ship_section_template = { key = "OFFSPRING_STINGER_STAGE_1_line" ship_size = offspring_stinger_stage_1 fits_on_slot = mid should_draw_components = no icon = "GFX_ship_part_core_mid" entity = "stinger_stage_1_ship_entity" ai_tags = { gunship gunship_stealth } ai_weight = { weight = 10 } component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "MEDIUM_GUN_01" template = "invisible_medium_turret" locatorname = "weapon_01" } component_slot = { name = "MEDIUM_GUN_02" template = "invisible_medium_turret" locatorname = "weapon_02" } component_slot = { name = "MEDIUM_GUN_03" template = "invisible_medium_turret" locatorname = "weapon_01" } component_slot = { name = "MEDIUM_GUN_04" template = "invisible_medium_turret" locatorname = "weapon_02" } component_slot = { name = "MEDIUM_GUN_05" template = "invisible_medium_turret" locatorname = "weapon_01" } component_slot = { name = "MEDIUM_GUN_06" template = "invisible_medium_turret" locatorname = "weapon_02" } large_utility_slots = 5 aux_utility_slots = 1 resources = { category = ship_sections cost = { food = @stinger_stage_1_section_cost mult = @alloy_to_food_cost_ratio } } } ship_section_template = { key = "OFFSPRING_STINGER_STAGE_1_artillery" ship_size = offspring_stinger_stage_1 fits_on_slot = mid should_draw_components = no icon = "GFX_ship_part_core_mid" entity = "stinger_stage_1_ship_entity" ai_tags = { artillery artillery_stealth } ai_weight = { weight = 20 } component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_turret" locatorname = "weapon_01" } component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_02" } large_utility_slots = 5 aux_utility_slots = 1 resources = { category = ship_sections cost = { food = @stinger_stage_1_section_cost mult = @alloy_to_food_cost_ratio } } } ship_section_template = { key = "OFFSPRING_STINGER_STAGE_2_line" ship_size = offspring_stinger_stage_2 fits_on_slot = mid should_draw_components = no icon = "GFX_ship_part_core_mid" entity = "stinger_stage_2_ship_entity" ai_tags = { gunship gunship_stealth } ai_weight = { weight = 10 } component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_04" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_05" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_06" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_07" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_08" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_09" template = "invisible_large_turret" locatorname = "weapon_02" } large_utility_slots = 7 aux_utility_slots = 2 resources = { category = ship_sections cost = { food = @stinger_stage_2_section_cost mult = @alloy_to_food_cost_ratio } } } ship_section_template = { key = "OFFSPRING_STINGER_STAGE_2_artillery" ship_size = offspring_stinger_stage_2 fits_on_slot = mid should_draw_components = no icon = "GFX_ship_part_core_mid" entity = "stinger_stage_2_ship_entity" ai_tags = { artillery artillery_stealth } ai_weight = { weight = 20 } component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_turret" locatorname = "weapon_01" } component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_turret" locatorname = "weapon_02" } component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "weapon_01" } large_utility_slots = 7 aux_utility_slots = 2 resources = { category = ship_sections cost = { food = @stinger_stage_2_section_cost mult = @alloy_to_food_cost_ratio } } } ship_section_template = { key = "OFFSPRING_STINGER_STAGE_3_line" ship_size = offspring_stinger_stage_3 fits_on_slot = mid should_draw_components = no icon = "GFX_ship_part_core_mid" entity = "stinger_stage_3_ship_entity" ai_tags = { gunship gunship_stealth } ai_weight = { weight = 10 } component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_04" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_05" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_06" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_07" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_08" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_09" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_10" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_11" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_12" template = "invisible_large_turret" locatorname = "weapon_02" } large_utility_slots = 9 aux_utility_slots = 3 resources = { category = ship_sections cost = { food = @stinger_stage_3_section_cost mult = @alloy_to_food_cost_ratio } } } ship_section_template = { key = "OFFSPRING_STINGER_STAGE_3_artillery" ship_size = offspring_stinger_stage_3 fits_on_slot = mid should_draw_components = no icon = "GFX_ship_part_core_mid" entity = "stinger_stage_3_ship_entity" ai_tags = { artillery artillery_stealth } ai_weight = { weight = 20 } component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_turret" locatorname = "weapon_01" } component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_turret" locatorname = "weapon_02" } component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_turret" locatorname = "weapon_01" } component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_01" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_02" template = "invisible_large_turret" locatorname = "weapon_02" } component_slot = { name = "LARGE_GUN_03" template = "invisible_large_turret" locatorname = "weapon_01" } component_slot = { name = "LARGE_GUN_04" template = "invisible_large_turret" locatorname = "weapon_02" } large_utility_slots = 9 aux_utility_slots = 3 resources = { category = ship_sections cost = { food = @stinger_stage_3_section_cost mult = @alloy_to_food_cost_ratio } } }