ship_section_template = { key = "SHIP_COLOSSUS_SECTION" ship_size = colossus fits_on_slot = "ship" entity = "colossus_ship_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "planet_killer_gun_01" } small_utility_slots = 0 medium_utility_slots = 0 large_utility_slots = 6 resources = { category = ship_sections } }