prospector_upkeep = 2 @offworld_prospector_lm = 1.5 @offworld_prospector_vm = 0.25 @approach_cd_mining = 1.5 @approach_cd_drilling = 0.5 @approach_cd_financial = 0.5 # Components @inf_regen_perc = 0.01 # concept_inf_lm_armor_desc @inf_energy_speed = 0.02 # concept_inf_lm_armor_desc @inf_lm_AIincome = 50 @inf_lm_AIstockpile = 200 # Ships @inf_conduit_hp = 7500 @inf_conduit_a = 3500 @inf_conduit_s = 3500 @inf_conduit_speed = 175 @inf_conduit_ship_damage = 50 @inf_conduit_col_damage = 2 @ember_cruiser_cost = 225 @ember_battleship_cost = 550