@section_cost = 1600 #BOW ship_section_template = { key = "BIO_TITAN_BOW" ship_size = bio_titan fits_on_slot = bow should_draw_components = yes entity = "titan_bow_entity" icon = "GFX_ship_part_core_bow" ai_tags = { artillery gunship } ai_weight = { modifier = { factor = 10.0 NOT = { is_preferred_weapons = weapon_type_explosive } } modifier = { factor = 0.1 is_preferred_weapons = weapon_type_explosive } } component_slot = { name = "TITANIC_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" } large_utility_slots = 6 resources = { category = ship_sections cost = { food = @section_cost mult = @alloy_to_food_cost_ratio } } } ship_section_template = { key = "BIO_TITAN_MID" ship_size = bio_titan fits_on_slot = mid should_draw_components = yes entity = "titan_mid_entity" icon = "GFX_ship_part_core_mid" ai_tags = { artillery gunship } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "large_gun_02" } component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "large_gun_03" } component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "large_gun_04" } large_utility_slots = 6 resources = { category = ship_sections cost = { food = @section_cost mult = @alloy_to_food_cost_ratio } } } #STERN ship_section_template = { key = "BIO_TITAN_STERN" ship_size = bio_titan fits_on_slot = stern should_draw_components = yes entity = "titan_stern_entity" icon = "GFX_ship_part_core_stern" ai_tags = { artillery gunship } component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "large_gun_01" } component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "large_gun_02" } aux_utility_slots = 3 resources = { category = ship_sections cost = { food = @section_cost mult = @alloy_to_food_cost_ratio } } }