ship_section_template = { key = "ANCIENT_STATION_XL" ship_size = station_xl fits_on_slot = mid should_draw_components = yes entity = "station_xl_hull_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "large_gun_03" } component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "large_gun_04" } component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "large_gun_05" } component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "large_gun_06" } component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "large_gun_07" } large_utility_slots = 15 aux_utility_slots = 2 } ship_section_template = { key = "ANCIENT_STATION_L" ship_size = station_l fits_on_slot = mid should_draw_components = yes entity = "station_l_hull_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } large_utility_slots = 12 aux_utility_slots = 2 } ship_section_template = { key = "ANCIENT_STATION_M" ship_size = station_m fits_on_slot = mid should_draw_components = yes entity = "station_m_hull_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } large_utility_slots = 7 aux_utility_slots = 1 } ship_section_template = { key = "ANCIENT_STATION_S" ship_size = station_s fits_on_slot = mid should_draw_components = yes entity = "station_s_hull_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" template = "small_turret" locatorname = "small_gun_02" } large_utility_slots = 4 medium_utility_slots = 2 aux_utility_slots = 1 } ship_section_template = { key = "ANCIENT_STATION_XS" ship_size = station_xs fits_on_slot = mid should_draw_components = yes entity = "station_xs_hull_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "SMALL_GUN_01" template = "small_turret" locatorname = "small_gun_01" } large_utility_slots = 1 medium_utility_slots = 4 aux_utility_slots = 1 }